Scal's Forum
Mugen Museum => Free talk => Topic started by: electrocaid on June 27, 2013, 07:07:17 PM
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;D
all here from now: https://skydrive.live.com/options?ru=https%3a%2f%2fskydrive.live.com%2f#!/!cid=23B85F826E067424&id=23B85F826E067424!3431
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:)
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:)
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end for today :P
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8)
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:-X
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:P
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:D
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:-\
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8)
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???
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:o
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;D
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;)
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8)
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???
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::)
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:o
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:)
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:D
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::)
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:P
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:-X
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end for today :(
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;D
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8)
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;D !
idea!
check first post
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rotb-ly updated! ;D
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+ 300 shots? ;D ;D ;D
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More like 800+ lol. I think some of them are getting deleted though, I can't find some of the ones I commented on previously.
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More like 800+ lol. I think some of them are getting deleted though, I can't find some of the ones I commented on previously.
... like this one?
http://www.4shared.com/photo/WOgPy4pp/mugen020.html?showComments#54712552
;D ;D ;D ;D
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hum... + 300?
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again? ::)
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Wow you have been very busy with this!
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Wow you have been very busy with this!
i'm workin' a lot these days! ;D
results will come asap but i want them to be spectacular!!!
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(http://img4.hostingpics.net/pics/2045051877.png) (http://www.hostingpics.net/viewer.php?id=2045051877.png)
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more than 2000 shots in a few mins... :P
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more than 2250?
are you sure?
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more than 2600 shots???
would it be reasonable? ::)
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Lol it would take a lot of time for people to look through all of them.
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Lol it would take a lot of time for people to look through all of them.
no one is obliged of course ;D
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You're not posting anymore pics? I looked through all of em already lol.
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ok, i'm gonna post exclusive ones right now
i'm not responsible if you cry....
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well...
i'm moving all the shots & will add ones to my skydrive
BTW, my skydrive is here: https://skydrive.live.com/#cid=23B85F826E067424
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more & more & more ....
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Are you still in the process of transferring them?
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thanks for the comment
is it better now? ;D
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Still the same right now. ???
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you still don't have access to these?
https://skydrive.live.com/options?ru=https%3a%2f%2fskydrive.live.com%2f#!/!cid=23B85F826E067424&id=23B85F826E067424!3431
???
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nan, charles-oliv' ne partage rien, qu'il dit :P
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That new link just posted works, it's all good now 8)
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That new link just posted works, it's all good now 8)
perfect!
thanks a lot!
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some odd ones added... ;D
(http://img15.hostingpics.net/pics/260014news.png) (http://www.hostingpics.net/viewer.php?id=260014news.png)
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more than 4000 shots.... ;D
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more than 4500 shots...
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4800....
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free talk?
let's abuse
(http://img11.hostingpics.net/pics/830149mugen000.png) (http://www.hostingpics.net/viewer.php?id=830149mugen000.png)
don't imitate ::)
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5000+!
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+100 mystery shots.... ???
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6000+++ ;D
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7000++++ ;D ;D ;D
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8000! ;D ;D ;D
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8000, Jeez thats insane.
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8000, Jeez thats insane.
just some shots taken while i'm workin' on the museum ::) ....
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8500+... :)
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9000+ ....
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9000+ ....
So what you're saying is...
IT'S OVER NINE THOUSAND!
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... BTW, 10.000 approaching :P
very soon...
uploadin' again right now...
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10000 ._.
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you'll be informed....
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well, you are now informed
10.000++ reached!
for sure, special event = special shots...
enjoy!
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huhuhu
a few bonuses added.... ::)
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For some reason once again, the link to your onedrive isn't working.
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http://1drv.ms/1igsiSK
????
(i think that some accounts currently have problems but not mine...)
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11.xxx....
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12.xxx ....
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hard w-e...
13.xxx....
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fucking hard w-e...
13.5xx...
;D
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... 14.0xx ... ;D
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14.500
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15.xxx....
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incredible but THIS runs fine ;D
(http://img11.hostingpics.net/pics/531123mugen408.png) (http://www.hostingpics.net/viewer.php?id=531123mugen408.png)
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16.000...
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GYAAAAAAAAAAAAHHHH!!!!
(http://img11.hostingpics.net/pics/816894200714.png) (http://www.hostingpics.net/viewer.php?id=816894200714.png)
(http://img11.hostingpics.net/pics/997695mugen000.png) (http://www.hostingpics.net/viewer.php?id=997695mugen000.png)
still... charging... it
(http://img11.hostingpics.net/pics/22190524xxx.png) (http://www.hostingpics.net/viewer.php?id=22190524xxx.png)
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Wow! I've never seen such a massive mugen pic :-* :-* :-*
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wait... for... next... ones...
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Rise (http://www.youtube.com/watch?v=GiYqFigRudI) up!
MAJOR news about mugen museum progresses...
phase 1 finished (nb: "rough" update = addition of new chars & bgs with unused (till now) def names, from A to T...):
25.xxx chars reached!
starting phase 2: testing
as promised, here's how it's looking at the end of phase 1 (14.384 active chars)
(http://img15.hostingpics.net/pics/314672mugen000.png) (http://www.hostingpics.net/viewer.php?id=314672mugen000.png)
more shots on onedrive...
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18.xxx shots....
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wow
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... & i'm currently workin' hard...
e.g.
ff3&rb series section remade (beginning, limited with post space):
;ALFRED AIRHAWK (rb2: ranch)
alfred, stages/ranch.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3 ;Alfred by Luvly Angel, (RSFF), (D2W), (TUW)
Alfred1, stages/ranch.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3 ;Alfred by tora, (10C)
Alfred_DM, stages/alfred.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3 ;Alfred Airhawk by taruse, (EI), (RSFF), (D2W), (TUW)
;ANDY BOGARD (ff3: howard arena / rb: east side park [day] / rb2: sakura garden / rbs & rbsdm: sakura dreams [round 1: evening])
andy3, stages/rbffsdm-andy.def, music=sound/RB2&RBSP_OST_-_Thunder_Surge_Gaiden_(Andy_Bogard_Stage).mp3 ;Andy Bogard by tora, (10C)
Andy_FF3RB, stages/andy_ff3.def, music=sound/FF3&RB_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3 ;Andy_FF3RB by sekirei, (10C)
andy_rb, stages/rbff1-park.def, music=sound/FF3&RB_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3 ;Andy Bogard by Bad Darkness, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
;stages/HowardArenaFF3.def ;ff3 r1
;stages/ff3_andy_bg.def ;ff3 r1
;stages/andy_rb2.def ;rb2
;stages/SakuraRBSTX.def ;rbs(dm)
;, music=sound/RB2&RBSP_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3
;BILLY KANE (rb: subway [night] / rb2: dojo [dark] / rbs: stage / rbsdm: brocken stage [day & night])
billy9, stages/rbffsdm-billy.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3 ;Billy Kane by tora, (10C)
billyrb2, stages/RB2-BillyStage.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3 ;Billy Kane RBS by starplatinum, (TUW)
rb_billy, stages/subway_rb1.def, music=sound/FF3&RB_OST_-_N.D.R_(Billy_Kane_Stage).mp3 ;Billy Karn by mouser, (TUW)
rbspbilly, stages/billy_rbs.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3 ;Billy Kane by montana, (TUW)
;stages/billy_rb2.def ;rb2
;stages/TempleARB2TX.def ;rb2
;stages/billy_stage.def ;rbs
;stages/rbffsdm-billyb.def ;rbsdm (night)
;stages/RBS-BillyStage.def ;rbs
;BLUE MARY (ff3: pioneer plaza [morning, afternoon & night] / rb: subway [day] / rb2: streets at night / rbs & rbsdm: beach [day])
bluemary, stages/subwayrb1.def, music=sound/FF3&RB_OST_-_Kiss_Me_(Blue_Mary_Stage).mp3 ;bluemary by keyu, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
J_MaryR, stages/rb2-mary.def, music=sound/RB2&RBSP_OST_-_Blue_Mary's_BLUES_(Blue_Mary_Stage).mp3 ;Juke Mary R by Juke, (TUW)
RB_mary, stages/RBS-MaryStage.def, music=sound/RB2&RBSP_OST_-_Blue_Mary's_BLUES_(Blue_Mary_Stage).mp3 ;Blue Mary by gege, (TUW)
;stages/blue_marybg.def ;ff3 r1
;stages/ff3mary1.def ;ff3 r1
;stages/ff3mary2.def ;ff3 r2
;stages/ff3mary3.def ;ff3 r3
;stages/FF3-MaryStage.def ;ff3 r1
;stages/pioneer2.def ;ff3 r3
;stages/rb_mary_dia.def ;rb
;stages/city_early_morning.def ;rb2
;stages/RBS_Terry.def ;rbs & rbsdm
;BOB WILSON (ff3: pao pao cafe 2 / rb: east side park [evening] / rb2: thai ring / rbs & rbsdm: ???)
