Scal's Forum

Mugen Museum => Free talk => Topic started by: electrocaid on June 27, 2013, 07:07:17 PM

Title: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 27, 2013, 07:07:17 PM
 ;D

all here from now: https://skydrive.live.com/options?ru=https%3a%2f%2fskydrive.live.com%2f#!/!cid=23B85F826E067424&id=23B85F826E067424!3431
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 27, 2013, 07:07:45 PM
 :)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 27, 2013, 07:10:47 PM
 :)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 27, 2013, 07:12:01 PM
end for today :P
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:48:33 AM
 8)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:50:18 AM
 :-X
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:50:44 AM
 :P
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:51:49 AM
 :D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:52:38 AM
 :-\
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:52:58 AM
 8)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 11:53:20 AM
 ???
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 07:18:35 PM
 :o
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 07:18:55 PM
 ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 07:19:13 PM
 ;)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 08:25:23 PM
 8)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 08:26:33 PM
 ???
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 08:27:06 PM
 ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 08:27:43 PM
 :o
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 08:46:41 PM
 :)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 09:43:19 PM
 :D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 09:43:41 PM
 ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 09:44:13 PM
 :P
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 09:44:53 PM
 :-X
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 28, 2013, 09:45:17 PM
end for today  :(
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 29, 2013, 09:52:17 PM
 ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 29, 2013, 09:54:02 PM
 8)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 30, 2013, 08:27:58 AM
 ;D !

idea!

check first post
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 07, 2013, 11:01:46 AM
rotb-ly updated!  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 08, 2013, 09:45:01 PM
+ 300 shots?  ;D ;D ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on July 09, 2013, 04:14:08 AM
More like 800+ lol. I think some of them are getting deleted though, I can't find some of the ones I commented on previously.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 09, 2013, 12:16:43 PM
More like 800+ lol. I think some of them are getting deleted though, I can't find some of the ones I commented on previously.

... like this one?


http://www.4shared.com/photo/WOgPy4pp/mugen020.html?showComments#54712552


 ;D ;D ;D ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 12, 2013, 09:26:49 PM
hum... + 300?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 13, 2013, 09:36:31 PM
again?  ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on July 15, 2013, 12:20:33 AM
Wow you have been very busy with this!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 15, 2013, 09:51:00 AM
Wow you have been very busy with this!

i'm workin' a lot these days!  ;D

results will come asap but i want them to be spectacular!!!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 27, 2013, 12:43:47 PM
(http://img4.hostingpics.net/pics/2045051877.png) (http://www.hostingpics.net/viewer.php?id=2045051877.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 28, 2013, 03:09:01 PM
more than 2000 shots in a few mins...  :P
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 28, 2013, 03:15:29 PM
more than 2250?
are you sure?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 01, 2013, 11:22:35 PM
more than 2600 shots???

would it be reasonable?  ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on August 02, 2013, 01:58:53 AM
Lol it would take a lot of time for people to look through all of them.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 02, 2013, 07:56:34 AM
Lol it would take a lot of time for people to look through all of them.

no one is obliged of course  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on August 15, 2013, 10:57:04 PM
You're not posting anymore pics? I looked through all of em already lol.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 16, 2013, 08:08:24 AM
ok, i'm gonna post exclusive ones right now

i'm not responsible if you cry....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 19, 2013, 07:28:41 PM
well...

i'm moving all the shots & will add ones to my skydrive

BTW, my skydrive is here: https://skydrive.live.com/#cid=23B85F826E067424
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 22, 2013, 08:43:07 PM
more & more & more ....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on August 22, 2013, 09:15:35 PM
Are you still in the process of transferring them?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 23, 2013, 05:17:44 PM
thanks for the comment

is it better now?  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on August 23, 2013, 08:28:26 PM
Still the same right now. ???
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 24, 2013, 08:24:48 AM
you still don't have access to these?

https://skydrive.live.com/options?ru=https%3a%2f%2fskydrive.live.com%2f#!/!cid=23B85F826E067424&id=23B85F826E067424!3431
 ???
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: Colosse on August 24, 2013, 09:38:33 AM
nan, charles-oliv' ne partage rien, qu'il dit  :P
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on August 24, 2013, 10:13:35 AM
That new link just posted works, it's all good now 8)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 24, 2013, 02:42:40 PM
That new link just posted works, it's all good now 8)

perfect!

thanks a lot!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 24, 2013, 07:11:24 PM
some odd ones added...  ;D

(http://img15.hostingpics.net/pics/260014news.png) (http://www.hostingpics.net/viewer.php?id=260014news.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 25, 2013, 05:34:05 PM
more than 4000 shots....  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on September 01, 2013, 06:52:27 PM
more than 4500 shots...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on September 07, 2013, 06:04:19 PM
4800....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on September 08, 2013, 06:04:43 PM
free talk?

let's abuse

(http://img11.hostingpics.net/pics/830149mugen000.png) (http://www.hostingpics.net/viewer.php?id=830149mugen000.png)

don't imitate  ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on September 27, 2013, 08:47:05 PM
5000+!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on October 15, 2013, 08:58:08 PM
+100 mystery shots....  ???
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on October 27, 2013, 04:49:10 PM
6000+++  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on November 21, 2013, 10:23:23 PM
7000++++  ;D ;D ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on December 20, 2013, 10:42:10 PM
8000!  ;D ;D ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on December 22, 2013, 11:33:30 AM
8000, Jeez thats insane.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on December 22, 2013, 11:45:57 AM
8000, Jeez thats insane.

just some shots taken while i'm workin' on the museum  ::) ....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on January 17, 2014, 10:14:35 PM
8500+...  :)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on February 11, 2014, 10:12:17 PM
9000+ ....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: wxrunthistown on February 25, 2014, 08:10:22 PM
9000+ ....

So what you're saying is...

IT'S OVER NINE THOUSAND!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on February 25, 2014, 10:03:39 PM
... BTW, 10.000 approaching  :P

very soon...

uploadin' again right now...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: Genesis on March 04, 2014, 06:29:00 AM
10000 ._.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 04, 2014, 07:43:05 PM
you'll be informed....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 05, 2014, 10:11:06 AM
well, you are now informed

10.000++ reached!

for sure, special event = special shots...

enjoy!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 05, 2014, 09:21:45 PM
huhuhu

a few bonuses added....  ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: scourgesplitter on March 06, 2014, 04:23:13 AM
For some reason once again, the link to your onedrive isn't working.
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 06, 2014, 09:41:52 PM
http://1drv.ms/1igsiSK

????

(i think that some accounts currently have problems but not mine...)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 22, 2014, 10:10:56 PM
11.xxx....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on April 06, 2014, 05:19:54 PM
12.xxx ....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on May 04, 2014, 08:32:20 PM
hard w-e...

13.xxx....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on May 18, 2014, 09:42:20 PM
fucking hard w-e...

13.5xx...

 ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on May 26, 2014, 07:21:00 PM
... 14.0xx ...  ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 02, 2014, 08:25:30 PM
14.500
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 15, 2014, 07:42:15 PM
15.xxx....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 22, 2014, 03:18:47 PM
incredible but THIS runs fine  ;D

(http://img11.hostingpics.net/pics/531123mugen408.png) (http://www.hostingpics.net/viewer.php?id=531123mugen408.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on June 22, 2014, 05:28:42 PM
16.000...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 21, 2014, 07:41:11 PM
GYAAAAAAAAAAAAHHHH!!!!

(http://img11.hostingpics.net/pics/816894200714.png) (http://www.hostingpics.net/viewer.php?id=816894200714.png)

(http://img11.hostingpics.net/pics/997695mugen000.png) (http://www.hostingpics.net/viewer.php?id=997695mugen000.png)

still... charging... it

(http://img11.hostingpics.net/pics/22190524xxx.png) (http://www.hostingpics.net/viewer.php?id=22190524xxx.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: BlackThunderZ on July 24, 2014, 10:12:24 AM
Wow! I've never seen such a massive mugen pic :-* :-* :-*
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 25, 2014, 09:47:57 PM
wait... for... next... ones...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 27, 2014, 07:05:14 PM
Rise (http://www.youtube.com/watch?v=GiYqFigRudI) up!

MAJOR news about mugen museum progresses...

phase 1 finished (nb: "rough" update = addition of new chars & bgs with unused (till now) def names, from A to T...):
25.xxx chars reached!

starting phase 2: testing

as promised, here's how it's looking at the end of phase 1 (14.384 active chars)

(http://img15.hostingpics.net/pics/314672mugen000.png) (http://www.hostingpics.net/viewer.php?id=314672mugen000.png)

more shots on onedrive...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 02, 2014, 07:34:53 AM
18.xxx shots....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: Genesis on August 06, 2014, 04:50:27 AM
wow
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 06, 2014, 09:24:44 PM
... & i'm currently workin' hard...

e.g.

ff3&rb series section remade (beginning, limited with post space):

;ALFRED AIRHAWK (rb2: ranch)
alfred, stages/ranch.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3   ;Alfred by Luvly Angel, (RSFF), (D2W), (TUW)
Alfred1, stages/ranch.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3   ;Alfred by tora, (10C)
Alfred_DM, stages/alfred.def, music=sound/RB2&RBSP_OST_-_Get_The_Sky_-With_Your_Dreams-_(Alfred_Stage).mp3   ;Alfred Airhawk by taruse, (EI), (RSFF), (D2W), (TUW)

;ANDY BOGARD (ff3: howard arena / rb: east side park [day] / rb2: sakura garden / rbs & rbsdm: sakura dreams [round 1: evening])
andy3, stages/rbffsdm-andy.def, music=sound/RB2&RBSP_OST_-_Thunder_Surge_Gaiden_(Andy_Bogard_Stage).mp3   ;Andy Bogard by tora, (10C)
Andy_FF3RB, stages/andy_ff3.def, music=sound/FF3&RB_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3   ;Andy_FF3RB by sekirei, (10C)
andy_rb, stages/rbff1-park.def, music=sound/FF3&RB_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3   ;Andy Bogard by Bad Darkness, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
   ;stages/HowardArenaFF3.def   ;ff3 r1
   ;stages/ff3_andy_bg.def   ;ff3 r1
   ;stages/andy_rb2.def   ;rb2
   ;stages/SakuraRBSTX.def   ;rbs(dm)
   ;, music=sound/RB2&RBSP_OST_-_Thunder_Surge_(Andy_Bogard_Stage).mp3

