Scal's Forum

Mugen Museum => Wanted dead or alive => Topic started by: electrocaid on March 11, 2014, 08:48:28 PM

Title: a mugen museum sp? - potential reward here!
Post by: electrocaid on March 11, 2014, 08:48:28 PM
dear friends,

since 200X (? = the beginning), i'm trying to find someone that could create an SP for the mugen museum...

a lot of contacts, etc. but the project is still only in my head.

with the arrival of 1.X series, new ideas in my brains... but i don't have the skills.

the parameters that i'd like:
- theme: mugen museum matrix (yes, we're talkin' about a crossover)
- compatibility: 1.1
- resolution: 1280*960 (current values of the museum)

for the SP background, it must be possible to rip & loop matrix screensavers (like this one: http://ecran-de-veille-matrix.softonic.fr/)
for fonts, it's easier (http://www.dafont.com/audun-larsson-kleveland.d4735)


I'm - of course - willing to reward the generous contributor(s)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 14, 2014, 12:18:43 PM
Hello,
Do you have a good computer ?
I just tested on my Win 7 with 8 Go of ram and it crash for 4 513 KFM (my unity of measure is Kung Fu Man).
I could do this screenpack (I've already set the select screen to receive 127 500 characters) but I'm not sure a computer (or mugen itself) could deal with so much data.
For now, it's a screenpack without any animation but I could add some if someone send them to me.
Regards, see you later.

[edit]
I could add 4512 KFM to my screenpack with 8 Go of memory.
If I take a linear use of memory, and based on kfm value, then you need 128 Go of memory for 70 000 characters. Looks a lot but I've see that kind of memory on some servers (running Mugen on a server...)

[edit 2]
Here's a quick result.

You can download it at
http://zesensei.free.fr/tmp/matrix.zip
Maybe I'll look for good sound effects and animation later. For now this screenpack could deal with more than 100 000 characters. If you choose the system66.def you coudl deal with 'only' 33 000 characters but it looks a little bit clearer to choose characters (for those with good eyes).
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 14, 2014, 08:54:30 PM
ohohoooo

what an excellent suprise!!!

how are you my friend?

i'm very pleased to read from you & to read all that from you  ;D

i never forgot your previous help (;- matrix   ;by ZeSensei (unrequestable status) ------------------) but i was too confused for returning to you...

thank you so much: what i've seen is very very promising

especially knowing that:
- the mugen museum currently contains 8.xxx activated chars :
(http://img15.hostingpics.net/pics/7411324zesensei.png) (http://www.hostingpics.net/viewer.php?id=7411324zesensei.png)

- i've bought a brand new pc when i came back one year ago:
(http://img15.hostingpics.net/pics/7226704zesensei2.png) (http://www.hostingpics.net/viewer.php?id=7226704zesensei2.png)

- i'm currently using the
Quote
;===============================================================
; ULTIMATE MOTHERFUCKER MUGEN COMPILATION Screenpack by Hloader
;===============================================================

[Info]
name = "UM²C 2011"
author = "Hloader"
versiondate = 06-10-2011
mugenversion = 1.0
localcoord = 640,480

& all is fine... it runs perfectly with all these parameters...

according to my previsions, a 4*4 513 chars select screen would be perfect for future (i should double the current size of the museum when all the datas that i've collected will be added...)

the true questions:
- how can i help you?
- how can i thank you?


nb:
- for the sp sounds, here's a pack containing my favourite matrix tracks perfectly ripped & normalized...
https://mega.co.nz/#!B1tGwRiB!MO3e0010Kc9I-6F66moJNnmesLl8YngFZPY8WJczws8

- for the lifebars + fx, i've always been a fan of sfz3... & HLOADER has made a perfect HD conversion but for... 16/9 format  :P [but for the fonts, i really love the matrix model that you used]

- une anim très sympa, genre pour l'écran d'options... http://fr.123rf.com/footage_13510980_hd-en-boucle--donn-es-abstraites-de-code-matrice-interface-et-info-en-tapant-sur-les-crans-boucle-se.html

- no comment  ;D :


- au pire, ça c'est top et je peux mettre le(s) prix si ça peut te servir:
- http://www.canstockphoto.fr/matrice-tunnel-coude-boucle-cg-hd-2290414.html
- http://www.canstockphoto.fr/matrice-tunnel-boucle-cg-hd-2290742.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910545.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910531.html

- un tuto pour faire sa matrice, lol:


... yes, i'm not kidding  ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: Blockhead on April 15, 2014, 12:34:04 AM
Wow lol.

There should be a story for the mugen museum. Where every character is in the matrix.

and they must get out somehow lol.
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 15, 2014, 08:14:26 AM
Hello,
Most resources above are expensives. Well you could choose one or two and then download them, share the result with you skydrive so I could download them and include them in the screenpack... BUT :
For now I use only fixed screenhots because as Mugen can't play video it load each image and 1 s = 30 shots (with HD) it could use a lot of memory only for a background, even for 15 s.
I think non-moving screens could be a good base. I'll see later if animations could be added and how it could be added without using too much memory.

For musics : I prefer you add them by yourself, they should be heavy if packed within the screenpack.
But I would be perfect if you gave me sound: effects or voices you want to hear when an option is selected, unselected, when power bars are full, etc... (I can list sound effects if you want).

I'm glad that font please you, I use the link you give me in your first post.

I will make a new version today, wich will fit your max characters (18200 characters max).
Regards,

[edit]
Here's the new preview

The screenpack could be downloaded on the same link
http://zesensei.free.fr/tmp/matrix.zip

The main change is the cursor I've changed with a cross, it's easier to see where you pick a character with a cross because you couldn't see small portraits with so much characters.
This screenpack is 18200 (182*100) characters, hope this will be enough.
Big portraits are bigger than in the old one, too.
Tomorrow I'll add some effect on the cursor/cross.

[edit 2]
Hloader site seem offline, could you give me a link to his screenpack/bars, so I can modify them to suite your resolution ?
Regards
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 15, 2014, 09:22:17 PM
@Blockhead: yes... in a perfect world  ::) ... do you want to create intro & ending? lol
but your joke makes me think that... one thing would be really great: credits with a maximum of authors, with matrix fonts...

@zesensei ...

wowww, the cross idea is really perfect  :)
i'm very impressed by your motivation...
maybe that you're terminating the oldest mugen wip of all times  8)

but let's return to reality for now

for answering according to your order:

- about the "resources"... yes, they are but it's not a problem as long as i know they would be used, lol. precisely:

1/ i thought - i dont know why - that human eyes can only perceive 10 fps... but i was wrong (http://fr.wikipedia.org/wiki/Vision): i'm afraid that the more fps we could use, the best it'd be...
2/ i didn't know that mugen could "simply" play videos  :o (if yes, it must be a 1.x improvement [=! my generation], lol): i initialy thought that your solution of ripping the videos & using fixed screenshots would be the unique way to proceed.
3/ no one suggested resource is existing in the correct resolution (1280*960): except the question of their cost, is there a reason to prefer a specific format / is it good for you to start with this "problem"?
4/ HLOADER creations (http://www.4shared.com/folder/qyusWigm/mugen_screenpacks.html) are good inspiration sources because a large part of them are in HD but in 16/9 format: except what i'll add hereunder, you can already test this HR sp (http://mugenguild.com/forum/index.php?topic=130197.0 : link is valid) which's the one i'm using with 8.xxx chars... ideally, i'd like to reach this level of quality... in HD (hum hum  :-X)

- about the musics: the full pack isn't for sure necessary, lol - may i suggest:

1/ that you list the necessary themes for the sp (as you know, for me, the more is the best, lol)
2/ that, according to your list, i pick (& for some, that i cut) the "ones" (lol) that could be added to the sp?