!bob_ex, stages/paopao2_up.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3 ;Bob Wilson EX by O Ilusionista, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
Bob, stages/paopao2_up.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3 ;Bob Wilson Por Douglas Baldan - O ILUSIONISTA, (II), (10C) + (E) by WOLF/KOF99 TEAM
bob_PRO, stages/rb2_bob_up.def, music=sound/RB2&RBSP_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3 ;BOB WILSON by CrossCat, (TUW) + (E) by WOLF/KOF99 TEAM
Bob Wilson, stages/rbff.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3 ;Bob Wilson by DarkMiguel, (10C)
rb2bob, stages/rb2_bob_up.def, music=sound/RB2&RBSP_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3 ;bob by tora, (10C)
;CHENG SINZAN (rb2: hong kong rooftop / rbs & rbsdm: hong kong street[evening])
Cheng Shinzan, stages/RB2-ChengStage.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3 ;cheng by krunkest404, (10C)
T_cheng, stages/RB2-ChengStage.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3 ;Cheng by TERRA, (TUW)
cheng_DM, stages/rbffsdm-cheng.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3 ;Cheng Sinzan by kokekoko, (10C)
; ching_DM, ;Ching Sinzan by kokekoko, (10C)
;DUCK KING (rb: southtown bridge (evening) / rb2: grocery street [where's the d ver.] / rbs & rbsdm: beach [sunset])
a0dk, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by Pneophen, (TUW)
Duck2, stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by 3ha, (TUW) + (E) by WOLF/KOF99 TEAM
duck_king, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by M@PPY, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
duckking, stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by Cadicle, (TUW) + (E) by WOLF/KOF99 TEAM
Duck_King0, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by tora, (10C)
Duck_King(A), stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by tora, (10C)
duck_king_DM, stages/BeachRBSTX.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3 ;Duck King by kokekoko, (10C)
;FRANCO BASH (ff3: southtown airport [day & sunset] / rb: ??? / rb2: thai ring [sunset] / rbs & rbsdm: ???)
bash, stages/rb2_franco.def, music=sound/RB2&RBSP_OST_-_GOLI-Rock_(Franco_Bash_Stage).mp3 ;Franco Bash by Smogon and starplatinum, (RSFF), (D2W), (TUW) + (E) by Bluebolt
franco, stages/ff3_bash.def, music=sound/FF3&RB_OST_-_White_Franco_(Franco_Bash_Stage).mp3 ;Franco Bash By Perfect Dark + BlackJacks additions, (RSFF), (D2W), (TUW) + (E) by gorjeador
franco0, stages/ff3franco2.def, music=sound/FF3&RB_OST_-_White_Franco_(Franco_Bash_Stage).mp3 ;franco by minmeisyobou, (TUW)
rb2bash, stages/rb2_franco.def, music=sound/RB2&RBSP_OST_-_GOLI-Rock_(Franco_Bash_Stage).mp3 ;bash by tora, (10C)
;GEESE HOWARD (ff3: geese's garden [black, red, violet & burning] / rb: geese tower [evening & night] / rb2: dojo [bright] / rbs & rbsdm: dojo hall)
Geese, stages/ff3geese2nd.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3 ;Geese Howard by Shadow Soldier, corrected by electrocaid, (RSFF), (D2W), (10C) + (E) by Bluebolt
Geese0, stages/ff3geese.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3 ;Geese Howard by Mouser, (RSFF), (D2W), (TUW) + (E) by Bluebolt
geese6, stages/geese_ff3.def, music=sound/FF3&RB_OST_-_Kissed_by_Geese_(Geese_Howard_Stage).mp3 ;Geese Howard by MARCELOJUDASPRIEST@BOL.COM.BR, (RSFF), (D2W), (10C) + (E) by Bluebolt
Geese_FF3RB, stages/ff3geese3rd.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3 ;Geese_FF3RB by sekirei, (10C)
geeserbs, stages/RBSPgeese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_(Geese_Howard_Stage).mp3 ;Geese Howard by David Demianoff, (TUW) + (E) by gorjeador
irongeese, stages/rbff1-tower.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3 ;Geese Howard by David Demianoff, (RSFF), (D2W), (TUW) + (E) by gorjeador
kof_Geese_n, stages/geese_rb+.def, music=sound/FF3&RB_OST_-_Kissed_by_Geese_(Geese_Howard_Stage).mp3 ;Nightmare Geese by Rin & Bat, (10C)
Nightmare-Geese, stages/rbffsdm-geese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_and_Orchestra_Hit_(Geese_Howard_Stage).mp3 ;NIGHTMARE GEESE by Ahuron, (TUW)
T_geese, stages/rb2geese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_and_Orchestra_Hit_(Geese_Howard_Stage).mp3 ;Geese Howard by TERRA, (TUW) + (E) by gorjeador
;stages/ff3geesef.def ;ff3 burning
;stages/RB2_Geese_ST.def ;rb2
;stages/TempleBRB2TX.def ;rb2
;stages/GeeseHoward.def ;rbs
;stages/GeeseTower.def ;rbs
;HON FU (ff3: port town / rb: new port / rb2: ??? / rbs & rbsdm: hong kong [day])
; HonFu, ;Hon Fu by Mouser, (RSFF), (D2W) + (E) by Bluebolt
Hon-Fu, stages/RBS-Hon-FuStage.def, music=sound/RB2&RBSP_OST_-_Donchika!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3 ;Hon-Fu by tora, (10C)
rbhonfu, stages/newport.def, music=sound/FF3&RB_OST_-_Chi!!_Chi!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3 ;Honfu by montana, (10C) + (E) by Bluebolt
rb_honfu, stages/porttown_up.def, music=sound/FF3&RB_OST_-_Chi!!_Chi!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3 ;Hon-Fu by mouser, (TUW)
Rbshonfu, stages/rbffsdm-honfu.def, music=sound/RB2&RBSP_OST_-_Donchika!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3 ;Hon Fu By Burning Ranger, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
;JIN CHONREI (ff3: delta park (fire) [red & blue] / rb: ??? / rb2, rbs & rbsdm: dragon shrine )
CHONREI, stages/ff3jinai1.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3 ;jin chonrei by Luchini, (EI), (RSFF), (D2W), (TUW)
chonrei0, stages/D-Park3.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3 ;chonrei by Zero_Col, (RSFF), (D2W), (10C) + (E) by WOLF/KOF99 TEAM
chonrei1, stages/ff3jinai2.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3 ;Chonrei by Warusaki3, (10C) + (E) by Bluebolt
Chonrei2, stages/D-Park4.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3 ;Jin Chonrei by NRF
Chonrei3, stages/DragonRB2TX.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3 ;Jin Chonrei by tora, (10C)
;stages/RB2-Chonrei-dm.def ;rb2
;stages/shrine02.def ;rbs
;JIN CHONSHU (ff3: delta park water [round 1 & 2] & forest [round 1 & 2] / rb: ??? / rb2, rbs & rbsdm: dragon shrine [yellow])
ccichonshu, stages/ff3jin1.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3 ;Chonshu by David Demianoff, (TUW) + (E) by WOLF/KOF99 TEAM
Chonshu, stages/chonshu_ff3.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3 ;chonshu by butti, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
chonshu1, stages/ff3jin2.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3 ;Jin Chonshu by Mouki, (RSFF), (D2W), (TUW) + (E) by Bluebolt
chonshu2, stages/D-Park2_up.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3 ;Chonshu by Warusaki3, (TUW) + (E) by Bluebolt
Chonshu3, stages/rbff2-chonshu.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3 ;Jin Chonshu by tora, (10C)
chonshu_DM, stages/shrine01.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3 ;Jin Chonshu by kokekoko, (10C)
;stages/D-Park1_up.def ;ff3 forest r1
;stages/Jinchunsu.def ;ff3 forest r1
;stages/ff3jinwa1.def ;ff3 water r1)
;stages/ff3jinwa2.def ;ff3 water r2)
;JOE HIGASHI (ff3: national park [day & evening] / rb: ??? / rb2: thai ring [night] / rbs & rbsdm: jungle)
joe, stages/ff3-joe1.def, music=sound/FF3&RB_OST_-_Taste_of_Crocodile_(Joe_Higashi_Stage).mp3 ;Joe Higashi by NeoGouki, (RSFF), (D2W), (10C) + (E) by Bluebolt
; joe4, ;Joe Higashi by fatfreDDy, fixed by electrocaid, (CSFF), (D2W) + (E) by gorjeador
joe_DM, stages/jungle.def, music=sound/RB2&RBSP_OST_-_A_Special_Poem_Handed_Down_by_Southern_Thailand_(Joe_Higashi_Stage).mp3 ;Joe Higashi by kokekoko, (10C)
;stages/ff3joe1.def ;ff3 evening
;stages/ff3joe2.def ;ff3 evening
;stages/rbff2-joe.def ;rb2
;stages/joeRB2.def ;rb2
;stages/joeRB20.def ;rb2
;KIM KAPHWAN (rb: ??? / rb2: korean dojo [day & night] / rbs: gymnasium [day, evening & cloudy] / rbsdm: gymnasium [day])
kim0, stages/kim_rbs_02.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3 ;Kim by Kingpin, (CSFF), (D2W), (TUW) + (E) by Bluebolt
Kimrb2, stages/rb2kim.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3 ;Kim by Kazuya, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
my_kim, stages/kim_rbs_03.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3 ;Kim Kap Hwan by Gabriel Maeng, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