;BILLY KANE (rb: subway [night] / rb2: dojo [dark] / rbs: stage / rbsdm: brocken stage [day & night])
billy9, stages/rbffsdm-billy.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3   ;Billy Kane by tora, (10C)
billyrb2, stages/RB2-BillyStage.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3   ;Billy Kane RBS by starplatinum, (TUW)
rb_billy, stages/subway_rb1.def, music=sound/FF3&RB_OST_-_N.D.R_(Billy_Kane_Stage).mp3   ;Billy Karn by mouser, (TUW)
rbspbilly, stages/billy_rbs.def, music=sound/RB2&RBSP_OST_-_London_March_(Billy_Kane_Stage).mp3   ;Billy Kane by montana, (TUW)
   ;stages/billy_rb2.def   ;rb2
   ;stages/TempleARB2TX.def   ;rb2
   ;stages/billy_stage.def   ;rbs
   ;stages/rbffsdm-billyb.def   ;rbsdm (night)
   ;stages/RBS-BillyStage.def   ;rbs

;BLUE MARY (ff3: pioneer plaza [morning, afternoon & night] / rb: subway [day] / rb2: streets at night / rbs & rbsdm: beach [day])
bluemary, stages/subwayrb1.def, music=sound/FF3&RB_OST_-_Kiss_Me_(Blue_Mary_Stage).mp3   ;bluemary by keyu, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
J_MaryR, stages/rb2-mary.def, music=sound/RB2&RBSP_OST_-_Blue_Mary's_BLUES_(Blue_Mary_Stage).mp3   ;Juke Mary R by Juke, (TUW)
RB_mary, stages/RBS-MaryStage.def, music=sound/RB2&RBSP_OST_-_Blue_Mary's_BLUES_(Blue_Mary_Stage).mp3   ;Blue Mary by gege, (TUW)
   ;stages/blue_marybg.def   ;ff3 r1
   ;stages/ff3mary1.def   ;ff3 r1
   ;stages/ff3mary2.def   ;ff3 r2
   ;stages/ff3mary3.def   ;ff3 r3
   ;stages/FF3-MaryStage.def   ;ff3 r1
   ;stages/pioneer2.def   ;ff3 r3
   ;stages/rb_mary_dia.def   ;rb
   ;stages/city_early_morning.def   ;rb2
   ;stages/RBS_Terry.def   ;rbs & rbsdm
 
;BOB WILSON (ff3: pao pao cafe 2 / rb: east side park [evening] / rb2: thai ring / rbs & rbsdm: ???)
!bob_ex, stages/paopao2_up.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3   ;Bob Wilson EX by O Ilusionista, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
Bob, stages/paopao2_up.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3   ;Bob Wilson Por Douglas Baldan - O ILUSIONISTA, (II), (10C) + (E) by WOLF/KOF99 TEAM
bob_PRO, stages/rb2_bob_up.def, music=sound/RB2&RBSP_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3   ;BOB WILSON by CrossCat, (TUW) + (E) by WOLF/KOF99 TEAM
Bob Wilson, stages/rbff.def, music=sound/FF3&RB_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3   ;Bob Wilson by DarkMiguel, (10C)
rb2bob, stages/rb2_bob_up.def, music=sound/RB2&RBSP_OST_-_Taste_of_Honey_(Bob_Wilson_Stage).mp3   ;bob by tora, (10C)

;CHENG SINZAN (rb2: hong kong rooftop / rbs & rbsdm: hong kong street[evening])
Cheng Shinzan, stages/RB2-ChengStage.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3   ;cheng by krunkest404, (10C)
T_cheng, stages/RB2-ChengStage.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3   ;Cheng by TERRA, (TUW)
cheng_DM, stages/rbffsdm-cheng.def, music=sound/RB2&RBSP_OST_-_Hapushu!_Fuuuu_(Cheng_Sinzan_Stage).mp3   ;Cheng Sinzan by kokekoko, (10C)
;   ching_DM,    ;Ching Sinzan by kokekoko, (10C)

;DUCK KING (rb: southtown bridge (evening) / rb2: grocery street [where's the d ver.] / rbs & rbsdm: beach [sunset])
a0dk, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by Pneophen, (TUW)
Duck2, stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by 3ha, (TUW) + (E) by WOLF/KOF99 TEAM
duck_king, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by M@PPY, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
duckking, stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by Cadicle, (TUW) + (E) by WOLF/KOF99 TEAM
Duck_King0, stages/bridge2.def, music=sound/FF3&RB_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by tora, (10C)
Duck_King(A), stages/duckkingrb2.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by tora, (10C)
duck_king_DM, stages/BeachRBSTX.def, music=sound/RB2&RBSP_OST_-_Duck!_Duck!_Duck!_(Duck_King_Stage).mp3   ;Duck King by kokekoko, (10C)

;FRANCO BASH (ff3: southtown airport [day & sunset] / rb: ??? / rb2: thai ring  [sunset] / rbs & rbsdm: ???)
bash, stages/rb2_franco.def, music=sound/RB2&RBSP_OST_-_GOLI-Rock_(Franco_Bash_Stage).mp3   ;Franco Bash by Smogon and starplatinum, (RSFF), (D2W), (TUW) + (E) by Bluebolt
franco, stages/ff3_bash.def, music=sound/FF3&RB_OST_-_White_Franco_(Franco_Bash_Stage).mp3   ;Franco Bash By Perfect Dark + BlackJacks additions, (RSFF), (D2W), (TUW) + (E) by gorjeador
franco0, stages/ff3franco2.def, music=sound/FF3&RB_OST_-_White_Franco_(Franco_Bash_Stage).mp3   ;franco by minmeisyobou, (TUW)
rb2bash, stages/rb2_franco.def, music=sound/RB2&RBSP_OST_-_GOLI-Rock_(Franco_Bash_Stage).mp3   ;bash by tora, (10C)

;GEESE HOWARD (ff3: geese's garden [black, red, violet & burning] / rb: geese tower [evening & night] / rb2: dojo [bright] / rbs & rbsdm: dojo hall)
Geese, stages/ff3geese2nd.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3   ;Geese Howard by Shadow Soldier, corrected by electrocaid, (RSFF), (D2W), (10C) + (E) by Bluebolt
Geese0, stages/ff3geese.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3   ;Geese Howard by Mouser, (RSFF), (D2W), (TUW) + (E) by Bluebolt
geese6, stages/geese_ff3.def, music=sound/FF3&RB_OST_-_Kissed_by_Geese_(Geese_Howard_Stage).mp3   ;Geese Howard by MARCELOJUDASPRIEST@BOL.COM.BR, (RSFF), (D2W), (10C) + (E) by Bluebolt
Geese_FF3RB, stages/ff3geese3rd.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3   ;Geese_FF3RB by sekirei, (10C)
geeserbs, stages/RBSPgeese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_(Geese_Howard_Stage).mp3   ;Geese Howard by David Demianoff, (TUW) + (E) by gorjeador
irongeese, stages/rbff1-tower.def, music=sound/FF3&RB_OST_-_That's_Geese!!_(Geese_Howard_Stage).mp3   ;Geese Howard by David Demianoff, (RSFF), (D2W), (TUW) + (E) by gorjeador
kof_Geese_n, stages/geese_rb+.def, music=sound/FF3&RB_OST_-_Kissed_by_Geese_(Geese_Howard_Stage).mp3   ;Nightmare Geese by Rin & Bat, (10C)
Nightmare-Geese, stages/rbffsdm-geese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_and_Orchestra_Hit_(Geese_Howard_Stage).mp3   ;NIGHTMARE GEESE by Ahuron, (TUW)
T_geese, stages/rb2geese.def, music=sound/RB2&RBSP_OST_-_Soy_Sauce_on_Geese_and_Orchestra_Hit_(Geese_Howard_Stage).mp3   ;Geese Howard by TERRA, (TUW) + (E) by gorjeador
   ;stages/ff3geesef.def   ;ff3 burning
   ;stages/RB2_Geese_ST.def   ;rb2
   ;stages/TempleBRB2TX.def   ;rb2
   ;stages/GeeseHoward.def   ;rbs
   ;stages/GeeseTower.def   ;rbs

;HON FU (ff3: port town / rb: new port / rb2: ??? / rbs & rbsdm: hong kong [day])
;   HonFu,    ;Hon Fu by Mouser, (RSFF), (D2W) + (E) by Bluebolt
Hon-Fu, stages/RBS-Hon-FuStage.def, music=sound/RB2&RBSP_OST_-_Donchika!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3   ;Hon-Fu by tora, (10C)
rbhonfu, stages/newport.def, music=sound/FF3&RB_OST_-_Chi!!_Chi!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3   ;Honfu by montana, (10C) + (E) by Bluebolt
rb_honfu, stages/porttown_up.def, music=sound/FF3&RB_OST_-_Chi!!_Chi!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3   ;Hon-Fu by mouser, (TUW)
Rbshonfu, stages/rbffsdm-honfu.def, music=sound/RB2&RBSP_OST_-_Donchika!!_Chi!!_Chi!!_(Hon_Fu_Stage).mp3   ;Hon Fu By Burning Ranger, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM

;JIN CHONREI (ff3: delta park (fire) [red & blue] / rb: ??? / rb2, rbs & rbsdm: dragon shrine )
CHONREI, stages/ff3jinai1.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3   ;jin chonrei by Luchini, (EI), (RSFF), (D2W), (TUW)
chonrei0, stages/D-Park3.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3   ;chonrei by Zero_Col, (RSFF), (D2W), (10C) + (E) by WOLF/KOF99 TEAM
chonrei1, stages/ff3jinai2.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3   ;Chonrei by Warusaki3, (10C) + (E) by Bluebolt
Chonrei2, stages/D-Park4.def, music=sound/FF3&RB_OST_-_No.2_from_Pandora's_Box_''Mist''_(Jin_Chonrei_Stage).mp3   ;Jin Chonrei by NRF
Chonrei3, stages/DragonRB2TX.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3   ;Jin Chonrei by tora, (10C)
   ;stages/RB2-Chonrei-dm.def   ;rb2
   ;stages/shrine02.def   ;rbs

;JIN CHONSHU (ff3: delta park water [round 1 & 2] & forest [round 1 & 2] / rb: ??? / rb2, rbs & rbsdm: dragon shrine [yellow])
ccichonshu, stages/ff3jin1.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3   ;Chonshu by David Demianoff, (TUW) + (E) by WOLF/KOF99 TEAM
Chonshu, stages/chonshu_ff3.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3   ;chonshu by butti, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
chonshu1, stages/ff3jin2.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3   ;Jin Chonshu by Mouki, (RSFF), (D2W), (TUW) + (E) by Bluebolt
chonshu2, stages/D-Park2_up.def, music=sound/FF3&RB_OST_-_No.1_from_Pandora's_Box_''Encounter''_(Jin_Chonshu_Stage).mp3   ;Chonshu by Warusaki3, (TUW) + (E) by Bluebolt
Chonshu3, stages/rbff2-chonshu.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3   ;Jin Chonshu by tora, (10C)
chonshu_DM, stages/shrine01.def, music=sound/RB2&RBSP_OST_-_No.3_from_Pandora's_Box_''Determination''_(Jin_Chonshu_&_Jin_Chonrei_Stage).mp3   ;Jin Chonshu by kokekoko, (10C)
   ;stages/D-Park1_up.def   ;ff3 forest r1
   ;stages/Jinchunsu.def   ;ff3 forest r1
   ;stages/ff3jinwa1.def   ;ff3 water r1)
   ;stages/ff3jinwa2.def   ;ff3 water r2)