- about the fx & voices:

1/ yes, lol, for that point, i'm convinced of the utility of a list  ;D
2/ the best starting point, for me, is the SFZ3 HLOADER SP (http://www.4shared.com/rar/MpDxtq19/street_fighter_zero_3_screenpa.html): this is already in HD (1280) but in 16/9 format (& sfa3 is a "naturaly green" reference).  a nice edit could be - if possible, i don't know:
a) to add a constant (green?) trans effect to all lb
b/ of course, to replace the sfa fonts by the matrix ones... (if i'm starting to become mad, please tell it to me, lol)
[3/ another "naturaly green" great classic is mgs...]

- about the update:

1/ i'm repeating but... how fascinated i am by the evolution
2/ the cross fx is a great idea & you're reading in my mind (Tomorrow I'll add some effect on the cursor/cross)
3/ as mentionned hereabove, HLOADER creations are still online  ;D

& if i'm correct, you didn't answer to the second main question of my previous post  ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: Blockhead on April 15, 2014, 11:24:53 PM
Nah, I Don't know how to make an intro & ending

But you can ask zesensei.
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 16, 2014, 08:12:25 AM
Hello,
-Mugen couldn't and can't play video. It can just show screen, which mean a video clip will be heavy, heavy, and heavy, especially in HD. Why in HD ? If the screenpack is HD, a LD video would seem a blurry pack of pixels (at least, not very nice). I could do some test about it, but let's talk about video later.
By the way, I don't make any difference between HR and HD in my sentences.
- I haven't download the screenpack for now (damned advertisement everywhere on 4shared). Look for it in the next days.
Quote
a) to add a constant (green?) trans effect to all lb
Didn't understand what 'lb' mean. LifeBars ?
As soon as I download the screenpack, I test this.

Do you want to use only the Matrix font ?
If so, I could easily replace any/all fonts of the screenpack with this one (easier with Mugen 1.0 that could directly use TTF files).
If not, could you tell what fonts to change or not (I can give you a list too).
I could also make an intro, ending, credit, if wanted.
I just have a few plot about the credits.
How many author will be credited ?
Do you have their name in their own character set (arabian, indian sanskrit, japonese, korean or chinese are character sets I usually have problems to print author's name) ?
I think it should be better the creator could read in their own langage their name.
But for this, maybe we should have some little adjustement in the credit screen.0 We'll discuss it later.

About you second question, the reward I think, we'll see when the screenpack will be finished.
As I work in Brussels I was thinking about a lunch or a meeting to copy some of your Museum data to increase sweetmugen database.

Next post : list of what could be changed so you can tell me what you want with more info.
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 16, 2014, 09:02:38 AM
For better understanding, I'll use french for this post (lazy me). Sorry.
[french on]
[sound fx]
Menu
cursor.move.snd = Son du déplacement du curseur dans le menu
cursor.done.snd = Son de séléction d'une option dans le menu
cancel.snd = Son d'annulation d'une action dans un menu (touche 'esc')

Select Screen
p1.cursor.move.snd = son du déplacement du curseur de selection du p1
p1.cursor.done.snd = son de validation d'un personnage pour p1
p1.random.move.snd = son de la séléction aléatoire d'un personnage p1
p2.cursor.move.snd = son du déplacement du curseur de selection du p2
p2.cursor.done.snd = son de validation d'un personnage pour p2
p2.random.move.snd = son de la séléction aléatoire d'un personnage p2
stage.move.snd = son de séléction de stage
stage.done.snd = son de choix de stage
cancel.snd = son d'annulation d'une action dans le select screen (esc)

Option screen
cursor.move.snd = son du déplacement du curseur / choix d'une option dans l'écran d'option
cursor.done.snd = son de la validation dans l'écran d'option
cancel.snd = son d'annulation dans l'écran des options (esc)

[Music]
Logo, Intro, Default Ending, Game Over, Credits : On peut choisir une musique par scène du storyboard, on peut même y ajouter des sons désormais
title.bgm : Musique jouée pendant l'écran de titre
select.bgm : Musique jouée pendant l'écran de choix des perso
vs.bgm : musique jouée pendant l'écran de VS
victory.bgm : musique jouée pendant l'écran de victoire (depuis la version 1.0 il y a un écran de victoire après chaque match, avec une petite phrase, win quote)

[Polices/fonts]
Veux tu la même police Matrix pour les élements ci dessous :
- Choix des modes de jeu (déjà fait)
- Titre du mode de jeu (actuellement retiré pour gagner de l'espace d'affichage des portraits)
- Choix des options (option screen)
- Noms des personnages (select screen, VS screen et in game)
- Nom des decors
- Combos Level
- Numero du match (encore une nouveauté depuis la version 1.0)
- Timer
- Win screen (par défaut quand on gagne le mode arcade)
- Victory Screen (voir la signification ci-dessus)
- Game Over Screen
- Info Box (oui, la boite d'aide F1 peux maintenant être personallisée)
- Ecran de continue
- Résultat du survival

PS : J'ai actuellement retiré les modes coop pour me simplifier la vie mais je prévois de les remettre pour que le screenpack soit complet.
A bientôt
[french off]
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 16, 2014, 05:56:02 PM
@Blockhead: ... how surprising ...  ::) :P ;) you'll ask to him, lol

@[french on]leprofesseur[french off]

Quote
Mugen couldn't and can't play video
: i'm not crazy or outdated, lol. Thanks!

Quote
It can just show screen
= it can pause, launch, apart, a video & then start again?

an example would be great
Quote
but let's talk about video later

- about HLOADER stuff:

Quote
Quote

    a) to add a constant (green?) trans effect to all lb

Didn't understand what 'lb' mean. LifeBars ?
As soon as I download the screenpack, I test this.

Yesss
Great!  ;)

Quote
Do you want to use only the Matrix font ?
If so, I could easily replace any/all fonts of the screenpack with this one (easier with Mugen 1.0 that could directly use TTF files).

That, indeed, was what i had in my mind, lol  ::)

Can i understand that mugen can deal with several different fonts ???

Quote
I could also make an intro, ending, credit, if wanted.

Hum hum: i feel more & more confused...
but good too, lol
for sure that would be great (especially the true mugen community credits, with all the crazy people that are members of)
I already have ideas of the results that would be perfect for the credits but for the intro & the ending, i should know current mugen capacities... if i'm correct, mugen can still only read one sff by .def = no possible interaction with some other datas present in the game... right?

Quote
I just have a few plot about the credits.

tell me tell me: i'm curious

Quote
How many author will be credited ?
Do you have their name in their own character set (arabian, indian sanskrit, japonese, korean or chinese are character sets I usually have problems to print author's name) ?
I think it should be better the creator could read in their own langage their name.
But for this, maybe we should have some little adjustement in the credit screen.0 We'll discuss it later.

how many? => my usual philosophy = as many as possible?  ;D
about their names, i "only" have the perfect select... if you see what i mean  ::)
for this point, as for the other ones, lol, i'm sure that things will be reached step by step

Quote
About you second question, the reward I think, we'll see when the screenpack will be finished.
As I work in Brussels I was thinking about a lunch or a meeting to copy some of your Museum data to increase sweetmugen database.

my pleasure would be to do better - if technically possible for you: a meeting @ my home for testing the mugen museum with your SP and, of course, what you suggest ;)

BTW, i didn't know that you were so close of Scal & me: i thought that you were from France

---> great deal: we could even organise the meeting of the century, with Scal & Ironmugen  ;D

Quote
Next post : list of what could be changed so you can tell me what you want with more info.

let's read all that -> as Arnold said "i'll be back" asap

;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 16, 2014, 07:57:47 PM
LOGO post

i got it!

the beginning of

(without the 8 first seconds)
(till the end of first loop)

a flash!