rb2kim, stages/kimrb2.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3 ;Kim Kaphwan by tora, (10C)
rb_kim, stages/kim_rbs_01.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3 ;Kim Kaphwan by mouser, (TUW) + (E) by Bluebolt
;stages/kim_rbs_02.def ;rbs (evening)
;stages/kim_rbs_03.def ;rbs (cloudy)
;stages/rbffsdm-kim.def ;rbsdm
;music=sound/FF3&RB_OST_-_Seoul_Town_(Kim_Stage).mp3
;LAURENCE BLOOD (rb2: krauser's castle [day] / rbs & rbsdm: castle entrance [day, sunset & dusk])
; blood, ;unsigned Laurence, (RSFF), (D2W) + (E) by Bluebolt
laurence0, stages/laurencebg.def, music=sound/RB2&RBSP_OST_-_Play_with_the_Cattle_(Lawrence_Blood_Stage).mp3 ;Laurence by FUJY, (TUW) + (E) by WOLF/KOF99 TEAM
rb2laurence, stages/blood.def, music=sound/RB2&RBSP_OST_-_Play_with_the_Cattle_(Lawrence_Blood_Stage).mp3 ;Laurence by tora, (10C)
;stages/rbs-laurence2.def ;rbs (sunset)
;stages/rbffsdm-blood.def ;rbsdm (day)
;stages/rbffsdm-bloodb.def ;rbsdm (sunset)
;stages/rbffsdm-bloodc.def ;rbsdm (dusk)
;stages/rbsplaurence.def ;rbs (day)
;LI XIANGFEI (pigs crossing [day & evening])
; LiXiangfei, ;Li Xiangfei by ‚¢‚Ê‚©‚¢, (RSFF), (D2W)
lixiangfeirb2, stages/pigs.def, music=sound/RB2&RBSP_OST_-_Manly_Help_for_the_Female_Support_~Competitive_Poem~_(Li_Xiangfei_Stage).mp3 ;li xiangfei by starplatinum, updated to 1.0 by DS, (10C)
xiangfeirb2, stages/pigs0.def, music=sound/RB2&RBSP_OST_-_Manly_Help_for_the_Female_Support_~Competitive_Poem~_(Li_Xiangfei_Stage).mp3 ;Li Xiangfei by NHK, (10C)
;MAI SHIRANUI (ff3: east side park [round 1, 2 & 3] / rb: ??? / rb2: sakura garden [day] / rbs & rbsdm: sakura dreams)
mai0, stages/RBFFSJapan.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3 ;rbsmai by NeoGouki, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
mai5, stages/ES-Park1.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3 ;Mai Shiranui by tora, (10C)
mai6, stages/RyujiA.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3 ;Mai Shiranui by Hiram Yagami, (10C)
mai_DM, stages/RBS-MaiStage.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3 ;Mai Shiranui by kokekoko, (10C)
mai_DM0, stages/dry_river_evening.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3 ;Mai Shiranui by kokekoko + widescreen patch, (10C)
mai_rb, stages/ES-Park2.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3 ;Mai Shiranui by anamochi, (TUW)
; mai_rb_ny, ;Mai Shiranui ny by anamochi
rbmai, stages/rb2_maibg.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3 ;R.B Mai by shacti, zolagun, rugh82, (RSFF), (D2W), (TUW) + (E) by gorjeador
;stages/ff3-mai2.def ;ff3 r2
;MOCHIZUKI SOKAKU (ff3: far west [day, dusk & night] / rb: west subway [night] / rb2, rbs & rbsdm: sakura garden [dead])
sokaku, stages/farwest.def, music=sound/FF3&RB_OST_-_TAKU_HATSU_(Sokaku_Mochizuki_Stage).mp3 ;sokaku.m by 3ha, (RSFF), (D2W), (TUW) + (E) by gorjeador
sokaku0, stages/RBFF2_Sokaku.def, music=sound/RB2&RBSP_OST_-_TAKU-HATSU-Rock_(Sokaku_Mochizuki_Stage).mp3 ;Sokaku Mochiduki by tora, (10C)
;stages/ff3_sokaku1.def ;ff3 day
;stages/ff3_sokaku2.def ;ff3 dusk
;stages/ff3_sokaku3.def ;ff3 night
;stages/RB1-WestSubwayStage.def ;rb
;stages/dead_tree.def ;rb2
;RICK STROWD (rb2: desert road [sunset])
; Rick, ;Rick by http://www.geocities.com/mugencreation, (RSFF), (D2W)
Rick1, stages/rbff2-rick.def, music=sound/RB2&RBSP_OST_-_Exceed_A_Limit_(Rick_Strowd_Stage).mp3 ;Rick by http://www.geocities.com/mugencreation, Updated and altered to Last Mugen by ExInferis, (RSFF), (D2W), (TUW)
; RICK2, ;Rick by Rick, (RSFF), (D2W), (TUW)
rick4, stages/rbff2-rick.def, music=sound/RB2&RBSP_OST_-_Exceed_A_Limit_(Rick_Strowd_Stage).mp3 ;Rick Strowd by NHK
;RYUJI YAMAZAKI (ff3: train station [day, dusk & night] / rb: ??? / rb2: hong kong rooftop [night] / rbs & rbsdm: hong kong [night])
ironryuji, stages/ff3_yamazaki1.def, music=sound/FF3&RB_OST_-_C62_-Shirokuni-_(Ryuji_Yamazaki_Stage).mp3 ;CC Iron Ryuji by David Demianoff (Beta release 1), (TUW) + (E) by WOLF/KOF99 TEAM
ironryuji0, stages/rbshonfu.def, music=sound/RB2&RBSP_OST_-_C62_-Shirokuni-_Ver.2_(Ryuji_Yamazaki_Stage).mp3 ;CC Iron Ryuji by David Demianoff + patch by Winane (Beta release 2), (TUW) + (E) by Bluebolt
r.yamazaki, stages/RB2-YamazakiStage.def, music=sound/RB2&RBSP_OST_-_C62_-Shirokuni-_Ver.2_(Ryuji_Yamazaki_Stage).mp3 ;R.Yamazaki by abuhachi
;stages/FF3-YamazakiStage.def ;ff3 day
;stages/ryuji_ff3.def ;ff3 day
;stages/ff3_yamazaki.def ;ff3 day
;stages/ff3_yamazaki2.def ;ff3 dusk
;stages/ff3_yamazaki3.def ;ff3 night
;stages/ff3yamazaki.def ;ff3 day
;stages/ryuji_rb2.def ;rb2
;stages/rbffsdm-ryuji.def ;rbsdm
;TERRY BOGARD (ff3: sound beach [day, evening & night] / rb: harbour [evening] / rb2: desert road [day] / rbs & rbsdm: beach [evening & night])
cciterryrbs, stages/TERRYFF3C.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3 ;CCI Terry by David Demianoff & Omega, (TUW)
rb_terry, stages/terry_rb1.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3 ;Terry.B by mouser, (TUW)
rbterry, stages/TERRYFF3B.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3 ;Terry Bogard by tora, (10C)
Terry1, stages/RB2-TerryStage.def, music=sound/RB2&RBSP_OST_-_Kuri_Forever_(Terry_Bogard_Stage).mp3 ;Terry by Pioupiou, (RSFF), (D2W), (TUW) + (E) by Bluebolt
terry30, stages/terry_ff3.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3 ;terry bogard by star platinum, (RSFF), (D2W), (10C) + (E) by Bluebolt
terryrbs, stages/RBS-TerryStage.def, music=sound/RB2&RBSP_OST_-_Kuri_Forever_(Terry_Bogard_Stage).mp3 ;Terry Bogard by David Demianoff, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
;stages/TERRYFF3A.def ;ff3 day
;stages/Rb2-motel.def ;rb2
;stages/terry_rbs.de ;rbs
;TUNG FU RUE (rb2: korean dojo [day] / rbs & rbsdm: chinese lake)
Tung, stages/tung_rb2.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3 ;Tung Fu Rue by Silencer, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
Tung_Fu_Rue, stages/rbffsdm-tung.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3 ;Tung Fu Rue by tora, (10C)
tung_rb, stages/rbs_tungbg.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3 ;Tung Fu Rue by Bad Darkness, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
;stages/RBFFSChina.def ;rbs
;WHITE (rbsdm: puppets room [part 1 & 2])
kof_White, stages/RBSD_WHITEBG2nd.def, music=sound/RBSDM_-_White_Fight.mp3 ;White by Rin & Bat
white, stages/RBSD_WHITEBG1st.def, music=sound/RBSDM_-_White_Fight.mp3 ;white by Dark Nekrobat, (RSFF), (D2W), (TUW)
; white0, ;White by Kung Fu Man
;stages/rbffs-white.def ;part 1
;stages/rbffs-whiteb.def ;part 2
;stages/RBSD_WHITEBG1st_2.def ;part 1
;stages/RBSD_WHITEBG2nd_2.def ;part 2
-
19.xxx...
-
20.000 HITS!!!
hard week-end, yes....
-
20.000 HITS!!!
hard week-end, yes....
Woot! :)!!!!
I notice that you are displaying characters in a certain fashion, but I can't figure out what it is? Are you just going down the Perfect Select in waves?
-
20.000 HITS!!!
hard week-end, yes....
Woot! :)!!!!
I notice that you are displaying characters in a certain fashion, but I can't figure out what it is? Are you just going down the Perfect Select in waves?
That IS a good question that deserves an answer
well:
- i'm using an exe created by Scal
- this exe reads the current perfect select
- it's for speed testing
-----> battles in one click with next fight option activated
e.g.
(http://img15.hostingpics.net/pics/83253956eg.png) (http://www.hostingpics.net/viewer.php?id=83253956eg.png)
your questions:
1/
as you can see, the exe follows automatically the perfect select: i only have to choose the starting point
the starting point is what i have to test: i'm used to place new datas at the end of the perfect select
(sometimes, i'm testing other datas for improving the museum)
(& sometimes, lol, i may ... play)
2/
yes, i'm doin' that by waves: hours of testing with F12 :)
& then, i upload the shots...
-
20.000 HITS!!!
hard week-end, yes....
Woot! :)!!!!
I notice that you are displaying characters in a certain fashion, but I can't figure out what it is? Are you just going down the Perfect Select in waves?
That IS a good question that deserves an answer
well:
- i'm using an exe created by Scal
- this exe reads the current perfect select
- it's for speed testing
-----> battles in one click with next fight option activated
e.g.
