Hello,
I Read last posts.
- Intro possible.
- Default ending (only one default ending possible in Mugen), bad ending, possible.
Will take a little time. But possible.
Hope I can give a new version tonight, having some troubles
using modifying Hloader screenpack. He do a great job and use some nice tricks to have effects (like for powerbars, or having different colors depending the game mode you choose). I have to change things so it could be used in a 'standard' screenpack, rather than only with special portraits.
Regards,
[edit]
Quick preview here :
Package could be downloaded at the same place as usual :
http://zesensei.free.fr/tmp/matrix.zipChangelog
- Changed text on Game Over screen
- Return of title at the top of the select screen
- Add credits with all authors known from sweetmugen db
- Begin to work on fight.def based on hloader sfz3 HR screenpack (only arcade mode OK for now)
Answers :
- You can have up to 10 different fonts for the system part of Mugen, 10 others for fight & fightfx, 10 others for each storyboard (logo, intro, gameover, credits)
- Mugen can't play video. This mean you have to extract each frame of a video and then make a sff with it, and tell mugen to show each frame at the same frame rate as the original movie. It's the only way to have Mugen to play movie. It's the hard way because no compression algorithm is used by Mugen and then you easely have large files for short movies (even more with HD support).
- Sound effects must be wav ones. Volume should be normalized before incorporate it into a .snd file (and bitrate also, to have the fewer .snd file).
- For credits, it's quite simple to change author list, just give me a full list with author's name (one by line) and it will be put in the credits within 2 minutes (really).
Regards,
[edit 2]
Week-end are for family, don't expect any news until monday. Ther's still a lot to do for this screenpack.