& then:
(http://fc06.deviantart.net/images3/i/2004/141/b/2/The_Matrix_has_you.jpg)

the bgm...
http://1drv.ms/1l8sX5Q
edit:
the bgm for second scene:
http://1drv.ms/1l3CqQm

what do you think of that?
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 16, 2014, 08:05:38 PM
about the sounds:
- do you need them in a special format (like wav?)... i have the tool, lol
- when all snd would have been found, it could be nice to normalize them all ... i've the perfect tool for that ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 16, 2014, 08:26:07 PM
[french]convenons que je me servirai de ce post pour ajouter ce que je trouverai au fur et à mesure ok?[/french]

[sound fx]
Menu
cursor.move.snd = Let's try with sfz3 one by default ok?
cursor.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

Select Screen
p1.cursor.move.snd = Let's try with sfz3 one by default ok?
p1.cursor.done.snd = Let's try with sfz3 one by default ok?
p1.random.move.snd = Let's try with sfz3 one by default ok?
p2.cursor.move.snd = Let's try with sfz3 one by default ok?
p2.cursor.done.snd = Let's try with sfz3 one by default ok?
p2.random.move.snd = Let's try with sfz3 one by default ok?
stage.move.snd = Let's try with sfz3 one by default ok?
stage.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

Option screen
cursor.move.snd = Let's try with sfz3 one by default ok?
cursor.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

[Music]
Logo, Intro, Default Ending, Game Over, Credits : On peut choisir une musique par scène du storyboard, on peut même y ajouter des sons désormais
mes suggestions:
- ending theme: http://1drv.ms/1paY07h

title.bgm : http://1drv.ms/1l3zpiY
select.bgm : http://1drv.ms/1l3zSS9
vs.bgm : http://1drv.ms/1l3Kn89
victory.bgm : http://1drv.ms/1l3LGnk

[Polices/fonts]
Veux tu la même police Matrix pour les élements ci dessous :
- Choix des modes de jeu (déjà fait) APPROVED
- Titre du mode de jeu (actuellement retiré pour gagner de l'espace d'affichage des portraits): ça c'est quand même important, lol, sinon on ne sait pas ce qu'on fait  ;D - YES
- Choix des options (option screen) YES
- Noms des personnages (select screen, VS screen et in game) YES
- Nom des decors YES
- Combos Level YES
- Numero du match I'M GONNA WRITE A POST ABOUT THE VS SCREEN OK?
- Timer YES
- Win screen YES
- Victory Screen HERE TOO I HAVE A SPECIAL IDEAL -> SPECIAL POST
- Game Over Screen CURRENTLY PERFECT IF I'M CORRECT
- Info Box (oui, la boite d'aide F1 peux maintenant être personallisée): que peut-on faire au juste???
- Ecran de continue ce qu'on a fait jusque maintenant me semble très cool
- Résultat du survival euh, j'ignore à quoi il ressemble...

Quote
PS : J'ai actuellement retiré les modes coop pour me simplifier la vie mais je prévois de les remettre pour que le screenpack soit complet.

i totaly agree  ;D

EDIT:
rien à voir mais en cherchant des sons mgs, je suis tombé sur ça: http://www.newgrounds.com/portal/view/426712
si tu veux faire une pause mortelle, je te le conseille
c'est un truc marrant pour les vieux comme nous  :P
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 16, 2014, 09:09:23 PM
Hello,
Latest build

Can be downloaded from the same link as before.
http://zesensei.free.fr/tmp/matrix.zip
What's new :
- Change the font on title screen
- Change the font for option screen title
- Change the font and text in Victory screen
- Change the font and text in Win screen
- Change the font and text in continue screen
- Change the font in select screen
- Change the font in VS Screen
- Change the background in Victory screen
- Return of team modes
- Add animation for select cross in select screenb
- Added a simple Game Over screen
Next... tomorrow (oh, I haven't read your posts for now, I'll answer in my next one, after downloading links above).
Regards,

PS : You were right. I'm french but live in Lille, and work in Brusells actually (I go in Brussels each day and return to my family each afternoon).
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 16, 2014, 09:48:34 PM
oooooh putain on est trop sur la même longueur d'ondes...
plus ça avance et plus je deviens fou...  ;D

Fortunately, the matrix has you too!!!

the changes are obvious  ;D

& what i've seen confirm my feeling of using the matrix fonts everywhere
i guess that the green color will be visible if the background is animated (green on green = hidden, lol)

even the changes of the txt, etc are perfect!
maybe that the gameover message could be replaced by The Matrix had you!

the gameover background is excellent!

the cross system evolution is amazing: i've also think to add a moving circle just around the crossing point (even with little details, like in ace combat if you seen what i mean)...

about my posts: i'm updating them as soon as i've time & inspiration, lol... it'll take a little more time to complete the task

PS: i didn't know about your exact location... you're not so far from Liège, where i'm.  Scal works in Bxl everyday too & it happens to me too: it depends where i have to plead.  this friday, i'll be @ Bxl 2 :)
Ironmugen should be called Ironmarseilles... this is another dimension, lol
Title: Re: a mugen museum sp? - potential reward here!
Post by: Blockhead on April 17, 2014, 03:50:56 AM
I Feel like making the story for it

Suave Dude (Who serves as the main antagonist of M.U.G.E.N's Arcade mode.) put his mortal enemy "Kung Fu Man" in a timeloop and decided to go to universe to universe to kidnap many fighters and characters and put them into the matrix so he can test and seeing there skills so he can copy them to be the most powerful being ever.

But most of the characters team up and need to get out of the matrix and try to stop Suave Dude, But would they ever get out? Or all of them are stuck forever?

(and Suave Dude is finding the ones that got away are the ones in the Wanted dead or alive page lol.)
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 17, 2014, 09:00:55 AM
LOL

i've passed a part of this night to think to something that i could qualify as "deeper"  ::) (hum hum)

Intro suggestion

cutscene 1
W
Wa
Wak
Wake
Wake
Wake u
Wake up
Wake up Neo
Wake up Neo.
Wake up Neo..
Wake up Neo...[writing point flashing, waiting for me, during 3 sec.]
Wake up Neo..
Wake up Neo.
Wake up Neo
Wake up Ne
Wake up N
Wake up
Wake up
Wake up.
Wake up..
Wake up... [another 2 sec. pause]
Wake up... y
Wake up... yo
Wake up... you

cutscene 2: a mix of http://www.youtube.com/watch?v=lB-bJWsIG_o & then http://www.youtube.com/watch?v=6hKIHF5cULg

cutscene3: [explosition][the following text appears letter by letter - normally]
The Bigbang beats...

The point where nihil turns into materials...

With time, various materials gather & interract...

From inanimated materials appear life...

Lifeforms gather & interract...

Mutation after mutation, mankind appears...

Man's abilities allow him to increase his power...

Man feels it & loves it...

In his quest of absolute control, man starts the M project...