(http://img15.hostingpics.net/pics/83253956eg.png) (http://www.hostingpics.net/viewer.php?id=83253956eg.png)
your questions:
1/
as you can see, the exe follows automatically the perfect select: i only have to choose the starting point
the starting point is what i have to test: i'm used to place new datas at the end of the perfect select
(sometimes, i'm testing other datas for improving the museum)
(& sometimes, lol, i may ... play)
2/
yes, i'm doin' that by waves: hours of testing with F12 :)
& then, i upload the shots...
Wow...you have it down to a science! :))))
Do you watch the whole fight or do you exit it after about five seconds, for I see that in some of the photos punches are being thrown and connecting.
-
lol
don't abuse ;D
it doesn't activate the watch mode but a 1PvsP2 fight: as time is precious, i often shot before testing... sometimes not
-
lol
don't abuse ;D
it doesn't activate the watch mode but a 1PvsP2 fight: as time is precious, i often shot before testing... sometimes not
I'll try not to! :)
Ah..that is SO NEAT!!! :)))
-
& what do you think of that (https://onedrive.live.com/redir?resid=23B85F826E067424%2121033) ?
-
& what do you think of that (https://onedrive.live.com/redir?resid=23B85F826E067424%2121033) ?
Impressive!!!!!! In your arcade mode, do you have a specific order?
-
21.xxx...
& chars testing operation before the release of 2014.1 ver. is over...
time for putting some order now...
@EtM
this is my latest bg in full HD :)
about your question: your answer is the perfect select... this is the true select.def file of the mugen museum ;)
-
21.xxx...
& chars testing operation before the release of 2014.1 ver. is over...
time for putting some order now...
@EtM
this is my latest bg in full HD :)
about your question: your answer is the perfect select... this is the true select.def file of the mugen museum ;)
OHHH!!!!!!!!!!! 0-0!!!!!!!! SOOOO CLOSEE!!!!!
Oh, I see! It must take forever to get through...:/
-
heheheh
not far from my friend
evidence by animated images posted here around right now!!!!
-
not by images today... (even i've uploaded shots of my latest bgs on onedrive)
i just wanted to scream to the world that YES, i've finished the creation of (the fucking) blazblue series section!!!!
started from nothing, even not the soundtracks...
;---------------------------------------------------------------------
;BLAZBLUE SERIES (blazblue: calamity trigger, blazblue: continuum shift, blazblue continuum shift II, blazblue: continuum shift extend & blazblue: chronophantasma; playstation 3 & xbox 360)
;---------------------------------------------------------------------
;AMANE NISHIKI (bbcp: wadatsumi-jo)
;(ES) amane, stages/BlazblueWadatsumiJo.def, music=sound/BBlueCP_OST_-_BUSIN.mp3
;ARAKUNE (bbct: area 28 / bbcs(e): cocoon -area 28- / bbcp: downtown)
;(ES) arakune, stages/BlazblueArea28.def, music=sound/BBlueCT_LEOST_-_Thin_Red_Line_(Arakune).mp3
;stages/BlazblueArea28Cocoon.def
;, music=sound/BBlueCT_OST_-_Weak_Executioner_-_Litchi_VS_Arakune_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Weak_Executioner_II.mp3
;, music=sound/BBlueCT_OST_-_Thin_RED_Line_-_Arakune's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Thin_RED_Line_II.mp3
;AZRAEL (bbcp: colosseum)
;(ES) azrael, stages/BlazblueColosseum.def, music=sound/BBlueCP_OST_-_The_Tyrant.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;BANG SHISHIGAMI (bbct: ronin-gai / bbcs(e): roningai -night- / bbcp: wadatsumi-jo)
Bang, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCT_LEOST_-_Reppu~Gale_(Bang).mp3 ;Bang Shinshigami by kal, (10C)
Bang_S, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCP_OST_-_Gale_II.mp3 ;Bang by Speedy9199, (10C)
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gale_-_Bang.mp3
;, music=sound/BBlueCT_OST_-_Gale_-_Bang's_Theme_Song.mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_(Fu-Rin-Ka-Zan).mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_-Instrumental-.mp3
;, music=sound/BBlueCP_OST_-_Bang!Bang!Bigbang!_-Seigi_Joutou!_Hero_Toujou!-.mp3
;BULLET (bbcp: colosseum -silent-)
;(ES) bullet, stages/BlazblueColosseumClosed.def, music=sound/BBlueCP_OST_-_Spirit_of_Fire.mp3
;CARL CLOVER (bbct: kagutsuchi port pm 9:00 / bbcs(e): circus / bbcp: lakeside port)
;(ES) carl, stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def, music=sound/BBlueCT_LEOST_-_Marionette_Purple_(Carl).mp3
;stages/BlazblueCircus.def
;stages/BlazblueLakesidePort.def
;, music=sound/BBlueCT_OST_-_Marionette_Purple_-_Carl's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Marionette_Purple_II.mp3
;CELICA A. MERCURY (bbcp: magister's city -isyana-)
;(ES) celica
;HADES IZANAMI
;(ES) hades, random, music=sound/BBlueCP_OST_-_maleficus.mp3
;HAKUMEN (bbct: the gate / bbcs(e): closed world -the gate- / bbcp: asphyxia)
Hakumen, stages/Blazblue_The_Gate.def, music=sound/BBlueCT_LEOST_-_Susanooh_(Hakumen).mp3 ;Hakumen by Speedy9199, (10C)
XMVCHakX, stages/Blazblue_The_Gate.def, music=sound/BBlueCP_OST_-_SUSANOOH_II.mp3 ;Hakumen by kal, (10C)
;, music=sound/BBlueCP_OST_-_Black_&_White.mp3
;, music=sound/BBlueCT_OST_-_SUSANOOH_-_Haku-men's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;HAZAMA (bbcs(e): kagutsuchi port pm 16:45 - adventus / bbcp: grave marker of bases)
Hazama, stages/Blazblue_Adventus_Altar.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Gluttony_Fang.mp3 ;Hazama by Devilpp, updated to 1.0 by DS, (10C)
Hazama0, stages/Blazblue_Altar.def, music=sound/BBlueCP_OST_-_Gluttony_Fang_II.mp3 ;Hazama by kal, (10C)
;stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def
;stages/BlazblueAltar.def
;stages/BlazblueGraveMarkerOfBases.def
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gluttony_Fang_-_Hazama.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;HAZAMA (unlimited)
;(ES) uhazama, random, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Endless_Despair.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Endless_Despair_-_Unlimited_Hazama.mp3
;IRON TAGER (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: lakeside port)
Tager_S, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlueCT_LEOST_-_Motor_Head_(Tager).mp3 ;Tager by Speedy9199, (10C)
;stages/BlazblueLakesidePortNight.def
;, music=sound/BBlueCT_OST_-_MOTOR_HEAD_-_Tager's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_MOTOR_HEAD_II.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;IZAYOI (bbcp: grave marker of bases)
;(ES) izayoi, stages/BlazblueGraveMarkerOfBases.def, music=sound/BBlueCP_OST_-_Justice_Sword.mp3
;, music=sound/BBlueCP_OST_-_in_JUSTICE.mp3
;JIN KISARAGI (bbct: cathedral / bbcs(e): symbolic domination -cathedral- / bbcp: snow town)
Jinnu, stages/Blazblue_Church.def, music=sound/BBlueCT_LEOST_-_Lust_Sin_[Jin_Kisaragi].mp3 ;Jin Kisaragi by kal, (10C)
; Jinnu_tag, ;Jin Kisaragi by kal, (10C)
;stages/BlazblueCathedral.def
;, music=sound/BBlueCT_OST_-_Lust_SIN_-_Jin's_Theme_Song.mp3
;, music=sound/BBlueCT_LEOST_-_Under_Heaven_Destruction_[Ragna_vs_Jin].mp3
;, music=sound/BBlueCT_OST_-_Under_Heaven_Destruction_-_Ragna_VS_Jin_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Under_Heaven_Destruction_II.mp3
;, music=sound/BBlueCP_OST_-_Lust_SIN_II.mp3
;KAGURA MUTSUKI (bbcp: yggdrasill seed)
;(ES) kagura, stages/BlazblueYggdrasillSeed.def, music=sound/BBlueCP_OST_-_Black_aggression.mp3
;KOKONOE (bbcp: factory)
;(ES) kokonoe, stages/BlazblueFactory.def, music=sound/BBlueCP_OST_-_Science_Fiction.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;LAMBDA 11 (bbcs(e): closed world -the gate- / bbcp: factory)
Lambda, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3 ;Lambda by kal, (10C)
Lambda0, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3 ;Lambda by kal edit by dartzp5, (10C)
XMVCLamX, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3 ;Lambda 11 by kal, (10C)
;stages/BlazblueFactory.def
;LITCHI FAYE-LING (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: downtown)