;JOE HIGASHI (ff3: national park [day & evening] / rb: ??? / rb2: thai ring [night] / rbs & rbsdm: jungle)
joe, stages/ff3-joe1.def, music=sound/FF3&RB_OST_-_Taste_of_Crocodile_(Joe_Higashi_Stage).mp3   ;Joe Higashi by NeoGouki, (RSFF), (D2W), (10C) + (E) by Bluebolt
;   joe4,    ;Joe Higashi by fatfreDDy, fixed by electrocaid, (CSFF), (D2W) + (E) by gorjeador
joe_DM, stages/jungle.def, music=sound/RB2&RBSP_OST_-_A_Special_Poem_Handed_Down_by_Southern_Thailand_(Joe_Higashi_Stage).mp3   ;Joe Higashi by kokekoko, (10C)
   ;stages/ff3joe1.def   ;ff3 evening
   ;stages/ff3joe2.def   ;ff3 evening
   ;stages/rbff2-joe.def   ;rb2
   ;stages/joeRB2.def   ;rb2
   ;stages/joeRB20.def   ;rb2

;KIM KAPHWAN (rb: ??? / rb2: korean dojo [day & night] / rbs: gymnasium [day, evening & cloudy] / rbsdm: gymnasium [day])
kim0, stages/kim_rbs_02.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3   ;Kim by Kingpin, (CSFF), (D2W), (TUW) + (E) by Bluebolt
Kimrb2, stages/rb2kim.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3   ;Kim by Kazuya, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
my_kim, stages/kim_rbs_03.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3   ;Kim Kap Hwan by Gabriel Maeng, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
rb2kim, stages/kimrb2.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3   ;Kim Kaphwan by tora, (10C)
rb_kim, stages/kim_rbs_01.def, music=sound/RB2&RBSP_OST_-_It's_Seoul_(Kim_Stage).mp3   ;Kim Kaphwan by mouser, (TUW) + (E) by Bluebolt
   ;stages/kim_rbs_02.def   ;rbs (evening)
   ;stages/kim_rbs_03.def   ;rbs (cloudy)
   ;stages/rbffsdm-kim.def   ;rbsdm
   ;music=sound/FF3&RB_OST_-_Seoul_Town_(Kim_Stage).mp3

;LAURENCE BLOOD (rb2: krauser's castle [day] / rbs & rbsdm: castle entrance [day, sunset & dusk])
;   blood,    ;unsigned Laurence, (RSFF), (D2W) + (E) by Bluebolt
laurence0, stages/laurencebg.def, music=sound/RB2&RBSP_OST_-_Play_with_the_Cattle_(Lawrence_Blood_Stage).mp3   ;Laurence by FUJY, (TUW) + (E) by WOLF/KOF99 TEAM
rb2laurence, stages/blood.def, music=sound/RB2&RBSP_OST_-_Play_with_the_Cattle_(Lawrence_Blood_Stage).mp3   ;Laurence by tora, (10C)
   ;stages/rbs-laurence2.def   ;rbs (sunset)
   ;stages/rbffsdm-blood.def   ;rbsdm (day)
   ;stages/rbffsdm-bloodb.def   ;rbsdm (sunset)
   ;stages/rbffsdm-bloodc.def   ;rbsdm (dusk)
   ;stages/rbsplaurence.def   ;rbs (day)

;LI XIANGFEI (pigs crossing [day & evening])
;   LiXiangfei,    ;Li Xiangfei by ‚¢‚Ê‚©‚¢, (RSFF), (D2W)
lixiangfeirb2, stages/pigs.def, music=sound/RB2&RBSP_OST_-_Manly_Help_for_the_Female_Support_~Competitive_Poem~_(Li_Xiangfei_Stage).mp3   ;li xiangfei by starplatinum, updated to 1.0 by DS, (10C)
xiangfeirb2, stages/pigs0.def, music=sound/RB2&RBSP_OST_-_Manly_Help_for_the_Female_Support_~Competitive_Poem~_(Li_Xiangfei_Stage).mp3   ;Li Xiangfei by NHK, (10C)

;MAI SHIRANUI (ff3: east side park [round 1, 2 & 3] / rb: ??? / rb2: sakura garden [day] / rbs & rbsdm: sakura dreams)
mai0, stages/RBFFSJapan.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3   ;rbsmai by NeoGouki, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
mai5, stages/ES-Park1.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3   ;Mai Shiranui by tora, (10C)
mai6, stages/RyujiA.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3   ;Mai Shiranui by Hiram Yagami, (10C)
mai_DM, stages/RBS-MaiStage.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3   ;Mai Shiranui by kokekoko, (10C)
mai_DM0, stages/dry_river_evening.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3   ;Mai Shiranui by kokekoko + widescreen patch, (10C)
mai_rb, stages/ES-Park2.def, music=sound/FF3&RB_OST_-_Wandering_on_a_Piano_and_Harp_Fantasy_for_Yvonne_Lelord_(Mai_Shiranui_Stage).mp3   ;Mai Shiranui by anamochi, (TUW)
;   mai_rb_ny,    ;Mai Shiranui ny by anamochi
rbmai, stages/rb2_maibg.def, music=sound/RB2&RBSP_OST_-_Mai_Mai_Kyun_(Mai_Shiranui_Stage).mp3   ;R.B Mai by shacti, zolagun, rugh82, (RSFF), (D2W), (TUW) + (E) by gorjeador
   ;stages/ff3-mai2.def   ;ff3 r2

;MOCHIZUKI SOKAKU (ff3: far west [day, dusk & night] / rb: west subway [night] / rb2, rbs & rbsdm: sakura garden [dead])
sokaku, stages/farwest.def, music=sound/FF3&RB_OST_-_TAKU_HATSU_(Sokaku_Mochizuki_Stage).mp3   ;sokaku.m by 3ha, (RSFF), (D2W), (TUW) + (E) by gorjeador
sokaku0, stages/RBFF2_Sokaku.def, music=sound/RB2&RBSP_OST_-_TAKU-HATSU-Rock_(Sokaku_Mochizuki_Stage).mp3   ;Sokaku Mochiduki by tora, (10C)
   ;stages/ff3_sokaku1.def   ;ff3 day
   ;stages/ff3_sokaku2.def   ;ff3 dusk
   ;stages/ff3_sokaku3.def   ;ff3 night
   ;stages/RB1-WestSubwayStage.def   ;rb
   ;stages/dead_tree.def   ;rb2

;RICK STROWD (rb2: desert road [sunset])
;   Rick,    ;Rick by http://www.geocities.com/mugencreation, (RSFF), (D2W)
Rick1, stages/rbff2-rick.def, music=sound/RB2&RBSP_OST_-_Exceed_A_Limit_(Rick_Strowd_Stage).mp3   ;Rick by http://www.geocities.com/mugencreation, Updated and altered to Last Mugen by ExInferis, (RSFF), (D2W), (TUW)
;   RICK2,    ;Rick by Rick, (RSFF), (D2W), (TUW)
rick4, stages/rbff2-rick.def, music=sound/RB2&RBSP_OST_-_Exceed_A_Limit_(Rick_Strowd_Stage).mp3   ;Rick Strowd by NHK

;RYUJI YAMAZAKI (ff3: train station [day, dusk & night] / rb: ??? / rb2: hong kong rooftop [night] / rbs & rbsdm: hong kong [night])
ironryuji, stages/ff3_yamazaki1.def, music=sound/FF3&RB_OST_-_C62_-Shirokuni-_(Ryuji_Yamazaki_Stage).mp3   ;CC Iron Ryuji by David Demianoff (Beta release 1), (TUW) + (E) by WOLF/KOF99 TEAM
ironryuji0, stages/rbshonfu.def, music=sound/RB2&RBSP_OST_-_C62_-Shirokuni-_Ver.2_(Ryuji_Yamazaki_Stage).mp3   ;CC Iron Ryuji by David Demianoff + patch by Winane (Beta release 2), (TUW) + (E) by Bluebolt
r.yamazaki, stages/RB2-YamazakiStage.def, music=sound/RB2&RBSP_OST_-_C62_-Shirokuni-_Ver.2_(Ryuji_Yamazaki_Stage).mp3   ;R.Yamazaki by abuhachi
   ;stages/FF3-YamazakiStage.def   ;ff3 day
   ;stages/ryuji_ff3.def   ;ff3 day
   ;stages/ff3_yamazaki.def   ;ff3 day
   ;stages/ff3_yamazaki2.def   ;ff3 dusk
   ;stages/ff3_yamazaki3.def   ;ff3 night
   ;stages/ff3yamazaki.def   ;ff3 day
   ;stages/ryuji_rb2.def   ;rb2
   ;stages/rbffsdm-ryuji.def   ;rbsdm

;TERRY BOGARD (ff3: sound beach [day, evening & night] / rb: harbour [evening] / rb2: desert road [day] / rbs & rbsdm: beach [evening & night])
cciterryrbs, stages/TERRYFF3C.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3   ;CCI Terry by David Demianoff & Omega, (TUW)
rb_terry, stages/terry_rb1.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3   ;Terry.B by mouser, (TUW)
rbterry, stages/TERRYFF3B.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3   ;Terry Bogard by tora, (10C)
Terry1, stages/RB2-TerryStage.def, music=sound/RB2&RBSP_OST_-_Kuri_Forever_(Terry_Bogard_Stage).mp3   ;Terry by Pioupiou, (RSFF), (D2W), (TUW) + (E) by Bluebolt
terry30, stages/terry_ff3.def, music=sound/FF3&RB_OST_-_Big_Shot!_(Terry_Bogard_Stage).mp3   ;terry bogard by star platinum, (RSFF), (D2W), (10C) + (E) by Bluebolt
terryrbs, stages/RBS-TerryStage.def, music=sound/RB2&RBSP_OST_-_Kuri_Forever_(Terry_Bogard_Stage).mp3   ;Terry Bogard by David Demianoff, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
   ;stages/TERRYFF3A.def   ;ff3 day
   ;stages/Rb2-motel.def   ;rb2
   ;stages/terry_rbs.de   ;rbs

;TUNG FU RUE (rb2: korean dojo [day] / rbs & rbsdm: chinese lake)
Tung, stages/tung_rb2.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3   ;Tung Fu Rue by Silencer, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
Tung_Fu_Rue, stages/rbffsdm-tung.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3   ;Tung Fu Rue by tora, (10C)
tung_rb, stages/rbs_tungbg.def, music=sound/RB2&RBSP_OST_-_How_Can_China_Have_4000_Years_of_History_II_(Tung_Fu_Rue_Stage).mp3   ;Tung Fu Rue by Bad Darkness, (RSFF), (D2W), (TUW) + (E) by WOLF/KOF99 TEAM
   ;stages/RBFFSChina.def   ;rbs

;WHITE (rbsdm: puppets room [part 1 & 2])
kof_White, stages/RBSD_WHITEBG2nd.def, music=sound/RBSDM_-_White_Fight.mp3   ;White by Rin & Bat
white, stages/RBSD_WHITEBG1st.def, music=sound/RBSDM_-_White_Fight.mp3   ;white by Dark Nekrobat, (RSFF), (D2W), (TUW)
;   white0,    ;White by Kung Fu Man
   ;stages/rbffs-white.def   ;part 1
   ;stages/rbffs-whiteb.def   ;part 2
   ;stages/RBSD_WHITEBG1st_2.def   ;part 1
   ;stages/RBSD_WHITEBG2nd_2.def   ;part 2
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 09, 2014, 10:06:35 PM
19.xxx...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 10, 2014, 10:02:59 PM
20.000 HITS!!!

hard week-end, yes....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 10, 2014, 11:53:46 PM
20.000 HITS!!!

hard week-end, yes....