M project is publicly approved by Mankind...

M project is about dominating Mankind's brains, the highest power ever discovered...

If all emotions & all the imagination of Mankind is gathered & used in one direction, universe will become theirs...

Elecbyte won the world public market concerning the technical support of the M project...

As the legend says: "The big Architect will make you enter his Matrix"...

As a part of mankind was afraid by the project, Elecbyte released Mugen, a simple .exe supposed to be a video game platform support...

And makind was fascinated by this revolutionary way to involve his brain...

All human beings started to connect non-stop to mugen, which was a virtual place allowing them to live their craziest dreams...

Mankind was trapped...

The two latest unplugged humans, subjects "e" & "z", were amused by this situation...

Animated by their own thirst for power, they decided to gather all mugen creations in a museum, supposed to represent their world donimation...

They plugged themselves only one second to see the result...

Mankind was trapped together...

But the legend also tells about a mugen creation with an A.I. perfectly matching the I.Q of his creator...

So perfect that this selected character will understand the condition of Mankind...

Following his emotions, he'll decide to save Mankind...

He'll come to the conclusion that the only way to unplug Mankind & to leave the matrix is to defeat it...

...

Congratulations, you've just chosen the red pill

You're the chosen one
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 17, 2014, 09:06:39 AM
(bad - of course -) ENDING SUGGESTION

[scrolling]

Matrix has been read...
(http://lisagawlas.files.wordpress.com/2013/03/matrix.jpg)

Mankind has been freed
(http://wherepenmeetspaper.com/wp-content/uploads/2013/10/foundation.jpg)

Elecbyte team is sentenced to death
(http://img11.hostingpics.net/pics/255996elecdead.png) (http://www.hostingpics.net/viewer.php?id=255996elecdead.png)

Subjects "e" & "z" are sentenced to death by torture...
(http://fc08.deviantart.net/fs71/f/2010/294/6/f/omg_wtf__by_freakster00f-d318hl3.jpg)

As the hands of "z" were the tools of evil, they were finaly cut
(http://1.bp.blogspot.com/-nYG90MvT3Mk/UZT1pofxscI/AAAAAAAAOjo/4depvnUXtBA/s400/double+fuck.jpg)

... & used to destroy the mad brains of "e", begging for mercy in these terms "not in my ears, not in my ears..."
(http://static.comicvine.com/uploads/original/5/58339/2389983-luke_noooooo.jpg)

Everybody lives now in a perfect reality...
(http://img4.wikia.nocookie.net/__cb20131002030104/matrix/images/9/9f/The_Matrix_233.jpg)

Maybe too perfect to be real...
(http://cache.pakistantoday.com.pk/Romantic-Angelina.jpg)

What if mugen was a sub-matrix?
(https://fbcdn-profile-a.akamaihd.net/hprofile-ak-ash2/c63.0.399.399/s320x320/25258_10150151773715453_7031682_n.jpg?lvh=1)

...

THE MATRIX STILL HAS YOU!!!
(http://i1.ytimg.com/vi/iNkrF43SZEU/maxresdefault.jpg)

http://www.youtube.com/watch?v=iNkrF43SZEU

to improve of course but this story could fit with the SP
this is the result of my night of sleep  ::)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 17, 2014, 11:52:00 AM
Hello,
I Read last posts.
- Intro possible.
- Default ending (only one default ending possible in Mugen), bad ending, possible.
Will take a little time. But possible.
Hope I can give a new version tonight, having some troubles using modifying Hloader screenpack. He do a great job and use some nice tricks to have effects (like for powerbars, or having different colors depending the game mode you choose). I have to change things so it could be used in a 'standard' screenpack, rather than only with special portraits.
Regards,

[edit]
Quick preview here :

Package could be downloaded at the same place as usual :
http://zesensei.free.fr/tmp/matrix.zip
Changelog
- Changed text on Game Over screen
- Return of title at the top of the select screen
- Add credits with all authors known from sweetmugen db
- Begin to work on fight.def based on hloader sfz3 HR screenpack (only arcade mode OK for now)

Answers :
- You can have up to 10 different fonts for the system part of Mugen, 10 others for fight & fightfx, 10 others for each storyboard (logo, intro, gameover, credits)
- Mugen can't play video. This mean you have to extract each frame of a video and then make a sff with it, and tell mugen to show each frame at the same frame rate as the original movie. It's the only way to have Mugen to play movie. It's the hard way because no compression algorithm is used by Mugen and then you easely have large files for short movies (even more with HD support).
- Sound effects must be wav ones. Volume should be normalized before incorporate it into a .snd file (and bitrate also, to have the fewer .snd file).
- For credits, it's quite simple to change author list, just give me a full list with author's name (one by line) and it will be put in the credits within 2 minutes (really).
Regards,

[edit 2]
Week-end are for family, don't expect any news until monday. Ther's still a lot to do for this screenpack.
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 19, 2014, 08:14:59 AM
two quick obs from latest vid:
(http://img15.hostingpics.net/pics/235230obs.png) (http://www.hostingpics.net/viewer.php?id=235230obs.png)
(http://img15.hostingpics.net/pics/342653obs2.png) (http://www.hostingpics.net/viewer.php?id=342653obs2.png)

[i'll complete & reply asap]
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 19, 2014, 01:15:01 PM
Hello,
Here's a quick update.
What's new :
- Modify hloader screenpack so it use standard portraits and resolution 1280*960 (all modes ok)
- Modify select screen layout so it could show all team members names and stage
- Fix a bug with select cross of player 2
Could be downloaded at :
http://zesensei.free.fr/tmp/mmatrix.zip (the url have changed, a little bit).

Answers :
- Yes, could be green
- Yes, I can remove the -ism text
- Yes, I can replace the Yes and No with a blue pill and a red pill.
- About the timer... I think green yes, font editor sould be somewhere on my hard disk.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 19, 2014, 07:59:33 PM
Quote
Hello,
I Read last posts.
- Intro possible.

yeeehaaa!  ;D

Quote
- Default ending (only one default ending possible in Mugen), bad ending, possible.

as you may have seen, from the moment where you wrote it, i've started to update the ending suggestion post  ;D

Quote
Hloader do a great job and use some nice tricks to have effects (like for powerbars, or having different colors depending the game mode you choose). I have to change things so it could be used in a 'standard' screenpack, rather than only with special portraits.

hehehe, to my tastes, HLOADER is the best SP creator: i think that he's the best possible inspiration source...

Quote
- Add credits with all authors known from sweetmugen db

about this point: i've had a totaly mad idea.... from your really clean work...

why not to present it as the Matrix agents hall of fame?

explanation:
- it would be very fun to put an agent avatar close to every name
like this: (http://img11.hostingpics.net/pics/291571avatar.png) (http://www.hostingpics.net/viewer.php?id=291571avatar.png)
- why? wouldn't it be fun to ask publicly to all creators to send us their avatar = a true shot or an avatar, WITH BLACK GLASSES!  8) -> like this, we can hope to have true images... (& if we don't have their avatar, we can use some real agent shots...)
if i have your bless on this point, i'll make a public ad on all mugen forums, telling to spread the word!
- back in reality: for the basic list, we can use the perfect select but, practicaly, we need to find how to extract, in one exemplary, the names.... a bright idea?