litchi, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlue_Song_Accord_1_with_CS_-_Oriental_Flower_~Flower_Blossoms~_-_Litchi.mp3 ;Litchi by QY China, (10C)
;, music=sound/BBlueCT_OST_-_Oriental_Flower_-_Litchi's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Oriental_Flower_II.mp3
;MAKOTO NANAYA (bbcs(e): heritage museum / bbcp: varubtuke source)
Makoto2, stages/Blazblue_Heritage_Museum.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Alexandrite.mp3 ;Makoto Nanaya by kal, (10C)
; Makoto_tag, ;Makoto Nanaya by kal, (10C)
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Alexandrite_-_Makoto.mp3
;, music=sound/BBlueCP_OST_-_Alexandrite_II.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Butterfly_Sky_-_Makoto.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;MU-12 (bbcs(e): altar - continuum / bbcp: rail station)
XMVCMuX, stages/Blazblue_Adventus_Coccon.def, music=sound/BBlueCSE-CS_Ltd._OST_-_sword_of_doom.mp3 ;MU 12 by Kal, (10C)
; XMVCMuX_tag, ;MU 12 by Kal, (10C)
;stages/BlazblueAdventusCocoon.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_sword_of_doom_-_Mu-12.mp3
;, music=sound/BBlueCP_OST_-_Sword_of_Doom_II.mp3
;NOEL VERMILLION (bbct: kagutsuchi port am 10:30 / bbcs(e) symbolic domination -cathedral- / bbcp: rail station)
BB_Noel, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Bullet_Storm_(Noel).mp3 ;NOEL by ron_ti_chu, (10C)
Noel0, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_OST_-_Bullet_Dance_-_Noel's_Theme_Song.mp3 ;Noel by Devilpp, (10C)
Noel_S, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCSE-CS_Ltd._OST_-_Memory_of_Tears.mp3 ;Noel by Speedy9199, (10C)
NoelUL, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCP_OST_-_Bullet_Dance_II.mp3 ;Unlimited Noel by Devilpp, (10C)
Nollie, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Imperial_Code_[Jin_vs_Noel~Librarium's_Theme].mp3 ;Noel Vermillion by kal, (10C)
; Nollie_tag, ;Noel Vermillion by kal, (10C)
;, music=sound/BBlueCP_OST_-_Imperial_Code_II.mp3
;, music=sound/BBlueCT_OST_-_Imperial_Code_-_Jin_VS_Noel_Theme_Song_(Library_Theme).mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Memory_of_Tears_-_Tsubaki_Vs_Noel.mp3
;, music=sound/BBlueCP_OST_-_Memory_of_Tears_II.mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_(Noel).mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_-Instrumental-.mp3
;NU-13 (bbct: scheol gate ad2199/12/31 - the gate / bbcp: grave marker of bases)
Nu-13, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3 ;Nu-13 by Neat Unsou, (10C)
XMVCNuX, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3 ;Nu 13 by kal, (10C)
; XMVCNuX_tag, ;Nu 13 by kal, (10C)
;stages/BlazblueGraveMarkerOfBases.def
;, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3
;PLATINUM THE TRINITY (bbcs(e): bascule / bbcp: varubtuke source)
XMVCPlaX, stages/Blazblue_Bascule_Mugen_1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Active_Angel.mp3 ;Platinum the trinity by kal, (10C)
; XMVCPlaX_tag, ;Platinum the trinity by kal, (10C)
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Active_Angel_-_Platinum_the_Trinity.mp3
;, music=sound/BBlueCP_OST_-_Active_Angel_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;RACHEL ALUCARD (bbct: halloween / bbcs(e): moonlight castle -halloween- / bbcp: crimson throne)
Rachel_S, stages/Blazblue_Halloween.def, music=sound/BBlueCT_LEOST_-_Queen_of_Rose_(Rachel).mp3 ;Rachel by Speedy9199, (10C)
XMVCRachelX, stages/Blazblue_Rachel_Clownish_Calendula.def, music=sound/BBlueCP_OST_-_Queen_of_rose_II.mp3 ;Rachel Alucard by kal, (10C)
; XMVCRachelX_tag, ;Rachel Alucard by kal, (10C)
;stages/Blazblue_Moonlight_Castle.def
;, music=sound/BBlueCP_OST_-_White_Requiem_II.mp3
;, music=sound/BBlueCT_OST_-_White_Requiem_-_Ragna_VS_Rachel_Theme_Song.mp3
;, music=sound/BBlueCT_OST_-_Queen_of_rose_-_Rachel's_Theme_Song.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Queen_of_rose_~Crimson_Bystander~_-_Rachel.mp3
;RAGNA THE BLOODEDGE (bbct: kagutsushi port pm 9:00 / bbcs(e): monorail / bbcp: blockaded disctrict)
BB_ragna WIP, stages/BlazblueBlockadedDistrictNight.def, music=sound/BBlueCP_OST_-_Rebellion_II.mp3 ;Ragna by boryema, original by Jeff Loco's, (10C)
Ragna, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_Rebellion_[Ragna_the_Bloodedge].mp3 ;Ragna Bloodedge by kal, (10C)
Ragna Mau, stages/BlazblueBlockadedDistrict.def, music=sound/BBlueCP_OST_-_Nightmare_Fiction_II.mp3 ;Ragna Mau by Daimonmau, (10C)
Ragna Mau hr, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3 ;Ragna Mau by Daimonmau, (10C)
Ragna Mau X, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlue_Song_Accord_1_with_CS_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3 ;Ragna Mau X by Daimonmau, (10C)
Ragna_S, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_White_Requiem_[Rachel_vs_Ragna].mp3 ;Ragna by Speedy9199, (10C)
; Ragna_tag, ;Ragna Bloodedge by kal, (10C)
;stages/BlazblueBlockadedDistrictSection2.def
;, music=sound/BBlueCT_OST_-_Rebellion_-_Ragna's_Theme_Song.mp3
;RAGNA (UNLIMITED)
;(ES) uragna, random, music=sound/BBlueCT_LEOST_-_Black_Onslaught_(Unlimited_Ragna).mp3
;, music=sound/BBlueCT_OST_-_Black_Onslaught_—_Boss_Ragna's_Theme_Song.mp3
;RELIUS CLOVER (bbcse: backstage / bbcp: fetal movement)
;(ES) clover, stages/BlazblueReliusTheather.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Plastic_Night.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Plastic_Night_(Relius_Clover).mp3
;, music=sound/BBlueCP_OST_-_Plastic_Night_II.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_X-matic_(Carl_Clover_VS._Relius_Clover).mp3
;, music=sound/BBlueCSE_Song_Interlude_-_X-matic_(Crossmatic)_-_Carl_Clover_VS._Relius_Clover.mp3
;, music=sound/BBlueCP_OST_-_X-matic_II.mp3
;, music=sound/BBlueCP_OST_-_Dissonance.mp3
;TAKE-MIKAZUCHI
;(ES) take-mikazuchi, random, music=sound/BBlueCP_OST_-_THE_HIGHLANDER.mp3
;, music=sound/BBlueCP_OST_-_Fatal_Judge.mp3
;TAOKAKA (bbct: lost town / bbcs(e): postprandial happy -lost town- / bbcp: varubtuke source)
Taokaka_CSE, stages/Blazblue_Village_Posprandial.def, music=sound/BBlueCT_LEOST_-_Catus_Carnival_(Taokaka).mp3 ;Taokaka by SXVector, (10C)
;stages/Blazblue_Taokaka_World.def
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlueCT_OST_-_Catus_Carnival_-_Taokaka's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Cactus_Carnival_II.mp3
;TSUBAKI YAYOI (bbcs(e): hanging gardens / bbcp: rail station)
Tsu0, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Condemnation_Wings.mp3 ;Tsubaki Yayoi by kal, (10C)
Tsubaki_S, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCP_OST_-_Condemnation_Wings_II.mp3 ;Tsubaki by Speedy9199, (10C)
; Tsu_tag, ;Tsubaki Yayoi by kal, (10C)
;, stages/BlazblueBascule.def
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Childish_Killer.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Childish_killer_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
;, music=sound/BBlueCP_OST_-_Childish_Killer_II.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_-_Tsubaki.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_~Cry_Camellia...~_-_Tsubaki.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Cross_Line.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Cross_Line_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Don't_Look_Back_-_Noel_Vs_Tsubaki.mp3
;VALKENHAYN R. HELLSING (bbcs(e) & bbcp: moonlight castle -halloween-)
;(ES) vrhellsing, stages/Blazblue_Requiem_Mugen1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Howling_Moon.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Howling_Moon_-_Valkenhayn_R._Hellsing.mp3
;, music=sound/BBlueCP_OST_-_Howling_Moon_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;YUKI TERUMI (bbcp: old gate)
;(ES) yuki, stages/BlazblueOldGate.def, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
-
not by images today... (even i've uploaded shots of my latest bgs on onedrive)
i just wanted to scream to the world that YES, i've finished the creation of (the fucking) blazblue series section!!!!
started from nothing, even not the soundtracks...