Woot!  :)!!!!

I notice that you are displaying characters in a certain fashion, but I can't figure out what it is?  Are you just going down the Perfect Select in waves?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 11, 2014, 07:15:16 PM
20.000 HITS!!!

hard week-end, yes....

Woot!  :)!!!!

I notice that you are displaying characters in a certain fashion, but I can't figure out what it is?  Are you just going down the Perfect Select in waves?

That IS a good question that deserves an answer

well:
- i'm using an exe created by Scal
- this exe reads the current perfect select
- it's for speed testing
-----> battles in one click with next fight option activated

e.g.
(http://img15.hostingpics.net/pics/83253956eg.png) (http://www.hostingpics.net/viewer.php?id=83253956eg.png)

your questions:

1/
as you can see, the exe follows automatically the perfect select: i only have to choose the starting point
the starting point is what i have to test: i'm used to place new datas at the end of the perfect select
(sometimes, i'm testing other datas for improving the museum)
(& sometimes, lol, i may ... play)

2/
yes, i'm doin' that by waves: hours of testing with F12 :)
& then, i upload the shots...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 12, 2014, 02:55:11 AM
20.000 HITS!!!

hard week-end, yes....

Woot!  :)!!!!

I notice that you are displaying characters in a certain fashion, but I can't figure out what it is?  Are you just going down the Perfect Select in waves?

That IS a good question that deserves an answer

well:
- i'm using an exe created by Scal
- this exe reads the current perfect select
- it's for speed testing
-----> battles in one click with next fight option activated

e.g.
(http://img15.hostingpics.net/pics/83253956eg.png) (http://www.hostingpics.net/viewer.php?id=83253956eg.png)

your questions:

1/
as you can see, the exe follows automatically the perfect select: i only have to choose the starting point
the starting point is what i have to test: i'm used to place new datas at the end of the perfect select
(sometimes, i'm testing other datas for improving the museum)
(& sometimes, lol, i may ... play)

2/
yes, i'm doin' that by waves: hours of testing with F12 :)
& then, i upload the shots...

Wow...you have it down to a science!  :)))) 

Do you watch the whole fight or do you exit it after about five seconds, for I see that in some of the photos punches are being thrown and connecting. 
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 12, 2014, 07:26:52 PM
lol

don't abuse  ;D

it doesn't activate the watch mode but a 1PvsP2 fight: as time is precious, i often shot before testing... sometimes not
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 14, 2014, 12:06:48 PM
lol

don't abuse  ;D

it doesn't activate the watch mode but a 1PvsP2 fight: as time is precious, i often shot before testing... sometimes not

I'll try not to! :)

Ah..that is SO NEAT!!!  :)))

Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 14, 2014, 06:31:46 PM
& what do you think of that (https://onedrive.live.com/redir?resid=23B85F826E067424%2121033) ?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 14, 2014, 08:56:56 PM
& what do you think of that (https://onedrive.live.com/redir?resid=23B85F826E067424%2121033) ?
Impressive!!!!!!  In your arcade mode, do you have a specific order? 
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 15, 2014, 12:08:50 PM
21.xxx...

& chars testing operation before the release of 2014.1 ver. is over...

time for putting some order now...

@EtM
this is my latest bg in full HD :)

about your question: your answer is the perfect select... this is the true select.def file of the mugen museum  ;)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 19, 2014, 02:39:39 AM
21.xxx...

& chars testing operation before the release of 2014.1 ver. is over...

time for putting some order now...

@EtM
this is my latest bg in full HD :)

about your question: your answer is the perfect select... this is the true select.def file of the mugen museum  ;)
OHHH!!!!!!!!!!!  0-0!!!!!!!!  SOOOO CLOSEE!!!!!

Oh, I see!  It must take forever to get through...:/ 
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 19, 2014, 07:19:30 AM
heheheh

not far from my friend

evidence by animated images posted here around right now!!!!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 26, 2014, 12:06:53 PM
not by images today... (even i've uploaded shots of my latest bgs on onedrive)

i just wanted to scream to the world that YES, i've finished the creation of (the fucking) blazblue series section!!!!

started from nothing, even not the soundtracks...

;---------------------------------------------------------------------
;BLAZBLUE SERIES (blazblue: calamity trigger, blazblue: continuum shift, blazblue continuum shift II, blazblue: continuum shift extend & blazblue: chronophantasma; playstation 3 & xbox 360)
;---------------------------------------------------------------------

;AMANE NISHIKI (bbcp: wadatsumi-jo)
;(ES) amane, stages/BlazblueWadatsumiJo.def, music=sound/BBlueCP_OST_-_BUSIN.mp3

;ARAKUNE (bbct: area 28 / bbcs(e): cocoon -area 28- / bbcp: downtown)
;(ES) arakune, stages/BlazblueArea28.def, music=sound/BBlueCT_LEOST_-_Thin_Red_Line_(Arakune).mp3
   ;stages/BlazblueArea28Cocoon.def
   ;, music=sound/BBlueCT_OST_-_Weak_Executioner_-_Litchi_VS_Arakune_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Weak_Executioner_II.mp3
   ;, music=sound/BBlueCT_OST_-_Thin_RED_Line_-_Arakune's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Thin_RED_Line_II.mp3

;AZRAEL (bbcp: colosseum)
;(ES) azrael, stages/BlazblueColosseum.def, music=sound/BBlueCP_OST_-_The_Tyrant.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;BANG SHISHIGAMI (bbct: ronin-gai / bbcs(e): roningai -night- / bbcp: wadatsumi-jo)
Bang, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCT_LEOST_-_Reppu~Gale_(Bang).mp3   ;Bang Shinshigami by kal, (10C)
Bang_S, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCP_OST_-_Gale_II.mp3   ;Bang by Speedy9199, (10C)
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gale_-_Bang.mp3
   ;, music=sound/BBlueCT_OST_-_Gale_-_Bang's_Theme_Song.mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_(Fu-Rin-Ka-Zan).mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_-Instrumental-.mp3
   ;, music=sound/BBlueCP_OST_-_Bang!Bang!Bigbang!_-Seigi_Joutou!_Hero_Toujou!-.mp3

;BULLET (bbcp: colosseum -silent-)
;(ES) bullet, stages/BlazblueColosseumClosed.def, music=sound/BBlueCP_OST_-_Spirit_of_Fire.mp3

;CARL CLOVER (bbct: kagutsuchi port pm 9:00 / bbcs(e): circus / bbcp: lakeside port)
;(ES) carl, stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def, music=sound/BBlueCT_LEOST_-_Marionette_Purple_(Carl).mp3
   ;stages/BlazblueCircus.def
   ;stages/BlazblueLakesidePort.def
   ;, music=sound/BBlueCT_OST_-_Marionette_Purple_-_Carl's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Marionette_Purple_II.mp3

;CELICA A. MERCURY (bbcp: magister's city -isyana-)
;(ES) celica

;HADES IZANAMI
;(ES) hades, random, music=sound/BBlueCP_OST_-_maleficus.mp3

;HAKUMEN (bbct: the gate / bbcs(e): closed world -the gate- / bbcp: asphyxia)
Hakumen, stages/Blazblue_The_Gate.def, music=sound/BBlueCT_LEOST_-_Susanooh_(Hakumen).mp3   ;Hakumen by Speedy9199, (10C)
XMVCHakX, stages/Blazblue_The_Gate.def, music=sound/BBlueCP_OST_-_SUSANOOH_II.mp3   ;Hakumen by kal, (10C)
   ;, music=sound/BBlueCP_OST_-_Black_&_White.mp3
   ;, music=sound/BBlueCT_OST_-_SUSANOOH_-_Haku-men's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;HAZAMA (bbcs(e): kagutsuchi port pm 16:45 - adventus / bbcp: grave marker of bases)
Hazama, stages/Blazblue_Adventus_Altar.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Gluttony_Fang.mp3   ;Hazama by Devilpp, updated to 1.0 by DS, (10C)
Hazama0, stages/Blazblue_Altar.def, music=sound/BBlueCP_OST_-_Gluttony_Fang_II.mp3   ;Hazama by kal, (10C)
   ;stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def
   ;stages/BlazblueAltar.def
   ;stages/BlazblueGraveMarkerOfBases.def
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gluttony_Fang_-_Hazama.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;HAZAMA (unlimited)
;(ES) uhazama, random, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Endless_Despair.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Endless_Despair_-_Unlimited_Hazama.mp3

;IRON TAGER (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: lakeside port)
Tager_S, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlueCT_LEOST_-_Motor_Head_(Tager).mp3   ;Tager by Speedy9199, (10C)
   ;stages/BlazblueLakesidePortNight.def
   ;, music=sound/BBlueCT_OST_-_MOTOR_HEAD_-_Tager's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_MOTOR_HEAD_II.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;IZAYOI (bbcp: grave marker of bases)
;(ES) izayoi, stages/BlazblueGraveMarkerOfBases.def, music=sound/BBlueCP_OST_-_Justice_Sword.mp3
   ;, music=sound/BBlueCP_OST_-_in_JUSTICE.mp3

;JIN KISARAGI (bbct: cathedral / bbcs(e): symbolic domination -cathedral- / bbcp: snow town)
Jinnu, stages/Blazblue_Church.def, music=sound/BBlueCT_LEOST_-_Lust_Sin_[Jin_Kisaragi].mp3   ;Jin Kisaragi by kal, (10C)
;   Jinnu_tag,    ;Jin Kisaragi by kal, (10C)
   ;stages/BlazblueCathedral.def
   ;, music=sound/BBlueCT_OST_-_Lust_SIN_-_Jin's_Theme_Song.mp3
   ;, music=sound/BBlueCT_LEOST_-_Under_Heaven_Destruction_[Ragna_vs_Jin].mp3
   ;, music=sound/BBlueCT_OST_-_Under_Heaven_Destruction_-_Ragna_VS_Jin_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Under_Heaven_Destruction_II.mp3
   ;, music=sound/BBlueCP_OST_-_Lust_SIN_II.mp3