Quote
You can have up to 10 different fonts for the system part of Mugen, 10 others for fight & fightfx, 10 others for each storyboard (logo, intro, gameover, credits)

thanks a lot for this very very surprising news: i'm gonna ask to my brain to take it into account  ;)

Quote
Mugen can't play video. This mean you have to extract each frame of a video and then make a sff with it, and tell mugen to show each frame at the same frame rate as the original movie. It's the only way to have Mugen to play movie. It's the hard way because no compression algorithm is used by Mugen and then you easely have large files for short movies (even more with HD support).

You exactly confirm what i thought but i keep confident!!! check your PMs!!!

Quote
Modify select screen layout so it could show all team members names and stage

excellent idea!
BTW, would it be possible - technically - to include a bg preview when choosing it?

Quote
- Yes, could be green
- Yes, I can remove the -ism text
- Yes, I can replace the Yes and No with a blue pill and a red pill.
- About the timer... I think green yes, font editor sould be somewhere on my hard disk.

great, great, great & great!
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 20, 2014, 09:06:16 AM
VS SCREEN SUGGESTION POST

I'm talkin about the screen after all chars have been selected

(http://img15.hostingpics.net/pics/900457doublevsscreen.png) (http://www.hostingpics.net/viewer.php?id=900457doublevsscreen.png)

of course, i'm not talking about the proportions or exact place: this is a scheme  :P
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 20, 2014, 09:14:48 AM
MY SUGGESTION OF WINNING SCREEN

animated background to be selected later

over it:
[under "p2" place]
(http://sherpadown.net/images/_32_streetwars/matrix-agent-smith.jpg)

[under "p1" place]
big portrait of p1

over these, huhuhu...
(http://img15.hostingpics.net/pics/856697win.png) (http://www.hostingpics.net/viewer.php?id=856697win.png)
this: http://marispotatoes.deviantart.com/art/Metal-Gear-Solid-2-Codec-41304488

(without sound...)

... could be great no?

Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 21, 2014, 10:10:59 AM
Woosh,
Seems a lot of updates.
Will take a look later, and not sure to understand all.
Just a question : I've take a look at the perfect select.
We could extract author names from it (with a filter, I'll take what's after a 'by' word, for example.
Just to be sure : it seems you notice mainly character's author, no ? (there's also SP, but it's not clear ther's also lifebars, intro, ending or background author's name).
Could you clarify this point for me.
It should help extract all author's name from select.def (58 000 lines, we'll automatise most of the work, guess).
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 21, 2014, 01:44:25 PM
Quote
Woosh,
Seems a lot of updates

i can confirm  ;D

Quote
Will take a look later, and not sure to understand all

feel free to ask me my friend

Quote
Just a question : I've take a look at the perfect select.
We could extract author names from it (with a filter, I'll take what's after a 'by' word, for example.
Just to be sure : it seems you notice mainly character's author, no ? (there's also SP, but it's not clear ther's also lifebars, intro, ending or background author's name).
Could you clarify this point for me.
It should help extract all author's name from select.def (58 000 lines, we'll automatise most of the work, guess)

I don't pretend that the perfect select is the absolute list but it contains the creators' names of:
- chars
- addons (lb, fnt, fx, sp, etc.)
at least till 2010 but also a small part of "new" creators" : it'd be great to find a way to use future releases of the perfect select to update the credits... please ask me for the current version of perfect select (not released) before doing the job: it already contains tons of new stuff...

another detail: yes, authors' names are always located between a "by" & a ",", a "-" or a "[end of line]"
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 21, 2014, 04:54:56 PM
Ok,
I have tryed to convert the movie loop (9 s = 201 pictures/frame = 192 Mo) and have a problem with new Elecbyte tools (it erase most frames because it see them as duplicates ones).
I'll see later if there's a bug fix version of their tool.
For the gif of MGS, do you want to use the one in the post or another without advertisement ?
For the select screen I think it's not possible with a standard screenpack. Mugen only show the first portrait of the first player of both team. And then it show the names of both characters only for Coop Mode (mean 2 names for each team, but 1 portrait).
We could make a Vs screen like you want for a custom screenpack, for example, with a limited number of characters, but not for an unlimited one.
We could add avatars for each creator (alive), only time consuming, no technical limit.
Ok, I'll take a look at the bad ending, seems I have some pictures to include.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 21, 2014, 05:32:44 PM
Quote
I have tryed to convert the movie loop (9 s = 201 pictures/frame = 192 Mo) and have a problem with new Elecbyte tools (it erase most frames because it see them as duplicates ones).
I'll see later if there's a bug fix version of their tool.

lol  ;D
I don't know...
i guess that you're using the frame splitting method for keeping the quality...
if i'm correct, the elecbyte tools works correctly: it replaces only true twins by code -> there shouldn't have a problem with it  ???

Quote
For the gif of MGS, do you want to use the one in the post or another without advertisement ?

i've seen a dl button in the right part of the page... does the content still have this fucking ad??

Quote
For the select screen I think it's not possible with a standard screenpack. Mugen only show the first portrait of the first player of both team. And then it show the names of both characters only for Coop Mode (mean 2 names for each team, but 1 portrait).
We could make a Vs screen like you want for a custom screenpack, for example, with a limited number of characters, but not for an unlimited one.
We could add avatars for each creator (alive), only time consuming, no technical limit.

that would explain why - the hell - i have never seen 4 big port. on a single screen, lol
but that would be a shame...  :'(
when you mean "a custom sp", i guess that you aim an sp with big portraits in his sff ?? if this is it, i give up directly the idea because ... it's obvious, lol
i hope that - at least - it's possible to display both little port. of a team next to the lb...
about the avatars: excellent [french on] le plus simple serait de mettre les têtes en quinconce, comme j'ai essayé de le montrer, afin de gagner de la place, soit 2 * la taille de la ligne par auteur [french off]
according to this, what would be the correct size for avatars?
my idea is to give you random agents avatars that we could replace everytime an author has sent us his matrix avatar  ;D

Quote
Ok, I'll take a look at the bad ending, seems I have some pictures to include.

good
you may have noticed that i'm more expressing the schemes than theirs materializations  :P ::)
---> a "french touch" is obliged for me ;)

encore merci pour ton indulgence, lol  :)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 21, 2014, 05:55:11 PM
About duplicate images :
http://mugenguild.com/forum/topics/sprmake2-exe-hates-my-guts-and-deletes-93-my-sprites-157129.msg1949047.html#msg1949047
It seems I'm not the only one having the problem. I don't know what algorithm Elecbyte used to compare two pictures but it fail in some cases. And the main problem is the option 'do not delete duplicate files' does not work.
About the GIF/Flash of MGS The dowload link give you a bigger version of the gif where you see better the advertisement :)
I would prefer to add avatars when they're good, because I should add them one by one and I prefer to add the good one once and for all rather than put a random one, and after remove it to add a new good one.
I made a mistake in my last post, it was the VS screen that could not show 4 members of a team.
There should be an update of the screenpack before midnight (depending if I play videogames or not before ;) ).
Regards,

[Edit]
I don't like to put unfinished things, but I need to sleep.
The new screenpack is available there :
http://zesensei.free.fr/tmp/mmatrix.zip
Here's the changelog :
- Remove the mode over power bars
- Modify timer font color
- Added music for title, select, vs, victory screens
- Changed duration of VS screen
- Modify system sound fx with Hloader sfz3 ones
- Added a draft and uncomplete version of default ending
I haven't made a video capture because my laptop do not record sounds on video and mains changes are on sounds and musics.
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 21, 2014, 09:33:52 PM
j'ai trouvéééé: http://dsarena.free.fr/tools/sff2tr/  ::)

au pire, tu utilises les anciens sprmaker & l'autre, lol

Quote
About the GIF/Flash of MGS The dowload link give you a bigger version of the gif where you see better the advertisement :)

oh fuck...
no idea for now...