;---------------------------------------------------------------------
;BLAZBLUE SERIES (blazblue: calamity trigger, blazblue: continuum shift, blazblue continuum shift II, blazblue: continuum shift extend & blazblue: chronophantasma; playstation 3 & xbox 360)
;---------------------------------------------------------------------
;AMANE NISHIKI (bbcp: wadatsumi-jo)
;(ES) amane, stages/BlazblueWadatsumiJo.def, music=sound/BBlueCP_OST_-_BUSIN.mp3
;ARAKUNE (bbct: area 28 / bbcs(e): cocoon -area 28- / bbcp: downtown)
;(ES) arakune, stages/BlazblueArea28.def, music=sound/BBlueCT_LEOST_-_Thin_Red_Line_(Arakune).mp3
;stages/BlazblueArea28Cocoon.def
;, music=sound/BBlueCT_OST_-_Weak_Executioner_-_Litchi_VS_Arakune_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Weak_Executioner_II.mp3
;, music=sound/BBlueCT_OST_-_Thin_RED_Line_-_Arakune's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Thin_RED_Line_II.mp3
;AZRAEL (bbcp: colosseum)
;(ES) azrael, stages/BlazblueColosseum.def, music=sound/BBlueCP_OST_-_The_Tyrant.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;BANG SHISHIGAMI (bbct: ronin-gai / bbcs(e): roningai -night- / bbcp: wadatsumi-jo)
Bang, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCT_LEOST_-_Reppu~Gale_(Bang).mp3 ;Bang Shinshigami by kal, (10C)
Bang_S, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCP_OST_-_Gale_II.mp3 ;Bang by Speedy9199, (10C)
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gale_-_Bang.mp3
;, music=sound/BBlueCT_OST_-_Gale_-_Bang's_Theme_Song.mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_(Fu-Rin-Ka-Zan).mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_-Instrumental-.mp3
;, music=sound/BBlueCP_OST_-_Bang!Bang!Bigbang!_-Seigi_Joutou!_Hero_Toujou!-.mp3
;BULLET (bbcp: colosseum -silent-)
;(ES) bullet, stages/BlazblueColosseumClosed.def, music=sound/BBlueCP_OST_-_Spirit_of_Fire.mp3
;CARL CLOVER (bbct: kagutsuchi port pm 9:00 / bbcs(e): circus / bbcp: lakeside port)
;(ES) carl, stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def, music=sound/BBlueCT_LEOST_-_Marionette_Purple_(Carl).mp3
;stages/BlazblueCircus.def
;stages/BlazblueLakesidePort.def
;, music=sound/BBlueCT_OST_-_Marionette_Purple_-_Carl's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Marionette_Purple_II.mp3
;CELICA A. MERCURY (bbcp: magister's city -isyana-)
;(ES) celica
;HADES IZANAMI
;(ES) hades, random, music=sound/BBlueCP_OST_-_maleficus.mp3
;HAKUMEN (bbct: the gate / bbcs(e): closed world -the gate- / bbcp: asphyxia)
Hakumen, stages/Blazblue_The_Gate.def, music=sound/BBlueCT_LEOST_-_Susanooh_(Hakumen).mp3 ;Hakumen by Speedy9199, (10C)
XMVCHakX, stages/Blazblue_The_Gate.def, music=sound/BBlueCP_OST_-_SUSANOOH_II.mp3 ;Hakumen by kal, (10C)
;, music=sound/BBlueCP_OST_-_Black_&_White.mp3
;, music=sound/BBlueCT_OST_-_SUSANOOH_-_Haku-men's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;HAZAMA (bbcs(e): kagutsuchi port pm 16:45 - adventus / bbcp: grave marker of bases)
Hazama, stages/Blazblue_Adventus_Altar.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Gluttony_Fang.mp3 ;Hazama by Devilpp, updated to 1.0 by DS, (10C)
Hazama0, stages/Blazblue_Altar.def, music=sound/BBlueCP_OST_-_Gluttony_Fang_II.mp3 ;Hazama by kal, (10C)
;stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def
;stages/BlazblueAltar.def
;stages/BlazblueGraveMarkerOfBases.def
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gluttony_Fang_-_Hazama.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;HAZAMA (unlimited)
;(ES) uhazama, random, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Endless_Despair.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Endless_Despair_-_Unlimited_Hazama.mp3
;IRON TAGER (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: lakeside port)
Tager_S, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlueCT_LEOST_-_Motor_Head_(Tager).mp3 ;Tager by Speedy9199, (10C)
;stages/BlazblueLakesidePortNight.def
;, music=sound/BBlueCT_OST_-_MOTOR_HEAD_-_Tager's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_MOTOR_HEAD_II.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;IZAYOI (bbcp: grave marker of bases)
;(ES) izayoi, stages/BlazblueGraveMarkerOfBases.def, music=sound/BBlueCP_OST_-_Justice_Sword.mp3
;, music=sound/BBlueCP_OST_-_in_JUSTICE.mp3
;JIN KISARAGI (bbct: cathedral / bbcs(e): symbolic domination -cathedral- / bbcp: snow town)
Jinnu, stages/Blazblue_Church.def, music=sound/BBlueCT_LEOST_-_Lust_Sin_[Jin_Kisaragi].mp3 ;Jin Kisaragi by kal, (10C)
; Jinnu_tag, ;Jin Kisaragi by kal, (10C)
;stages/BlazblueCathedral.def
;, music=sound/BBlueCT_OST_-_Lust_SIN_-_Jin's_Theme_Song.mp3
;, music=sound/BBlueCT_LEOST_-_Under_Heaven_Destruction_[Ragna_vs_Jin].mp3
;, music=sound/BBlueCT_OST_-_Under_Heaven_Destruction_-_Ragna_VS_Jin_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Under_Heaven_Destruction_II.mp3
;, music=sound/BBlueCP_OST_-_Lust_SIN_II.mp3
;KAGURA MUTSUKI (bbcp: yggdrasill seed)
;(ES) kagura, stages/BlazblueYggdrasillSeed.def, music=sound/BBlueCP_OST_-_Black_aggression.mp3
;KOKONOE (bbcp: factory)
;(ES) kokonoe, stages/BlazblueFactory.def, music=sound/BBlueCP_OST_-_Science_Fiction.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;LAMBDA 11 (bbcs(e): closed world -the gate- / bbcp: factory)
Lambda, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3 ;Lambda by kal, (10C)
Lambda0, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3 ;Lambda by kal edit by dartzp5, (10C)
XMVCLamX, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3 ;Lambda 11 by kal, (10C)
;stages/BlazblueFactory.def
;LITCHI FAYE-LING (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: downtown)
litchi, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlue_Song_Accord_1_with_CS_-_Oriental_Flower_~Flower_Blossoms~_-_Litchi.mp3 ;Litchi by QY China, (10C)
;, music=sound/BBlueCT_OST_-_Oriental_Flower_-_Litchi's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Oriental_Flower_II.mp3
;MAKOTO NANAYA (bbcs(e): heritage museum / bbcp: varubtuke source)
Makoto2, stages/Blazblue_Heritage_Museum.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Alexandrite.mp3 ;Makoto Nanaya by kal, (10C)
; Makoto_tag, ;Makoto Nanaya by kal, (10C)
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Alexandrite_-_Makoto.mp3
;, music=sound/BBlueCP_OST_-_Alexandrite_II.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Butterfly_Sky_-_Makoto.mp3
;, music=sound/BBlueCP_OST_-_Sector7.mp3
;MU-12 (bbcs(e): altar - continuum / bbcp: rail station)
XMVCMuX, stages/Blazblue_Adventus_Coccon.def, music=sound/BBlueCSE-CS_Ltd._OST_-_sword_of_doom.mp3 ;MU 12 by Kal, (10C)
; XMVCMuX_tag, ;MU 12 by Kal, (10C)
;stages/BlazblueAdventusCocoon.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_sword_of_doom_-_Mu-12.mp3
;, music=sound/BBlueCP_OST_-_Sword_of_Doom_II.mp3
;NOEL VERMILLION (bbct: kagutsuchi port am 10:30 / bbcs(e) symbolic domination -cathedral- / bbcp: rail station)
BB_Noel, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Bullet_Storm_(Noel).mp3 ;NOEL by ron_ti_chu, (10C)
Noel0, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_OST_-_Bullet_Dance_-_Noel's_Theme_Song.mp3 ;Noel by Devilpp, (10C)
Noel_S, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCSE-CS_Ltd._OST_-_Memory_of_Tears.mp3 ;Noel by Speedy9199, (10C)
NoelUL, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCP_OST_-_Bullet_Dance_II.mp3 ;Unlimited Noel by Devilpp, (10C)
Nollie, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Imperial_Code_[Jin_vs_Noel~Librarium's_Theme].mp3 ;Noel Vermillion by kal, (10C)
; Nollie_tag, ;Noel Vermillion by kal, (10C)
;, music=sound/BBlueCP_OST_-_Imperial_Code_II.mp3
;, music=sound/BBlueCT_OST_-_Imperial_Code_-_Jin_VS_Noel_Theme_Song_(Library_Theme).mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Memory_of_Tears_-_Tsubaki_Vs_Noel.mp3
;, music=sound/BBlueCP_OST_-_Memory_of_Tears_II.mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_(Noel).mp3
;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_-Instrumental-.mp3
;NU-13 (bbct: scheol gate ad2199/12/31 - the gate / bbcp: grave marker of bases)
Nu-13, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3 ;Nu-13 by Neat Unsou, (10C)
XMVCNuX, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3 ;Nu 13 by kal, (10C)
; XMVCNuX_tag, ;Nu 13 by kal, (10C)
;stages/BlazblueGraveMarkerOfBases.def
;, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3