;KAGURA MUTSUKI (bbcp: yggdrasill seed)
;(ES) kagura, stages/BlazblueYggdrasillSeed.def, music=sound/BBlueCP_OST_-_Black_aggression.mp3

;KOKONOE (bbcp: factory)
;(ES) kokonoe, stages/BlazblueFactory.def, music=sound/BBlueCP_OST_-_Science_Fiction.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;LAMBDA 11 (bbcs(e): closed world -the gate- / bbcp: factory)
Lambda, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3   ;Lambda by kal, (10C)
Lambda0, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3   ;Lambda by kal edit by dartzp5, (10C)
XMVCLamX, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3   ;Lambda 11 by kal, (10C)
   ;stages/BlazblueFactory.def

;LITCHI FAYE-LING (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: downtown)
litchi, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlue_Song_Accord_1_with_CS_-_Oriental_Flower_~Flower_Blossoms~_-_Litchi.mp3   ;Litchi by QY China, (10C)
   ;, music=sound/BBlueCT_OST_-_Oriental_Flower_-_Litchi's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Oriental_Flower_II.mp3

;MAKOTO NANAYA (bbcs(e): heritage museum / bbcp: varubtuke source)
Makoto2, stages/Blazblue_Heritage_Museum.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Alexandrite.mp3   ;Makoto Nanaya by kal, (10C)
;   Makoto_tag,    ;Makoto Nanaya by kal, (10C)
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Alexandrite_-_Makoto.mp3
   ;, music=sound/BBlueCP_OST_-_Alexandrite_II.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Butterfly_Sky_-_Makoto.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;MU-12 (bbcs(e): altar - continuum / bbcp: rail station)
XMVCMuX, stages/Blazblue_Adventus_Coccon.def, music=sound/BBlueCSE-CS_Ltd._OST_-_sword_of_doom.mp3   ;MU 12 by Kal, (10C)
;   XMVCMuX_tag,    ;MU 12 by Kal, (10C)
   ;stages/BlazblueAdventusCocoon.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_sword_of_doom_-_Mu-12.mp3
   ;, music=sound/BBlueCP_OST_-_Sword_of_Doom_II.mp3

;NOEL VERMILLION (bbct: kagutsuchi port am 10:30 / bbcs(e) symbolic domination -cathedral- / bbcp: rail station)
BB_Noel, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Bullet_Storm_(Noel).mp3   ;NOEL by ron_ti_chu, (10C)
Noel0, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_OST_-_Bullet_Dance_-_Noel's_Theme_Song.mp3   ;Noel by Devilpp, (10C)
Noel_S, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCSE-CS_Ltd._OST_-_Memory_of_Tears.mp3   ;Noel by Speedy9199, (10C)
NoelUL, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCP_OST_-_Bullet_Dance_II.mp3   ;Unlimited Noel by Devilpp, (10C)
Nollie, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Imperial_Code_[Jin_vs_Noel~Librarium's_Theme].mp3   ;Noel Vermillion by kal, (10C)
;   Nollie_tag,    ;Noel Vermillion by kal, (10C)
   ;, music=sound/BBlueCP_OST_-_Imperial_Code_II.mp3
   ;, music=sound/BBlueCT_OST_-_Imperial_Code_-_Jin_VS_Noel_Theme_Song_(Library_Theme).mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Memory_of_Tears_-_Tsubaki_Vs_Noel.mp3
   ;, music=sound/BBlueCP_OST_-_Memory_of_Tears_II.mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_(Noel).mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_-Instrumental-.mp3

;NU-13 (bbct: scheol gate ad2199/12/31 - the gate / bbcp: grave marker of bases)
Nu-13, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3   ;Nu-13 by Neat Unsou, (10C)
XMVCNuX, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3   ;Nu 13 by kal, (10C)
;   XMVCNuX_tag,    ;Nu 13 by kal, (10C)
   ;stages/BlazblueGraveMarkerOfBases.def
   ;, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3

;PLATINUM THE TRINITY (bbcs(e): bascule / bbcp: varubtuke source)
XMVCPlaX, stages/Blazblue_Bascule_Mugen_1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Active_Angel.mp3   ;Platinum the trinity by kal, (10C)
;   XMVCPlaX_tag,    ;Platinum the trinity by kal, (10C)
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Active_Angel_-_Platinum_the_Trinity.mp3
   ;, music=sound/BBlueCP_OST_-_Active_Angel_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;RACHEL ALUCARD (bbct: halloween / bbcs(e): moonlight castle -halloween- / bbcp: crimson throne)
Rachel_S, stages/Blazblue_Halloween.def, music=sound/BBlueCT_LEOST_-_Queen_of_Rose_(Rachel).mp3   ;Rachel by Speedy9199, (10C)
XMVCRachelX, stages/Blazblue_Rachel_Clownish_Calendula.def, music=sound/BBlueCP_OST_-_Queen_of_rose_II.mp3   ;Rachel Alucard by kal, (10C)
;   XMVCRachelX_tag,    ;Rachel Alucard by kal, (10C)
   ;stages/Blazblue_Moonlight_Castle.def
   ;, music=sound/BBlueCP_OST_-_White_Requiem_II.mp3
   ;, music=sound/BBlueCT_OST_-_White_Requiem_-_Ragna_VS_Rachel_Theme_Song.mp3
   ;, music=sound/BBlueCT_OST_-_Queen_of_rose_-_Rachel's_Theme_Song.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Queen_of_rose_~Crimson_Bystander~_-_Rachel.mp3

;RAGNA THE BLOODEDGE (bbct: kagutsushi port pm 9:00 / bbcs(e): monorail / bbcp: blockaded disctrict)
BB_ragna WIP, stages/BlazblueBlockadedDistrictNight.def, music=sound/BBlueCP_OST_-_Rebellion_II.mp3   ;Ragna by boryema, original by Jeff Loco's, (10C)
Ragna, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_Rebellion_[Ragna_the_Bloodedge].mp3   ;Ragna Bloodedge by kal, (10C)
Ragna Mau, stages/BlazblueBlockadedDistrict.def, music=sound/BBlueCP_OST_-_Nightmare_Fiction_II.mp3   ;Ragna Mau by Daimonmau, (10C)
Ragna Mau hr, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3   ;Ragna Mau by Daimonmau, (10C)
Ragna Mau X, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlue_Song_Accord_1_with_CS_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3   ;Ragna Mau X by Daimonmau, (10C)
Ragna_S, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_White_Requiem_[Rachel_vs_Ragna].mp3   ;Ragna by Speedy9199, (10C)
;   Ragna_tag,    ;Ragna Bloodedge by kal, (10C)
   ;stages/BlazblueBlockadedDistrictSection2.def
   ;, music=sound/BBlueCT_OST_-_Rebellion_-_Ragna's_Theme_Song.mp3

;RAGNA (UNLIMITED)
;(ES) uragna, random, music=sound/BBlueCT_LEOST_-_Black_Onslaught_(Unlimited_Ragna).mp3
   ;, music=sound/BBlueCT_OST_-_Black_Onslaught_—_Boss_Ragna's_Theme_Song.mp3

;RELIUS CLOVER (bbcse: backstage / bbcp: fetal movement)
;(ES) clover, stages/BlazblueReliusTheather.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Plastic_Night.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Plastic_Night_(Relius_Clover).mp3
   ;, music=sound/BBlueCP_OST_-_Plastic_Night_II.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_X-matic_(Carl_Clover_VS._Relius_Clover).mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_X-matic_(Crossmatic)_-_Carl_Clover_VS._Relius_Clover.mp3
   ;, music=sound/BBlueCP_OST_-_X-matic_II.mp3
   ;, music=sound/BBlueCP_OST_-_Dissonance.mp3

;TAKE-MIKAZUCHI
;(ES) take-mikazuchi, random, music=sound/BBlueCP_OST_-_THE_HIGHLANDER.mp3
   ;, music=sound/BBlueCP_OST_-_Fatal_Judge.mp3

;TAOKAKA (bbct: lost town / bbcs(e): postprandial happy -lost town- / bbcp: varubtuke source)
Taokaka_CSE, stages/Blazblue_Village_Posprandial.def, music=sound/BBlueCT_LEOST_-_Catus_Carnival_(Taokaka).mp3   ;Taokaka by SXVector, (10C)
   ;stages/Blazblue_Taokaka_World.def
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlueCT_OST_-_Catus_Carnival_-_Taokaka's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Cactus_Carnival_II.mp3

;TSUBAKI YAYOI (bbcs(e): hanging gardens / bbcp: rail station)
Tsu0, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Condemnation_Wings.mp3   ;Tsubaki Yayoi by kal, (10C)
Tsubaki_S, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCP_OST_-_Condemnation_Wings_II.mp3   ;Tsubaki by Speedy9199, (10C)
;   Tsu_tag,    ;Tsubaki Yayoi by kal, (10C)
   ;, stages/BlazblueBascule.def
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Childish_Killer.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Childish_killer_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
   ;, music=sound/BBlueCP_OST_-_Childish_Killer_II.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_-_Tsubaki.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_~Cry_Camellia...~_-_Tsubaki.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Cross_Line.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Cross_Line_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Don't_Look_Back_-_Noel_Vs_Tsubaki.mp3

;VALKENHAYN R. HELLSING (bbcs(e) & bbcp: moonlight castle -halloween-)
;(ES) vrhellsing, stages/Blazblue_Requiem_Mugen1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Howling_Moon.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Howling_Moon_-_Valkenhayn_R._Hellsing.mp3
   ;, music=sound/BBlueCP_OST_-_Howling_Moon_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;YUKI TERUMI (bbcp: old gate)
;(ES) yuki, stages/BlazblueOldGate.def, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 26, 2014, 05:32:10 PM
not by images today... (even i've uploaded shots of my latest bgs on onedrive)

i just wanted to scream to the world that YES, i've finished the creation of (the fucking) blazblue series section!!!!

started from nothing, even not the soundtracks...