Quote
I would prefer to add avatars when they're good, because I should add them one by one and I prefer to add the good one once and for all rather than put a random one, and after remove it to add a new good one.

ok but for launching the public ad, i need to know the wanted dimensions ;)

Quote
I made a mistake in my last post, it was the VS screen that could not show 4 members of a team.

& i automaticaly corrected it :)

test du jour
 ;D ;D ;D
Excellent!!!
a few obs:
- a misunderstanding about the color of the lb: i thought to both... green :)
- timer font rocks!!!
- thanks for the "ism" removal: it's much more better
- about the result markers, would it be possible to replace the current ones by blue / red pills shots?  ::) (or matrix special signs, i don't know...)
example: (http://imglogo.podbean.com/image-logo/620555/Red_pill___Blue_pill_by_Pencilshade.png)
- about the victory screen: if i'm correct, the name of the char is partly out of the sreen (left side)
- the more i'm playing, the more i'm convinced that a permanent trans effect on all lb elements could be nice... (it's already the case with the clear green parts but i could be increased... to my sense)
- team mode: wouldn't it nice to edit the char symbol with black suit & glasses?  8)
- 2vs2 lb: really nice - nb a small bug in the hereunder shot ;)
(http://img4.hostingpics.net/pics/255633bug.png) (http://www.hostingpics.net/viewer.php?id=255633bug.png)

one thing is sure: the sp is much better in testing than in video, lol ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 22, 2014, 08:13:53 AM
au pire, tu utilises les anciens sprmaker & l'autre, lol
Yes and no. It could be a solution but the input format is different from the actual one, and I need to make a new tool to convert a definition file from newer format to old one.

ok but for launching the public ad, i need to know the wanted dimensions ;)
Actually it's 40*40, but we could use bigger ones if needed (I think less than 100*100 will be good, if we don't want a too tall credit screen). But all avatars must be the same size (well this would be simpler).

- a misunderstanding about the color of the lb: i thought to both... green :)
Could you be more precise and give screenshots.
I fear a 'all green' lb and lb ornament should hide them.

- about the result markers, would it be possible to replace the current ones by blue / red pills shots?  ::) (or matrix special signs, i don't know...)
Need more info also. I keep the SFA3 markers because they show information about the kind of KO that occurs (it its a cheap/defense KO, a super, a simple KO, a Time Over...). We could use only pills for all, if you want.

- about the victory screen: if i'm correct, the name of the char is partly out of the sreen (left side)
I'll see that. Seems there's something wrong, yes.

- the more i'm playing, the more i'm convinced that a permanent trans effect on all lb elements could be nice... (it's already the case with the clear green parts but i could be increased... to my sense)
Argh, transparencies are (one of) my big loophole. I'll see for it later or need help on this point.

- team mode: wouldn't it nice to edit the char symbol with black suit & glasses?  8)
It could be but I'm an horrible drawer. If you have pictures I could use them.

- 2vs2 lb: really nice - nb a small bug in the hereunder shot ;)
Didn't see it. I'll look at it.
Tonight, I could release a first version of the default ending (hope so).
Regards,

[edit]
I've updated a new package. Default ending is OK, with a movie inside so you can see it's possible but it's heavy.
regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 22, 2014, 08:11:04 PM
t'es vraiment terrifiant!!!  ;D

the ending is truly amazing
about this, one question: would it be possible to read simultaneously two snd files? i mean: would it be possible to put the laugh of smith on the bgm?

for answering to your observations in order:
- if i'm correct, old sffs can be read by 1.x... (definition problem excepted: i don't know about it)
- about the agents "mini" ports, i can't see what do you mean by "actually" because i can't launch it... & i dont understand why  :-[
- about lb color: i don't think because it was fine with your first ver. of the sp: left lb was green & it was perfect to me
- about the power bars: wouldn't it be logic to have a level 0 ?
- about the result markers: good remark, i keep thinking about it
- about the victory screen: yes, the name starts outside of the screen (& the victory quote should, if i'm correct, be lower)
- about transparencies: lol, oki docki ;)
- about team mode: as i can't extract the files from sff, i can't even try an edit  :'(
- about 2vs2 lb: i can confirm that the bug is still there ;)

once again: a-ma-zing work my friend  ;D
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 22, 2014, 09:04:52 PM
about this, one question: would it be possible to read simultaneously two snd files?
Yes, we could have both mp3 and snd file, and then play a sound during a cutscene. If you have the mp3 of the laugh, I can add it during the last scene.

- if i'm correct, old sffs can be read by 1.x... (definition problem excepted: i don't know about it)
Yes, but it's far easier for me to make a movie for Mugen in sff 2.0 format than in sff 1.0 format.

- about the agents "mini" ports, i can't see what do you mean by "actually" because i can't launch it... & i dont understand why  :-[
My fault, I'll fix it in the next release.

- about lb color: i don't think because it was fine with your first ver. of the sp: left lb was green & it was perfect to me
I'll see at the first ver... Fixed in the next release.

- about the power bars: wouldn't it be logic to have a level 0 ?
No, Hloader do not put anything like this in his sp.

- about the victory screen: yes, the name starts outside of the screen (& the victory quote should, if i'm correct, be lower)
- Fixed in the next release.

- about team mode: as i can't extract the files from sff, i can't even try an edit  :'(
- Take a look at
http://zesensei.free.fr/tmp/team-icons.zip Should do the work.

- about 2vs2 lb: i can confirm that the bug is still there ;)
- Fixed in the next release

[Edit]
I've released a new version, mainly a bugfix of today's one (available at 22:45, slow upload).
http://zesensei.free.fr/tmp/mmatrix.zip
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 22, 2014, 09:59:28 PM
- the mp3 of the laugh can be extracted from the youtube video that you used with this: http://www.url-to-mp3.com/ (for sure, i can rework it but... if i'm correct, you've shorten the video... so the mp3 should be shorten too)
- the easier for you, the best for me ;) (but i dont have the solution [Scal, if you read this...])
- concerning the credits: for once, this isn't my bad...  :D ;)
- 'bout the lbs: yes, left lf was green & right on, yellow
- about the powerbars: yes but... can't we you do better? [hum hum] (at least, to keep constantly the "lvl" txt because it's really really empty without it...)
- now, i know that i'm not good at sprite editing too: funny but not decent  ;D
(http://img4.hostingpics.net/pics/649394026.png) (http://www.hostingpics.net/viewer.php?id=649394026.png)

edit, after testing
- i still cannot see credits  ???
- a stupid thing: the title of the sp... isn't the title... lol
- i really love the ending: the video is so fluent... very impressive...
[my girlfriend is angry because it's late: rough end of transmission]  ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 23, 2014, 07:44:33 AM
- the mp3 of the laugh can be extracted from the youtube video that you used with this: http://www.url-to-mp3.com/ (for sure, i can rework it but... if i'm correct, you've shorten the video... so the mp3 should be shorten too)
- Esay, should do it tonight.

- the easier for you, the best for me ;) (but i dont have the solution [Scal, if you read this...])
- I've idea to do it in another way, I'll see it later, too.

- 'bout the lbs: yes, left lf was green & right on, yellow
I've changed the color myself, hope it suit well now.