;PLATINUM THE TRINITY (bbcs(e): bascule / bbcp: varubtuke source)
XMVCPlaX, stages/Blazblue_Bascule_Mugen_1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Active_Angel.mp3 ;Platinum the trinity by kal, (10C)
; XMVCPlaX_tag, ;Platinum the trinity by kal, (10C)
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Active_Angel_-_Platinum_the_Trinity.mp3
;, music=sound/BBlueCP_OST_-_Active_Angel_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;RACHEL ALUCARD (bbct: halloween / bbcs(e): moonlight castle -halloween- / bbcp: crimson throne)
Rachel_S, stages/Blazblue_Halloween.def, music=sound/BBlueCT_LEOST_-_Queen_of_Rose_(Rachel).mp3 ;Rachel by Speedy9199, (10C)
XMVCRachelX, stages/Blazblue_Rachel_Clownish_Calendula.def, music=sound/BBlueCP_OST_-_Queen_of_rose_II.mp3 ;Rachel Alucard by kal, (10C)
; XMVCRachelX_tag, ;Rachel Alucard by kal, (10C)
;stages/Blazblue_Moonlight_Castle.def
;, music=sound/BBlueCP_OST_-_White_Requiem_II.mp3
;, music=sound/BBlueCT_OST_-_White_Requiem_-_Ragna_VS_Rachel_Theme_Song.mp3
;, music=sound/BBlueCT_OST_-_Queen_of_rose_-_Rachel's_Theme_Song.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Queen_of_rose_~Crimson_Bystander~_-_Rachel.mp3
;RAGNA THE BLOODEDGE (bbct: kagutsushi port pm 9:00 / bbcs(e): monorail / bbcp: blockaded disctrict)
BB_ragna WIP, stages/BlazblueBlockadedDistrictNight.def, music=sound/BBlueCP_OST_-_Rebellion_II.mp3 ;Ragna by boryema, original by Jeff Loco's, (10C)
Ragna, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_Rebellion_[Ragna_the_Bloodedge].mp3 ;Ragna Bloodedge by kal, (10C)
Ragna Mau, stages/BlazblueBlockadedDistrict.def, music=sound/BBlueCP_OST_-_Nightmare_Fiction_II.mp3 ;Ragna Mau by Daimonmau, (10C)
Ragna Mau hr, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3 ;Ragna Mau by Daimonmau, (10C)
Ragna Mau X, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlue_Song_Accord_1_with_CS_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3 ;Ragna Mau X by Daimonmau, (10C)
Ragna_S, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_White_Requiem_[Rachel_vs_Ragna].mp3 ;Ragna by Speedy9199, (10C)
; Ragna_tag, ;Ragna Bloodedge by kal, (10C)
;stages/BlazblueBlockadedDistrictSection2.def
;, music=sound/BBlueCT_OST_-_Rebellion_-_Ragna's_Theme_Song.mp3
;RAGNA (UNLIMITED)
;(ES) uragna, random, music=sound/BBlueCT_LEOST_-_Black_Onslaught_(Unlimited_Ragna).mp3
;, music=sound/BBlueCT_OST_-_Black_Onslaught_—_Boss_Ragna's_Theme_Song.mp3
;RELIUS CLOVER (bbcse: backstage / bbcp: fetal movement)
;(ES) clover, stages/BlazblueReliusTheather.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Plastic_Night.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Plastic_Night_(Relius_Clover).mp3
;, music=sound/BBlueCP_OST_-_Plastic_Night_II.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_X-matic_(Carl_Clover_VS._Relius_Clover).mp3
;, music=sound/BBlueCSE_Song_Interlude_-_X-matic_(Crossmatic)_-_Carl_Clover_VS._Relius_Clover.mp3
;, music=sound/BBlueCP_OST_-_X-matic_II.mp3
;, music=sound/BBlueCP_OST_-_Dissonance.mp3
;TAKE-MIKAZUCHI
;(ES) take-mikazuchi, random, music=sound/BBlueCP_OST_-_THE_HIGHLANDER.mp3
;, music=sound/BBlueCP_OST_-_Fatal_Judge.mp3
;TAOKAKA (bbct: lost town / bbcs(e): postprandial happy -lost town- / bbcp: varubtuke source)
Taokaka_CSE, stages/Blazblue_Village_Posprandial.def, music=sound/BBlueCT_LEOST_-_Catus_Carnival_(Taokaka).mp3 ;Taokaka by SXVector, (10C)
;stages/Blazblue_Taokaka_World.def
;stages/BlazblueVarubtukeSource.def
;, music=sound/BBlueCT_OST_-_Catus_Carnival_-_Taokaka's_Theme_Song.mp3
;, music=sound/BBlueCP_OST_-_Cactus_Carnival_II.mp3
;TSUBAKI YAYOI (bbcs(e): hanging gardens / bbcp: rail station)
Tsu0, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Condemnation_Wings.mp3 ;Tsubaki Yayoi by kal, (10C)
Tsubaki_S, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCP_OST_-_Condemnation_Wings_II.mp3 ;Tsubaki by Speedy9199, (10C)
; Tsu_tag, ;Tsubaki Yayoi by kal, (10C)
;, stages/BlazblueBascule.def
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Childish_Killer.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Childish_killer_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
;, music=sound/BBlueCP_OST_-_Childish_Killer_II.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_-_Tsubaki.mp3
;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_~Cry_Camellia...~_-_Tsubaki.mp3
;, music=sound/BBlueCSE-CS_Ltd._OST_-_Cross_Line.mp3
;, music=sound/BBlueCSE_Song_Interlude_-_Cross_Line_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Don't_Look_Back_-_Noel_Vs_Tsubaki.mp3
;VALKENHAYN R. HELLSING (bbcs(e) & bbcp: moonlight castle -halloween-)
;(ES) vrhellsing, stages/Blazblue_Requiem_Mugen1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Howling_Moon.mp3
;, music=sound/BBlue_Song_Accord_2_with_CS_-_Howling_Moon_-_Valkenhayn_R._Hellsing.mp3
;, music=sound/BBlueCP_OST_-_Howling_Moon_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
;YUKI TERUMI (bbcp: old gate)
;(ES) yuki, stages/BlazblueOldGate.def, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
WOWWWWWWWWWWW!!!! BlazBlue is here!!!!!!!!! All of this work has paid off; this looks incredible!!!!!
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everytime i start a new section, i'm obliged to "study" the game...
when i start a "family" (especially a ggx-like one), it's hell on earth...
if i'm curious to launch the museum for a test, it's not because of these but because of the "original creations" section.... (you can't understand right now but remember what i've written when you'll have an eye on future perfect select...)....
-
everytime i start a new section, i'm obliged to "study" the game...
when i start a "family" (especially a ggx-like one), it's hell on earth...
if i'm curious to launch the museum for a test, it's not because of these but because of the "original creations" section.... (you can't understand right now but remember what i've written when you'll have an eye on future perfect select...)....
I can't even images how that section must look... 0-0!!!!!!!
How do you know which series to look up next? Is it just GameFaqs?
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i always follow my feeling
next = sfiv
;(SS) ================================================================
;street fighter 4 series (playstation 3 & xbox 360) ==================
;=====================================================================
;ABEL (beautiful bay [vietnam])
Custom_SSFIV_Abel, stages/SFIV_BeautifulBay.def, music=sound/SFIV_OST_-_Theme_of_Abel.mp3 ;Custom SSFIV Abel by Borewood, (10C)
;ADON (picth black jungle [brazil])
adon.IV, stages/SFIV_Inland_Jungle.def, music=sound/SFIV_OST_-_Pitch-Black_Jungle_Stage_-Brazil-.mp3 ;Adon by Jose Cuervo-(dragon972 PAtch), (10C)
AdonIV, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SSFIV_OST_-_Theme_Of_Adon_~Jaguar_King~.mp3 ;Adon by Jose Cuervo-(dragon972 PAtch), (10C)
;BLANKA (picth black jungle [brazil])
sfIVblanka, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SFIV_OST_-_Theme_of_Blanka_~Blanka_has_come_to_Town~.mp3 ;unsigned Blanka, (10C)
sfIVblanka0, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SFIV_OST_-_Theme_of_Blanka_~Blanka_has_come_to_Town~.mp3 ;Blanka by jose Cuervo-(dragon972 PAtch), (10C)
;CAMMY (small air field [africa])
Cammyxxx, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Cammy_~Army_Doll~.mp3 ;unsigned Cammy, (10C)
Cammyxxx0, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Cammy_~Army_Doll~.mp3 ;Cammy by Jose Cuervo-(dragon972 PAtch), (10C)
;CHUNLI (crowded downtown [china])
Chunli-IV, stages/sf4-china.def, music=sound/SFIV_OST_-_Theme_of_Chun-Li_~Dream_Position~.mp3 ;Chun-Li by jose Cuervo, (10C)
Chunli-IV0, stages/sf4-china.def, music=sound/SFIV_OST_-_Theme_of_Chun-Li_~Dream_Position~.mp3 ;Chun-Li by jose Cuervo-(Dragon972 patch), (10C)
chunliSF4, stages/sf4-china.def, music=sound/SFIV_OST_-_Crowded_Downtown_Stage_-China.mp3 ;Chun-Li by QiYue China, (10C)
;CODY (skyscraper under construction [north america])
Cody_SSF4, stages/SFIV_Skyscraper_Under_Construction.def, music=sound/SSFIVAE_OST_-_Theme_Of_Cody_~The_Final_Fight~.mp3 ;Cody by Mr. I, (10C)
;CRIMSON VIPER (volcanic rim [oceania])
SSF4_Viper_3D, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_Crimson_Viper.mp3 ;SSF4 VIPER 3D by dragon972 alias caraibandragon, (10C)
;E. HONDA (crowded downtown [china])