;---------------------------------------------------------------------
;BLAZBLUE SERIES (blazblue: calamity trigger, blazblue: continuum shift, blazblue continuum shift II, blazblue: continuum shift extend & blazblue: chronophantasma; playstation 3 & xbox 360)
;---------------------------------------------------------------------

;AMANE NISHIKI (bbcp: wadatsumi-jo)
;(ES) amane, stages/BlazblueWadatsumiJo.def, music=sound/BBlueCP_OST_-_BUSIN.mp3

;ARAKUNE (bbct: area 28 / bbcs(e): cocoon -area 28- / bbcp: downtown)
;(ES) arakune, stages/BlazblueArea28.def, music=sound/BBlueCT_LEOST_-_Thin_Red_Line_(Arakune).mp3
   ;stages/BlazblueArea28Cocoon.def
   ;, music=sound/BBlueCT_OST_-_Weak_Executioner_-_Litchi_VS_Arakune_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Weak_Executioner_II.mp3
   ;, music=sound/BBlueCT_OST_-_Thin_RED_Line_-_Arakune's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Thin_RED_Line_II.mp3

;AZRAEL (bbcp: colosseum)
;(ES) azrael, stages/BlazblueColosseum.def, music=sound/BBlueCP_OST_-_The_Tyrant.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;BANG SHISHIGAMI (bbct: ronin-gai / bbcs(e): roningai -night- / bbcp: wadatsumi-jo)
Bang, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCT_LEOST_-_Reppu~Gale_(Bang).mp3   ;Bang Shinshigami by kal, (10C)
Bang_S, stages/Blazblue_Ronin_Gai_Night.def, music=sound/BBlueCP_OST_-_Gale_II.mp3   ;Bang by Speedy9199, (10C)
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gale_-_Bang.mp3
   ;, music=sound/BBlueCT_OST_-_Gale_-_Bang's_Theme_Song.mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_(Fu-Rin-Ka-Zan).mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Bang_The_Nail_With_Your_Hammer!_-Instrumental-.mp3
   ;, music=sound/BBlueCP_OST_-_Bang!Bang!Bigbang!_-Seigi_Joutou!_Hero_Toujou!-.mp3

;BULLET (bbcp: colosseum -silent-)
;(ES) bullet, stages/BlazblueColosseumClosed.def, music=sound/BBlueCP_OST_-_Spirit_of_Fire.mp3

;CARL CLOVER (bbct: kagutsuchi port pm 9:00 / bbcs(e): circus / bbcp: lakeside port)
;(ES) carl, stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def, music=sound/BBlueCT_LEOST_-_Marionette_Purple_(Carl).mp3
   ;stages/BlazblueCircus.def
   ;stages/BlazblueLakesidePort.def
   ;, music=sound/BBlueCT_OST_-_Marionette_Purple_-_Carl's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Marionette_Purple_II.mp3

;CELICA A. MERCURY (bbcp: magister's city -isyana-)
;(ES) celica

;HADES IZANAMI
;(ES) hades, random, music=sound/BBlueCP_OST_-_maleficus.mp3

;HAKUMEN (bbct: the gate / bbcs(e): closed world -the gate- / bbcp: asphyxia)
Hakumen, stages/Blazblue_The_Gate.def, music=sound/BBlueCT_LEOST_-_Susanooh_(Hakumen).mp3   ;Hakumen by Speedy9199, (10C)
XMVCHakX, stages/Blazblue_The_Gate.def, music=sound/BBlueCP_OST_-_SUSANOOH_II.mp3   ;Hakumen by kal, (10C)
   ;, music=sound/BBlueCP_OST_-_Black_&_White.mp3
   ;, music=sound/BBlueCT_OST_-_SUSANOOH_-_Haku-men's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;HAZAMA (bbcs(e): kagutsuchi port pm 16:45 - adventus / bbcp: grave marker of bases)
Hazama, stages/Blazblue_Adventus_Altar.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Gluttony_Fang.mp3   ;Hazama by Devilpp, updated to 1.0 by DS, (10C)
Hazama0, stages/Blazblue_Altar.def, music=sound/BBlueCP_OST_-_Gluttony_Fang_II.mp3   ;Hazama by kal, (10C)
   ;stages/Blazblue_Kagutsuchi_AM_Mugen1.0.def
   ;stages/BlazblueAltar.def
   ;stages/BlazblueGraveMarkerOfBases.def
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Gluttony_Fang_-_Hazama.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;HAZAMA (unlimited)
;(ES) uhazama, random, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Endless_Despair.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Endless_Despair_-_Unlimited_Hazama.mp3

;IRON TAGER (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: lakeside port)
Tager_S, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlueCT_LEOST_-_Motor_Head_(Tager).mp3   ;Tager by Speedy9199, (10C)
   ;stages/BlazblueLakesidePortNight.def
   ;, music=sound/BBlueCT_OST_-_MOTOR_HEAD_-_Tager's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_MOTOR_HEAD_II.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;IZAYOI (bbcp: grave marker of bases)
;(ES) izayoi, stages/BlazblueGraveMarkerOfBases.def, music=sound/BBlueCP_OST_-_Justice_Sword.mp3
   ;, music=sound/BBlueCP_OST_-_in_JUSTICE.mp3

;JIN KISARAGI (bbct: cathedral / bbcs(e): symbolic domination -cathedral- / bbcp: snow town)
Jinnu, stages/Blazblue_Church.def, music=sound/BBlueCT_LEOST_-_Lust_Sin_[Jin_Kisaragi].mp3   ;Jin Kisaragi by kal, (10C)
;   Jinnu_tag,    ;Jin Kisaragi by kal, (10C)
   ;stages/BlazblueCathedral.def
   ;, music=sound/BBlueCT_OST_-_Lust_SIN_-_Jin's_Theme_Song.mp3
   ;, music=sound/BBlueCT_LEOST_-_Under_Heaven_Destruction_[Ragna_vs_Jin].mp3
   ;, music=sound/BBlueCT_OST_-_Under_Heaven_Destruction_-_Ragna_VS_Jin_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Under_Heaven_Destruction_II.mp3
   ;, music=sound/BBlueCP_OST_-_Lust_SIN_II.mp3

;KAGURA MUTSUKI (bbcp: yggdrasill seed)
;(ES) kagura, stages/BlazblueYggdrasillSeed.def, music=sound/BBlueCP_OST_-_Black_aggression.mp3

;KOKONOE (bbcp: factory)
;(ES) kokonoe, stages/BlazblueFactory.def, music=sound/BBlueCP_OST_-_Science_Fiction.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;LAMBDA 11 (bbcs(e): closed world -the gate- / bbcp: factory)
Lambda, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3   ;Lambda by kal, (10C)
Lambda0, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3   ;Lambda by kal edit by dartzp5, (10C)
XMVCLamX, stages/Blazblue_Closed_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3   ;Lambda 11 by kal, (10C)
   ;stages/BlazblueFactory.def

;LITCHI FAYE-LING (bbct: orient town / bbcs(e): rest time -orient town- / bbcp: downtown)
litchi, stages/BlazBlue-OrientTown[Hi-res].def, music=sound/BBlue_Song_Accord_1_with_CS_-_Oriental_Flower_~Flower_Blossoms~_-_Litchi.mp3   ;Litchi by QY China, (10C)
   ;, music=sound/BBlueCT_OST_-_Oriental_Flower_-_Litchi's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Oriental_Flower_II.mp3

;MAKOTO NANAYA (bbcs(e): heritage museum / bbcp: varubtuke source)
Makoto2, stages/Blazblue_Heritage_Museum.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Alexandrite.mp3   ;Makoto Nanaya by kal, (10C)
;   Makoto_tag,    ;Makoto Nanaya by kal, (10C)
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Alexandrite_-_Makoto.mp3
   ;, music=sound/BBlueCP_OST_-_Alexandrite_II.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Butterfly_Sky_-_Makoto.mp3
   ;, music=sound/BBlueCP_OST_-_Sector7.mp3

;MU-12 (bbcs(e): altar - continuum / bbcp: rail station)
XMVCMuX, stages/Blazblue_Adventus_Coccon.def, music=sound/BBlueCSE-CS_Ltd._OST_-_sword_of_doom.mp3   ;MU 12 by Kal, (10C)
;   XMVCMuX_tag,    ;MU 12 by Kal, (10C)
   ;stages/BlazblueAdventusCocoon.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_sword_of_doom_-_Mu-12.mp3
   ;, music=sound/BBlueCP_OST_-_Sword_of_Doom_II.mp3

;NOEL VERMILLION (bbct: kagutsuchi port am 10:30 / bbcs(e) symbolic domination -cathedral- / bbcp: rail station)
BB_Noel, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Bullet_Storm_(Noel).mp3   ;NOEL by ron_ti_chu, (10C)
Noel0, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_OST_-_Bullet_Dance_-_Noel's_Theme_Song.mp3   ;Noel by Devilpp, (10C)
Noel_S, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCSE-CS_Ltd._OST_-_Memory_of_Tears.mp3   ;Noel by Speedy9199, (10C)
NoelUL, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCP_OST_-_Bullet_Dance_II.mp3   ;Unlimited Noel by Devilpp, (10C)
Nollie, stages/BlazBlue-Kagutsuchi_Port[Hi-res].def, music=sound/BBlueCT_LEOST_-_Imperial_Code_[Jin_vs_Noel~Librarium's_Theme].mp3   ;Noel Vermillion by kal, (10C)
;   Nollie_tag,    ;Noel Vermillion by kal, (10C)
   ;, music=sound/BBlueCP_OST_-_Imperial_Code_II.mp3
   ;, music=sound/BBlueCT_OST_-_Imperial_Code_-_Jin_VS_Noel_Theme_Song_(Library_Theme).mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Memory_of_Tears_-_Tsubaki_Vs_Noel.mp3
   ;, music=sound/BBlueCP_OST_-_Memory_of_Tears_II.mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_(Noel).mp3
   ;, music=sound/BBlueCT_OST_Cons.Ed._-_Love_so_Blue_~Blue_Heartbeats~_-Instrumental-.mp3

;NU-13 (bbct: scheol gate ad2199/12/31 - the gate / bbcp: grave marker of bases)
Nu-13, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCT_LEOST_-_Awakening_the_Chaos_(V-13).mp3   ;Nu-13 by Neat Unsou, (10C)
XMVCNuX, stages/Blazblue_Sheol_Gate.def, music=sound/BBlueCP_OST_-_Awakening_The_Chaos_II.mp3   ;Nu 13 by kal, (10C)
;   XMVCNuX_tag,    ;Nu 13 by kal, (10C)
   ;stages/BlazblueGraveMarkerOfBases.def
   ;, music=sound/BBlueCT_OST_-_Awakening_The_Chaos_-_v-13's_Theme_Song.mp3

;PLATINUM THE TRINITY (bbcs(e): bascule / bbcp: varubtuke source)
XMVCPlaX, stages/Blazblue_Bascule_Mugen_1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Active_Angel.mp3   ;Platinum the trinity by kal, (10C)
;   XMVCPlaX_tag,    ;Platinum the trinity by kal, (10C)
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Active_Angel_-_Platinum_the_Trinity.mp3
   ;, music=sound/BBlueCP_OST_-_Active_Angel_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;RACHEL ALUCARD (bbct: halloween / bbcs(e): moonlight castle -halloween- / bbcp: crimson throne)
Rachel_S, stages/Blazblue_Halloween.def, music=sound/BBlueCT_LEOST_-_Queen_of_Rose_(Rachel).mp3   ;Rachel by Speedy9199, (10C)
XMVCRachelX, stages/Blazblue_Rachel_Clownish_Calendula.def, music=sound/BBlueCP_OST_-_Queen_of_rose_II.mp3   ;Rachel Alucard by kal, (10C)
;   XMVCRachelX_tag,    ;Rachel Alucard by kal, (10C)
   ;stages/Blazblue_Moonlight_Castle.def
   ;, music=sound/BBlueCP_OST_-_White_Requiem_II.mp3
   ;, music=sound/BBlueCT_OST_-_White_Requiem_-_Ragna_VS_Rachel_Theme_Song.mp3
   ;, music=sound/BBlueCT_OST_-_Queen_of_rose_-_Rachel's_Theme_Song.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Queen_of_rose_~Crimson_Bystander~_-_Rachel.mp3