- about the powerbars: yes but... can't we you do better? [hum hum] (at least, to keep constantly the "lvl" txt because it's really really empty without it...)
- Possible, I'll look later.

- now, i know that i'm not good at sprite editing too: funny but not decent  ;D
- Will add it tonight. I will do a palette swap to have different sprites for p1 et p2 (should be skin color)

- i still cannot see credits  ???
I'll test it tonight. Credits run only if you let the whole ending to the end, without interrupt it.
 
- a stupid thing: the title of the sp... isn't the title... lol
Could you be more precise, what title of the sp (inside def files, on screen, in help screen) ?

I've started working on intro.
If you find a screen about the blanck screen you want for the second scene, it could help me.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 23, 2014, 08:09:40 AM
Quote
Esay, should do it tonight.
great!

Quote
- the easier for you, the best for me ;) (but i dont have the solution [Scal, if you read this...])
- I've idea to do it in another way, I'll see it later, too.
as you wish my friend ;)

Quote
I've changed the color myself, hope it suit well now.
can i understand that you've already have uploaded a new ver?  :o

Quote
    - about the powerbars: yes but... can't we you do better? [hum hum] (at least, to keep constantly the "lvl" txt because it's really really empty without it...)

- Possible, I'll look later.

Thanks ;)

- about the mini port: if you absolutely want to use one, please use this updated ver:
(http://img4.hostingpics.net/pics/2105330260.png) (http://www.hostingpics.net/viewer.php?id=2105330260.png)
much better to my sense...
edit: maybe this one for p1? (http://img11.hostingpics.net/pics/452639026.png) (http://www.hostingpics.net/viewer.php?id=452639026.png)

Quote
Credits run only if you let the whole ending to the end, without interrupt it.
an interesting clue: i haven't tried this way since your correction...

Quote
    - a stupid thing: the title of the sp... isn't the title... lol

Could you be more precise, what title of the sp (inside def files, on screen, in help screen) ?

the main screen should - if i'm correct - display "the mugen museum matrix"

the intro, ending, credits, etc, this vid could be usefull i think:

a flashing screen:

very important for the intro: THE VID of TV SCREEN OFF


also, a general question: would it be possible, without too much work for you, to add / replace some storyboards parts? (i ask in case i find new interesting material)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 23, 2014, 10:12:23 AM
Quote
the main screen should - if i'm correct - display "the mugen museum matrix"
Ha, ha... I understand more.
Well the title is written in the image, I haven't push it over it. That's why I didn't understand the sentence.
No problem, I could use another image without the title and put it with the correct font and the same color.

What about the flash screen ?
You want to kill photo epileptic users with all storyboards ?
I will include the TV screen off tonight (except if I do something else tonight).
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 23, 2014, 05:37:27 PM
 ;D
that was a stupid comment but... necessary, lol
if i'm correct, you already have the same image (in the ending) & the resolution isn't worst...
(& i keep hoping that one day, it'd possible to put a looped anim as background in the welcome screen...)

about the flash screen: lol, that wasn't the idea... i simply thought that you could use a small part of it as very short flash...

i'm already curious the see the result of the TV screen off  ;D ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 25, 2014, 01:00:43 PM
Hello,
I'm taking cooking courses, it's fun...
Well, about adding / replacing storyboard parts, you can tell, I'll tell you if its possible or not.
Expect an update for tonight.
I think I'll then make a public release and after spend my time on other things (Mugen or not).
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 25, 2014, 05:42:07 PM
of course as you wish my friend

i'll test it with pleasure  ;)

i hope that i could do a bug report before the public release, lol  ;D

about the lb transparency, maybe that the following links can help:
http://mugenguild.com/forum/topics/making-custom-kof2k2um-lifebars-how-do-you-make-sprites-transparent-96543.0.html
http://www.jeuxmangas.net/mugen/creer-des-lifebars-pour-mugen-1-0.html

another point: i hope that the public release will contain a full pack including mugen...  :)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 25, 2014, 09:12:18 PM
Hello,
Perhaps not tonight, I got problem with a custom font (the one with pills).
About transparency, I now basics (like Cyanide help) but have more problems with degree of transparency.
I will not put the Mugen exe with the screenpack. No need for it.
It's only a screenpack/motif to customize any Mugen install. I like the way Elecbyte make motif so anyone can have several look and feel with only one Mugen.exe and try to suit their idea about it.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 25, 2014, 09:25:30 PM
ok my friend, no real problem with that... but a short readme could be useful because... i've had to try several times before understanding how to install it correctly...

SP -especially so "advanced"-aren't usually released under a simple "motif" logical  ;)

another detail: would it be possible to normalize all sounds before any public release?
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 25, 2014, 11:15:17 PM
Hello,
Too late to debug one of the last bug: the default ending do not show anymore since I add intro. Do not know why, investigating...
Here's the link to the motif :
http://zesensei.free.fr/tmp/mmatrix.zip (should be available around 01:00 in the morning)
Changelog :
- Added default ending (with evil laugh) (doesn't load for mysterious reasons)
- Added intro
- Select screen is fully animated
- Modify continue screen (red pill, blue pill)
- Change group battle icons
- Removed Win Screen (redundant with default ending)

About mp3 levels, I think you should help me, I'm not really good about sound levels, most of them suit me even if it sound loud or saturated.
Regards,

[edit]
Argh. It seems some files would not load within Mugen 1.0 (I was using Mugen 1.1 for dev).
My goal is to have a fully compatible screenpack, so I'll try to fix it before continuing.

[edit2]
Well no, it mean remove most compression level, reduce colors in most files used...
Let say this screenpack will only be compatible with the latest official release, even if it's a beta (remember Mugen was a beta for more than 10 years).

[edit3]
Default ending error was tricky. It was a memory issue (randomly) that cause the storyboard to be playable alone but not after one or numerous fight (it loads and unload at the same time then). I reduced the size of the sff (by reducing a lot colors) and then it's back again (and package should be lighter, too).

[edit 3]
26/04/2014 13:30
Uploading the (first) final version
- Added logo
- Modified music during default ending
- Fix default ending bug

http://zesensei.free.fr/tmp/mmatrix.zip  (should be available around 14:15, 300 Mo to upload)
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 26, 2014, 05:24:42 PM
Quote
Changelog :
- Added default ending (with evil laugh) (doesn't load for mysterious reasons)
- Added intro
- Select screen is fully animated
- Modify continue screen (red pill, blue pill)
- Change group battle icons
- Removed Win Screen (redundant with default ending)

VERY APPROVED
thanks a lot my friend: i'm gonna test it as soon as i've finished to dl it

Quote
http://About mp3 levels, I think you should help me, I'm not really good about sound levels, most of them suit me even if it sound loud or saturated.

That was, indeed, my proposal :)
but if can grab the mp3s, i can't uncompress the snd file(s): could you do that & send them to me -> i'll do the job & send them back to you

Quote
http://Argh. It seems some files would not load within Mugen 1.0 (I was using Mugen 1.1 for dev).
My goal is to have a fully compatible screenpack, so I'll try to fix it before continuing.

i understand but this isn't really a problem for me because i'm waiting for your SP to go to 1.1... (if i'm correct, all 1.0 creations are compatible with it...)