SFIVE.Honda, stages/Crowded_Downtown.def, music=sound/SFIV_OST_-_Theme_of_E._Honda_~A_Thrust_of_the_Hand_-_Spirit_of_Japan~.mp3 ;E.Honda by Jose Cuervo, (10C)
SFIVE.Honda0, stages/Crowded_Downtown.def, music=sound/SFIV_OST_-_Theme_of_E._Honda_~A_Thrust_of_the_Hand_-_Spirit_of_Japan~.mp3 ;E.Honda by Jose Cuervo-(dragon972 PAtch), (10C)
;ELENA (small air field [africa])
Elena1, stages/SFIV_Small_Air_Field_Stage.def, music=sound/USFIV_OST_-_Theme_of_Elena_~Beats_in_My_Head~.mp3 ;Elena by José Cuervo (DRAGON972-PATCH), (10C)
Elena2, stages/SFIV_Small_Air_Field_Stage.def, music=sound/USFIV_OST_-_Theme_of_Elena_~Beats_in_My_Head~.mp3 ;Elena by José Cuervo, (10C)
;GOUKEN (old temple [japan])
Gouken_SSF4, stages/SFIV_OldTemple.def, music=sound/SFIV_OST_-_Old_Temple_Stage_-Japan-.mp3 ;Gouken by Orbinaut, (10C)
Gouken_SSF40, stages/SFIV_OldTemple.def, music=sound/SFIV_OST_-_Theme_of_Gouken_~Fist_of_the_Rising_Dragon!~.mp3 ;Gouken by Mr. I, (10C)
;GUILE (small air field [africa])
guile18, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Guile_~Lonely_Wolf~.mp3 ;Guile by DonGeronimo-Jose Cuervo-(dragon972 PAtch), (10C)
;GUY (skyscraper under construction [north america])
GUY_SF4, stages/SFIV_Skyscraper_Under_Construction.def, music=sound/SSFIVAE_OST_-_Theme_Of_Guy_~Slum_Alleyway~.mp3 ;GUY by kaysombi aka djlolo, (10C)
;IBUKI (beautiful bay [vietnam])
Ibuki-IV, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SSFIVAE_OST_-_Theme_Of_Ibuki_~Twilight~.mp3 ;Ibuki by Jose Cuervo-(dragon972 PAtch), (10C)
;JURI (crowded downtown [china])
sf4juri, stages/SFIV_Crowded_Downtown.def, music=sound/SSFIVAE_OST_-_Theme_Of_Juri.mp3 ;Juri by Werewood & Orbinaut, (10C)
sf4juri0, stages/SFIV_Crowded_Downtown.def, music=sound/SSFIVAE_OST_-_Theme_Of_Juri.mp3 ;Juri by Werewood & Orbinaut, Patched by Basara-kun, (10C)
;KEN (historic distillery [scotland])
ken-SF4, stages/Historic Distillery.def, music=sound/SFIV_OST_-_Theme_of_Ken_~Crimson_Ken_-_Burning_Blood~.mp3 ;Ken by M.M.R.-JOse cuervo -(dragon972 PAtch), (10C)
;M. BISON / BALROG (overpass stage [japan])
IVBalrrog, stages/SSF4AE_East_asia_overpass.def, music=sound/SFIV_OST_-_Theme_of_Balrog_~Balrog's_Dream~.mp3 ;Balrog by Jose Cuervo-(dragon972 PAtch), (10C)
;ONI (deserted temple [japan])
Custom_SSFIV_Oni, stages/SFIV_DesertedTemple.def, music=sound/SSFIVAE_OST_-_Theme_of_Oni_~The_Mad_Demon~.mp3 ;Custom SSFIV Oni by Borewood, (10C)
; Custom_SSFIV_Oni a, ;Custom SSFIV Oni WIP20130726 a by Borewood, (10C)
;RUFUS (beautiful bay [vietnam])
Rufus_SSF4, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Rufus.mp3 ;Rufus by Mr. I, (10C)
;RYU (overpass stage [japan])
ryu3Dsf4, stages/SSF4AE_East_asia_overpass.def, music=sound/SFIV_OST_-_Theme_of_Ryu_~Become_the_Storm~.mp3 ;RYU 3D SF4 by DRAGON972 alias Fightingdragon, (10C)
;SAGAT (beautiful bay [vietnam])
sfIVsagat, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Sagat_~Tiger_Legend~.mp3 ;Sagat by Jose Cuervo, (10C)
sfIVsagat0, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Sagat_~Tiger_Legend~.mp3 ;Sagat by Jose Cuervo-(dragon972 PAtch), (10C)
;SAKURA (overpass stage [japan])
SFIVSakura, stages/SSF4AE_East_asia_overpass.def, music=sound/SSFIV_OST_-_Theme_of_Sakura_~Blossoming_Schoolgirl~.mp3 ;Sakura by José Cuervo, (10C)
SFIVSakura0, stages/SSF4AE_East_asia_overpass.def, music=sound/SSFIV_OST_-_Theme_of_Sakura_~Blossoming_Schoolgirl~.mp3 ;Sakura by José Cuervo-(dragon972 PAtch), (10C)
;SETH (secret laboratory stage [unknown])
sf4seth, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Theme_of_Seth_~_Secret_Laboratory_Stage_-Round_2-.mp3 ;Seth by Werewood, (10C)
sf4seth0, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Secret_Laboratory_Stage_~_Round_1_-Unknown-.mp3 ;Seth by Werewood, (10C)
sf4seth_jap, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Theme_of_Seth_~_Secret_Laboratory_Stage_-Round_2-.mp3 ;Seth by Werewood, (10C)
;VEGA / M. BISON (volcanic rim [oceania])
M.Bison0, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_M._Bison_~Silent_Gravestone~.mp3 ;unsigned M.Bison, (10C)
M.Bison1, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_M._Bison_~Silent_Gravestone~.mp3 ;M.Bison by Jose Cuervo-(dragon972 PAtch), (10C)
;street fighter iv series remix
Gouken_HR, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Main_Menu_-_Type_A_[Ultra_Street_Fighter_IV].mp3 ;Gouken by Infinite, Converted in HR by Hélder Santos [ 25-04-2014 ], (10C)
Gouken SF4, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Main_Menu_-_Type_B_[Ultra_Street_Fighter_IV].mp3 ;Gouken by Infinite, (10C)
Seth c, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Character_Select_-_Versus_Mode_[Ultra_Street_Fighter_IV].mp3 ;Seth c by Anagram, (10C)
; seth phantomk, ;seth phantomk by "", (10C)
sf4omni, stages/SFIV_Volcano.def, music=sound/SSFIVAE_OST_-_Challenge_Mode.mp3 ;Omni by Werewood, (10C)
SFIV_Juni, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_THE_NEXT_DOOR_-INDESTRUCTIBLE-_Instrumental.mp3 ;Juni by DRAGON972 & (M.M.R.), (10C)
;D
-
new shots including some electroHRproject parts like:
(http://img15.hostingpics.net/pics/911607mugen014.png) (http://www.hostingpics.net/viewer.php?id=911607mugen014.png)
(http://img15.hostingpics.net/pics/602775mugen015.png) (http://www.hostingpics.net/viewer.php?id=602775mugen015.png)
(http://img15.hostingpics.net/pics/234703mugen016.png) (http://www.hostingpics.net/viewer.php?id=234703mugen016.png)
(http://img15.hostingpics.net/pics/992073mugen018.png) (http://www.hostingpics.net/viewer.php?id=992073mugen018.png)
nb: quality-reduced for the forum ---> original format is like this:
(http://img15.hostingpics.net/pics/370994mugen020.png) (http://www.hostingpics.net/viewer.php?id=370994mugen020.png)
-
oops, i forgot to mention new uploads...
22.500+ now... ::)
-
What's the electroHRproject again?
-
What's the electroHRproject again?
well, the full name is electroHR(evived) project & is made of two parts:
- electroHR bgs: original ones... a little bit more than 1000
- electroHRevived bgs: old mugen bgs from other authors, "revived" to ... 1.x ... about 500
no joke:
(http://img15.hostingpics.net/pics/850507nojoke.png) (http://www.hostingpics.net/viewer.php?id=850507nojoke.png)
-
24.xxx...
-
i've just added 100 shots of bgs that won't be part of the original electroHR(evival) project...
(http://img15.hostingpics.net/pics/489713mugen013.png) (http://www.hostingpics.net/viewer.php?id=489713mugen013.png)
(http://img15.hostingpics.net/pics/190918mugen090.png) (http://www.hostingpics.net/viewer.php?id=190918mugen090.png)
(http://img15.hostingpics.net/pics/611395mugen039.png) (http://www.hostingpics.net/viewer.php?id=611395mugen039.png)
(http://img15.hostingpics.net/pics/770517mugen092.png) (http://www.hostingpics.net/viewer.php?id=770517mugen092.png)
... because it's complete
... 1500-bgs-release in 2015? ::)
-
well, in 2017 i think, lol
whatever, tons of new shots added: a taste of perfect select 2015.1...
-
onedrive folder needed...
the 30.000 shots are deleted sorry :(
-
savage evolution indeed :o
(http://img4.hostingpics.net/pics/287768mugen000.png) (http://www.hostingpics.net/viewer.php?id=287768mugen000.png)
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the greatest Roster know to mankind!
-
i really must "clean" it, lol
(i'm still doing it but it's nearly impossible because datas are raining...)
-
(http://img15.hostingpics.net/pics/564608mugen000.png) (http://www.hostingpics.net/viewer.php?id=564608mugen000.png)
-
not dead yet
successfully moved to windows 10 pro
(http://zupimages.net/up/17/11/ptfc.png) (http://zupimages.net/viewer.php?id=17/11/ptfc.png)
(http://zupimages.net/up/17/11/jelk.png) (http://zupimages.net/viewer.php?id=17/11/jelk.png)
(http://zupimages.net/up/17/11/5zw6.png) (http://zupimages.net/viewer.php?id=17/11/5zw6.png)
(http://zupimages.net/up/17/11/vaxu.png) (http://zupimages.net/viewer.php?id=17/11/vaxu.png)
(http://zupimages.net/up/17/11/9yr0.png) (http://zupimages.net/viewer.php?id=17/11/9yr0.png)
(http://zupimages.net/up/17/11/wxp6.png) (http://zupimages.net/viewer.php?id=17/11/wxp6.png)
(http://zupimages.net/up/17/11/k7tv.png) (http://zupimages.net/viewer.php?id=17/11/k7tv.png)
(http://zupimages.net/up/17/11/ifvl.png) (http://zupimages.net/viewer.php?id=17/11/ifvl.png)
expect a major return in 2017
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https://1drv.ms/f/s!AiR0Bm6CX7gjgohESUjqlEb344QEdg
...