;RAGNA THE BLOODEDGE (bbct: kagutsushi port pm 9:00 / bbcs(e): monorail / bbcp: blockaded disctrict)
BB_ragna WIP, stages/BlazblueBlockadedDistrictNight.def, music=sound/BBlueCP_OST_-_Rebellion_II.mp3   ;Ragna by boryema, original by Jeff Loco's, (10C)
Ragna, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_Rebellion_[Ragna_the_Bloodedge].mp3   ;Ragna Bloodedge by kal, (10C)
Ragna Mau, stages/BlazblueBlockadedDistrict.def, music=sound/BBlueCP_OST_-_Nightmare_Fiction_II.mp3   ;Ragna Mau by Daimonmau, (10C)
Ragna Mau hr, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3   ;Ragna Mau by Daimonmau, (10C)
Ragna Mau X, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlue_Song_Accord_1_with_CS_-_Nightmare_Fiction_-_Hazama_Vs_Ragna.mp3   ;Ragna Mau X by Daimonmau, (10C)
Ragna_S, stages/Blazblue_Kagutsuchi_PM.def, music=sound/BBlueCT_LEOST_-_White_Requiem_[Rachel_vs_Ragna].mp3   ;Ragna by Speedy9199, (10C)
;   Ragna_tag,    ;Ragna Bloodedge by kal, (10C)
   ;stages/BlazblueBlockadedDistrictSection2.def
   ;, music=sound/BBlueCT_OST_-_Rebellion_-_Ragna's_Theme_Song.mp3

;RAGNA (UNLIMITED)
;(ES) uragna, random, music=sound/BBlueCT_LEOST_-_Black_Onslaught_(Unlimited_Ragna).mp3
   ;, music=sound/BBlueCT_OST_-_Black_Onslaught_—_Boss_Ragna's_Theme_Song.mp3

;RELIUS CLOVER (bbcse: backstage / bbcp: fetal movement)
;(ES) clover, stages/BlazblueReliusTheather.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Plastic_Night.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Plastic_Night_(Relius_Clover).mp3
   ;, music=sound/BBlueCP_OST_-_Plastic_Night_II.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_X-matic_(Carl_Clover_VS._Relius_Clover).mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_X-matic_(Crossmatic)_-_Carl_Clover_VS._Relius_Clover.mp3
   ;, music=sound/BBlueCP_OST_-_X-matic_II.mp3
   ;, music=sound/BBlueCP_OST_-_Dissonance.mp3

;TAKE-MIKAZUCHI
;(ES) take-mikazuchi, random, music=sound/BBlueCP_OST_-_THE_HIGHLANDER.mp3
   ;, music=sound/BBlueCP_OST_-_Fatal_Judge.mp3

;TAOKAKA (bbct: lost town / bbcs(e): postprandial happy -lost town- / bbcp: varubtuke source)
Taokaka_CSE, stages/Blazblue_Village_Posprandial.def, music=sound/BBlueCT_LEOST_-_Catus_Carnival_(Taokaka).mp3   ;Taokaka by SXVector, (10C)
   ;stages/Blazblue_Taokaka_World.def
   ;stages/BlazblueVarubtukeSource.def
   ;, music=sound/BBlueCT_OST_-_Catus_Carnival_-_Taokaka's_Theme_Song.mp3
   ;, music=sound/BBlueCP_OST_-_Cactus_Carnival_II.mp3

;TSUBAKI YAYOI (bbcs(e): hanging gardens / bbcp: rail station)
Tsu0, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Condemnation_Wings.mp3   ;Tsubaki Yayoi by kal, (10C)
Tsubaki_S, stages/Blazblue_Hanging_Gardens.def, music=sound/BBlueCP_OST_-_Condemnation_Wings_II.mp3   ;Tsubaki by Speedy9199, (10C)
;   Tsu_tag,    ;Tsubaki Yayoi by kal, (10C)
   ;, stages/BlazblueBascule.def
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Childish_Killer.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Childish_killer_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
   ;, music=sound/BBlueCP_OST_-_Childish_Killer_II.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_-_Tsubaki.mp3
   ;, music=sound/BBlue_Song_Accord_1_with_CS_-_Condemnation_Wings_~Cry_Camellia...~_-_Tsubaki.mp3
   ;, music=sound/BBlueCSE-CS_Ltd._OST_-_Cross_Line.mp3
   ;, music=sound/BBlueCSE_Song_Interlude_-_Cross_Line_-_Jin_Kisaragi_VS._Tsubaki_Yayoi.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Don't_Look_Back_-_Noel_Vs_Tsubaki.mp3

;VALKENHAYN R. HELLSING (bbcs(e) & bbcp: moonlight castle -halloween-)
;(ES) vrhellsing, stages/Blazblue_Requiem_Mugen1.0.def, music=sound/BBlueCSE-CS_Ltd._OST_-_Howling_Moon.mp3
   ;, music=sound/BBlue_Song_Accord_2_with_CS_-_Howling_Moon_-_Valkenhayn_R._Hellsing.mp3
   ;, music=sound/BBlueCP_OST_-_Howling_Moon_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3

;YUKI TERUMI (bbcp: old gate)
;(ES) yuki, stages/BlazblueOldGate.def, music=sound/BBlueCP_OST_-_Endless_Despair_II.mp3
   ;, music=sound/BBlueCP_OST_-_SIX-HEROES.mp3
WOWWWWWWWWWWW!!!!  BlazBlue is here!!!!!!!!!  All of this work has paid off; this looks incredible!!!!!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 26, 2014, 06:39:29 PM
everytime i start a new section, i'm obliged to "study" the game...

when i start a "family" (especially a ggx-like one), it's hell on earth...

if i'm curious to launch the museum for a test, it's not because of these but because of the "original creations" section.... (you can't understand right now but remember what i've written when you'll have an eye on future perfect select...)....
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: EntertheMeteor on August 26, 2014, 06:51:25 PM
everytime i start a new section, i'm obliged to "study" the game...

when i start a "family" (especially a ggx-like one), it's hell on earth...

if i'm curious to launch the museum for a test, it's not because of these but because of the "original creations" section.... (you can't understand right now but remember what i've written when you'll have an eye on future perfect select...)....
I can't even images how that section must look...  0-0!!!!!!!

How do you know which series to look up next?  Is it just GameFaqs? 
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 26, 2014, 08:00:54 PM
i always follow my feeling

next = sfiv

;(SS) ================================================================
;street fighter 4 series (playstation 3 & xbox 360) ==================
;=====================================================================

;ABEL (beautiful bay [vietnam])
Custom_SSFIV_Abel, stages/SFIV_BeautifulBay.def, music=sound/SFIV_OST_-_Theme_of_Abel.mp3   ;Custom SSFIV Abel by Borewood, (10C)

;ADON (picth black jungle [brazil])
adon.IV, stages/SFIV_Inland_Jungle.def, music=sound/SFIV_OST_-_Pitch-Black_Jungle_Stage_-Brazil-.mp3   ;Adon by Jose Cuervo-(dragon972 PAtch), (10C)
AdonIV, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SSFIV_OST_-_Theme_Of_Adon_~Jaguar_King~.mp3   ;Adon by Jose Cuervo-(dragon972 PAtch), (10C)

;BLANKA (picth black jungle [brazil])
sfIVblanka, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SFIV_OST_-_Theme_of_Blanka_~Blanka_has_come_to_Town~.mp3   ;unsigned Blanka, (10C)
sfIVblanka0, stages/SFIV_Pitch_Black_Jungle.def, music=sound/SFIV_OST_-_Theme_of_Blanka_~Blanka_has_come_to_Town~.mp3   ;Blanka by jose Cuervo-(dragon972 PAtch), (10C)

;CAMMY (small air field [africa])
Cammyxxx, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Cammy_~Army_Doll~.mp3   ;unsigned Cammy, (10C)
Cammyxxx0, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Cammy_~Army_Doll~.mp3   ;Cammy by Jose Cuervo-(dragon972 PAtch), (10C)

;CHUNLI (crowded downtown [china])
Chunli-IV, stages/sf4-china.def, music=sound/SFIV_OST_-_Theme_of_Chun-Li_~Dream_Position~.mp3   ;Chun-Li by jose Cuervo, (10C)
Chunli-IV0, stages/sf4-china.def, music=sound/SFIV_OST_-_Theme_of_Chun-Li_~Dream_Position~.mp3   ;Chun-Li by jose Cuervo-(Dragon972 patch), (10C)
chunliSF4, stages/sf4-china.def, music=sound/SFIV_OST_-_Crowded_Downtown_Stage_-China.mp3   ;Chun-Li by QiYue China, (10C)

;CODY (skyscraper under construction [north america])
Cody_SSF4, stages/SFIV_Skyscraper_Under_Construction.def, music=sound/SSFIVAE_OST_-_Theme_Of_Cody_~The_Final_Fight~.mp3   ;Cody by Mr. I, (10C)

;CRIMSON VIPER (volcanic rim [oceania])
SSF4_Viper_3D, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_Crimson_Viper.mp3   ;SSF4 VIPER 3D by dragon972 alias caraibandragon, (10C)

;E. HONDA (crowded downtown [china])
SFIVE.Honda, stages/Crowded_Downtown.def, music=sound/SFIV_OST_-_Theme_of_E._Honda_~A_Thrust_of_the_Hand_-_Spirit_of_Japan~.mp3   ;E.Honda by Jose Cuervo, (10C)
SFIVE.Honda0, stages/Crowded_Downtown.def, music=sound/SFIV_OST_-_Theme_of_E._Honda_~A_Thrust_of_the_Hand_-_Spirit_of_Japan~.mp3   ;E.Honda by Jose Cuervo-(dragon972 PAtch), (10C)

;ELENA (small air field [africa])
Elena1, stages/SFIV_Small_Air_Field_Stage.def, music=sound/USFIV_OST_-_Theme_of_Elena_~Beats_in_My_Head~.mp3   ;Elena by José Cuervo (DRAGON972-PATCH), (10C)
Elena2, stages/SFIV_Small_Air_Field_Stage.def, music=sound/USFIV_OST_-_Theme_of_Elena_~Beats_in_My_Head~.mp3   ;Elena by José Cuervo, (10C)

;GOUKEN (old temple [japan])
Gouken_SSF4, stages/SFIV_OldTemple.def, music=sound/SFIV_OST_-_Old_Temple_Stage_-Japan-.mp3   ;Gouken by Orbinaut, (10C)
Gouken_SSF40, stages/SFIV_OldTemple.def, music=sound/SFIV_OST_-_Theme_of_Gouken_~Fist_of_the_Rising_Dragon!~.mp3   ;Gouken by Mr. I, (10C)

;GUILE (small air field [africa])
guile18, stages/SFIV_Small_Air_Field_Stage.def, music=sound/SFIV_OST_-_Theme_of_Guile_~Lonely_Wolf~.mp3   ;Guile by DonGeronimo-Jose Cuervo-(dragon972 PAtch), (10C)

;GUY (skyscraper under construction [north america])
GUY_SF4, stages/SFIV_Skyscraper_Under_Construction.def, music=sound/SSFIVAE_OST_-_Theme_Of_Guy_~Slum_Alleyway~.mp3   ;GUY by kaysombi aka djlolo, (10C)

;IBUKI (beautiful bay [vietnam])
Ibuki-IV, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SSFIVAE_OST_-_Theme_Of_Ibuki_~Twilight~.mp3   ;Ibuki by Jose Cuervo-(dragon972 PAtch), (10C)

;JURI (crowded downtown [china])
sf4juri, stages/SFIV_Crowded_Downtown.def, music=sound/SSFIVAE_OST_-_Theme_Of_Juri.mp3   ;Juri by Werewood & Orbinaut, (10C)
sf4juri0, stages/SFIV_Crowded_Downtown.def, music=sound/SSFIVAE_OST_-_Theme_Of_Juri.mp3   ;Juri by Werewood & Orbinaut, Patched by Basara-kun, (10C)

;KEN (historic distillery [scotland])
ken-SF4, stages/Historic Distillery.def, music=sound/SFIV_OST_-_Theme_of_Ken_~Crimson_Ken_-_Burning_Blood~.mp3   ;Ken by M.M.R.-JOse cuervo -(dragon972 PAtch), (10C)

;M. BISON / BALROG (overpass stage [japan])
IVBalrrog, stages/SSF4AE_East_asia_overpass.def, music=sound/SFIV_OST_-_Theme_of_Balrog_~Balrog's_Dream~.mp3   ;Balrog by Jose Cuervo-(dragon972 PAtch), (10C)

;ONI (deserted temple [japan])
Custom_SSFIV_Oni, stages/SFIV_DesertedTemple.def, music=sound/SSFIVAE_OST_-_Theme_of_Oni_~The_Mad_Demon~.mp3   ;Custom SSFIV Oni by Borewood, (10C)
;   Custom_SSFIV_Oni a,    ;Custom SSFIV Oni WIP20130726 a by Borewood, (10C)

;RUFUS (beautiful bay [vietnam])
Rufus_SSF4, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Rufus.mp3   ;Rufus by Mr. I, (10C)

;RYU (overpass stage [japan])
ryu3Dsf4, stages/SSF4AE_East_asia_overpass.def, music=sound/SFIV_OST_-_Theme_of_Ryu_~Become_the_Storm~.mp3   ;RYU 3D SF4 by DRAGON972 alias Fightingdragon, (10C)

;SAGAT (beautiful bay [vietnam])
sfIVsagat, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Sagat_~Tiger_Legend~.mp3   ;Sagat by Jose Cuervo, (10C)
sfIVsagat0, stages/SFIV_Morning_Mist_Bay_Stage.def, music=sound/SFIV_OST_-_Theme_of_Sagat_~Tiger_Legend~.mp3   ;Sagat by Jose Cuervo-(dragon972 PAtch), (10C)

;SAKURA (overpass stage [japan])
SFIVSakura, stages/SSF4AE_East_asia_overpass.def, music=sound/SSFIV_OST_-_Theme_of_Sakura_~Blossoming_Schoolgirl~.mp3   ;Sakura by José Cuervo, (10C)
SFIVSakura0, stages/SSF4AE_East_asia_overpass.def, music=sound/SSFIV_OST_-_Theme_of_Sakura_~Blossoming_Schoolgirl~.mp3   ;Sakura by José Cuervo-(dragon972 PAtch), (10C)

;SETH (secret laboratory stage [unknown])
sf4seth, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Theme_of_Seth_~_Secret_Laboratory_Stage_-Round_2-.mp3   ;Seth by Werewood, (10C)
sf4seth0, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Secret_Laboratory_Stage_~_Round_1_-Unknown-.mp3   ;Seth by Werewood, (10C)
sf4seth_jap, stages/SFIV_DesertedTemple.def, music=sound/SFIV_OST_-_Theme_of_Seth_~_Secret_Laboratory_Stage_-Round_2-.mp3   ;Seth by Werewood, (10C)

;VEGA / M. BISON (volcanic rim [oceania])
M.Bison0, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_M._Bison_~Silent_Gravestone~.mp3   ;unsigned M.Bison, (10C)
M.Bison1, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_Theme_of_M._Bison_~Silent_Gravestone~.mp3   ;M.Bison by Jose Cuervo-(dragon972 PAtch), (10C)

;street fighter iv series remix

Gouken_HR, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Main_Menu_-_Type_A_[Ultra_Street_Fighter_IV].mp3   ;Gouken by Infinite, Converted in HR by Hélder Santos [ 25-04-2014 ], (10C)
Gouken SF4, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Main_Menu_-_Type_B_[Ultra_Street_Fighter_IV].mp3   ;Gouken by Infinite, (10C)
Seth c, stages/SFIV_Volcano.def, music=sound/USFIV_OST_-_Character_Select_-_Versus_Mode_[Ultra_Street_Fighter_IV].mp3   ;Seth c by Anagram, (10C)
;   seth phantomk,    ;seth phantomk by "", (10C)
sf4omni, stages/SFIV_Volcano.def, music=sound/SSFIVAE_OST_-_Challenge_Mode.mp3   ;Omni by Werewood, (10C)
SFIV_Juni, stages/SFIV_Volcano.def, music=sound/SFIV_OST_-_THE_NEXT_DOOR_-INDESTRUCTIBLE-_Instrumental.mp3   ;Juni by DRAGON972 & (M.M.R.), (10C)

 ;D
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on September 15, 2014, 08:08:05 PM
new shots including some electroHRproject parts like:

(http://img15.hostingpics.net/pics/911607mugen014.png) (http://www.hostingpics.net/viewer.php?id=911607mugen014.png)

(http://img15.hostingpics.net/pics/602775mugen015.png) (http://www.hostingpics.net/viewer.php?id=602775mugen015.png)

(http://img15.hostingpics.net/pics/234703mugen016.png) (http://www.hostingpics.net/viewer.php?id=234703mugen016.png)

(http://img15.hostingpics.net/pics/992073mugen018.png) (http://www.hostingpics.net/viewer.php?id=992073mugen018.png)

nb: quality-reduced for the forum ---> original format is like this:

(http://img15.hostingpics.net/pics/370994mugen020.png) (http://www.hostingpics.net/viewer.php?id=370994mugen020.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on October 12, 2014, 08:47:52 PM
oops, i forgot to mention new uploads...

22.500+ now... ::)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: Blockhead on October 13, 2014, 01:54:25 PM
What's the electroHRproject again?
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on October 13, 2014, 06:42:08 PM
What's the electroHRproject again?

well, the full name is electroHR(evived) project & is made of two parts:
- electroHR bgs: original ones... a little bit more than 1000
- electroHRevived bgs: old mugen bgs from other authors, "revived" to ... 1.x ... about 500

no joke:
(http://img15.hostingpics.net/pics/850507nojoke.png) (http://www.hostingpics.net/viewer.php?id=850507nojoke.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on December 06, 2014, 07:14:10 PM
24.xxx...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on December 30, 2014, 11:29:50 PM
i've just added 100 shots of bgs that won't be part of the original electroHR(evival) project...

(http://img15.hostingpics.net/pics/489713mugen013.png) (http://www.hostingpics.net/viewer.php?id=489713mugen013.png)
(http://img15.hostingpics.net/pics/190918mugen090.png) (http://www.hostingpics.net/viewer.php?id=190918mugen090.png)
(http://img15.hostingpics.net/pics/611395mugen039.png) (http://www.hostingpics.net/viewer.php?id=611395mugen039.png)
(http://img15.hostingpics.net/pics/770517mugen092.png) (http://www.hostingpics.net/viewer.php?id=770517mugen092.png)

... because it's complete

... 1500-bgs-release in 2015?  ::)

Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 03, 2015, 10:48:48 PM
well, in 2017 i think, lol

whatever, tons of new shots added: a taste of perfect select 2015.1...
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on August 03, 2015, 02:02:54 PM
onedrive folder  needed...

the 30.000 shots are deleted sorry  :(
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 21, 2016, 08:56:47 PM
savage evolution indeed  :o

(http://img4.hostingpics.net/pics/287768mugen000.png) (http://www.hostingpics.net/viewer.php?id=287768mugen000.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: Ryuuken on March 23, 2016, 10:23:53 AM
the greatest Roster know to mankind!
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 23, 2016, 11:38:05 AM
i really must "clean" it, lol
(i'm still doing it but it's nearly impossible because datas are raining...)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on July 19, 2016, 10:28:30 PM
(http://img15.hostingpics.net/pics/564608mugen000.png) (http://www.hostingpics.net/viewer.php?id=564608mugen000.png)
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 19, 2017, 02:32:35 PM
not dead yet
successfully moved to windows 10 pro
(http://zupimages.net/up/17/11/ptfc.png) (http://zupimages.net/viewer.php?id=17/11/ptfc.png)
(http://zupimages.net/up/17/11/jelk.png) (http://zupimages.net/viewer.php?id=17/11/jelk.png)
(http://zupimages.net/up/17/11/5zw6.png) (http://zupimages.net/viewer.php?id=17/11/5zw6.png)
(http://zupimages.net/up/17/11/vaxu.png) (http://zupimages.net/viewer.php?id=17/11/vaxu.png)
(http://zupimages.net/up/17/11/9yr0.png) (http://zupimages.net/viewer.php?id=17/11/9yr0.png)
(http://zupimages.net/up/17/11/wxp6.png) (http://zupimages.net/viewer.php?id=17/11/wxp6.png)
(http://zupimages.net/up/17/11/k7tv.png) (http://zupimages.net/viewer.php?id=17/11/k7tv.png)
(http://zupimages.net/up/17/11/ifvl.png) (http://zupimages.net/viewer.php?id=17/11/ifvl.png)
expect a major return in 2017
Title: Re: MUGEN MUSEUM EVOLUTION BY IMAGE(S)
Post by: electrocaid on March 20, 2018, 06:43:22 PM
https://1drv.ms/f/s!AiR0Bm6CX7gjgohESUjqlEb344QEdg
...