Quote
http://Uploading the (first) final version
- Added logo
- Modified music during default ending
- Fix default ending bug

ooooh yeah: dl finished
gonna test it right now!
;)

EDIT = AFTER TESTING

about the logo: the result is too cool
one point: the 1st cutscene starts once again before the cut (= 1,15(?)) loop

the intro: exxxcellent...
arg: a fault in the text "if all emotions & all the imagination of Mankind is are gathered..."
the sound: (after the wake up scene: http://1drv.ms/1feOPOY)

the welcome screen: much better!!!
note: if you're against the "museum" in the title, is it a problem with the "the"???

the select screen: OMFG!!!
it's so beautiful that tears are rolling on my cheeks!!!
i don't know what resolution you used but it's great!!! & my loading time is near to 0.0 sec...
wouldn't be possible to add one or two loops like this one for select screen, option screen & vs one?
i'd very happy to invest in these!!!!
  :)
(about the vs screen: it'd very classy to have a loop in background & this logo between big ports: http://img.podbean.com/itunes-logo/639504/versuz-logo-square-hires.png [nb: it's a famous belgian club...])

fighting screen: i really prefer the current lbs -> thanks a lot
wouldn't be possible to use matrix fnts for the chars' names?
(& to add the permanent "lvl" mark?)

fighting sreen in 2vs2: bug corrected!!! simply amazin'!!!

credits: they aren't displayed... but the ending is displayed twice...  :o ;)



important: continue track!!! (simply perfect for it..)
http://1drv.ms/1lTsLru
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 26, 2014, 08:58:32 PM
Hello,
About musics. All musics are mp3, so you can change the volume and give them back to me according to your needs. Sounds could hardly have volume change (well, it's not right, but it's better to volume down mp3 than sounds, imho).
I'm not against Museum, I was just thinking this screenpack is more like Matrix than only for the museum. And don't really 'the' by itself, except as a joke in my avatar. What do you see as the text for the title, anything is fine, simple.
I can add other loops for option screen & versus one, no prob.
No prob also for the logo, do I have to keep the '3' on the upper right corner (I don't know if it mean anything).
I could use Matrix font for player names, but no permanent 'level'. I've look at it and it will take me too much time for now (and after tomorrow my time will reduce a lot).
Credits... seems that I forgot to remove a debug part. Will be fixed in the final version.
Continue track ?
As I know Elecbyte did not let creators a way to put a music during continue. But if you have a screenpack with such feature I could take a look at it.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 26, 2014, 10:04:25 PM
Quote
About musics. All musics are mp3, so you can change the volume and give them back to me according to your needs. Sounds could hardly have volume change (well, it's not right, but it's better to volume down mp3 than sounds, imho).

as you wish my friend: i suggest to do the operation as soon as i'll have tested a version with all the needed mp3s -> one single operation is more cautious because my advanced method cannot be used twice on a same track... but the result is impressive: every mili-second of the track is optimized...  ;D

Quote
I'm not against Museum, I was just thinking this screenpack is more like Matrix than only for the museum. And don't really 'the' by itself, except as a joke in my avatar. What do you see as the text for the title, anything is fine, simple.

lol:
- about the museum: it's a part of the story... & i'm sure that everybody will use my personnal parameters (recent pc is needed...)
- about the "the": to be precise the "Matrix" series are the "The Matrix" series (even animatrix's correct name is "the" animatrix... [cf. the first welcome page you used: original title was "The Matrix"]) [big fan here, lol]

Quote
I can add other loops for option screen & versus one, no prob.

oh yeah!!!!
thank you so much my friend: links by pm in a few min  ;D
nb: is it a problem with the main screen? (i'm askin' before buyin', lol)
also, is there a technical possibility for the winning screen?

Quote
No prob also for the logo, do I have to keep the '3' on the upper right corner (I don't know if it mean anything).

exxxcellent!!! for answerin': no need
the "3" means that the club closed twice before its current location, lol  ;D
you'll see with the loop that i have a very precise idea in my mind :D

Quote
I could use Matrix font for player names, but no permanent 'level'

perfect! (i hope that the result will be good but i don't imagine why i wouldn't be: these fonts are used everywhere & they rock)

Quote
Credits... seems that I forgot to remove a debug part. Will be fixed in the final version.

thanks ;)
i'll see the current result before choosing a suiting theme (i have two possibilities but it depends of the credits lenght: as mugen is a more-than-10-years project, i'm not opposite to a 10 min credits [the most complete i've ever seen - the one i previously used had an 8 min. lenght - 5-6 years ago...])

Quote
As I know Elecbyte did not let creators a way to put a music during continue. But if you have a screenpack with such feature I could take a look at it.

i think that i've found the answer: http://mugenguild.com/forum/topics/continue-screen-music-123830.0.html
 ;D

we're close my friend
it's so exciting... after 10 years of expectations for me  :)
Title: houston, we got a problem !
Post by: zesensei on April 28, 2014, 08:57:26 AM
Hello,
Quote
- about the museum: it's a part of the story... & i'm sure that everybody will use my personnal parameters (recent pc is needed...)
- about the "the": to be precise the "Matrix" series are the "The Matrix" series (even animatrix's correct name is "the" animatrix... [cf. the first welcome page you used: original title was "The Matrix"]) [big fan here, lol]
What title do you want ? The Mugen Museum Matrix, The Museum Matrix Mugen, The Mugen Matrix Museum, The Matrix Mugen Museum ?
Quote
exxxcellent!!! for answerin': no need
the "3" means that the club closed twice before its current location, lol  ;D
you'll see with the loop that i have a very precise idea in my mind :D
Waht kind of size do you want for this text (proportional to the full screen) : 1/2 ; 1/4 ; 1/12... and where in the screen (center, upper right, upper left, middle high, middle low) ?
Quote
i think that i've found the answer: http://mugenguild.com/forum/topics/continue-screen-music-123830.0.html
 ;D
Ok, it's official, no clean way to do it. Maybe I'll try this hack but if the sound loop or mess with select screen one, it will be no use.

[Important edit]
Today I encounter a big problem : it seems sprmaker (Elecbyte tool to create sff files) has a memory limit issue. I think it's ok for most mugen use, but in our case, trying to had full HD movies is over its limits.
I've tried to add another HD movie (the select screen) and it crash everytime.
My computer memory is OK, it's less than 50% used.
But when sprmaker use more than 1,5 Go only for itself it crash (randmoly, depending process running on computer during sprite compilation).
I think this time it's a dead end for full HD movies backgrounds.
What I will do later : Trying to reduce fps of the movies.
We'll have less pictures for each anim (for exemple, we have more than 200 frames for the title one, 300 for the select one).
The more radical way should be to reduce the whole screenpack size, but then I should restart from scratch for most work.
I will make experiences with this problem as soon as possible.
For now, it means no more movies in background (the reason why I didn't put any on the firts version, I was afraid of limits of this kind) as long as I can't reduce their memory size.
Regards,

[Edit 2]
Seems crappier (for me) but then we can keep animated backgrounds. I hope I will not reach tool size limit with the new number of frames.
I'm not sure we could use animated background for each screen anyway, now we know this limit.
Regards,
Title: Re: houston, we got a problem !
Post by: electrocaid on April 28, 2014, 04:31:30 PM
Quote
What title do you want ? The Mugen Museum Matrix, The Museum Matrix Mugen, The Mugen Matrix Museum, The Matrix Mugen Museum ?

loooool, all of these can have sense but - to me - the wanted sense would be The Mugen Museum Matrix

Quote
Waht kind of size do you want for this text (proportional to the full screen) : 1/2 ; 1/4 ; 1/12... and where in the screen (center, upper right, upper left, middle high, middle low) ?

(http://img11.hostingpics.net/pics/229651sceme.png) (http://www.hostingpics.net/viewer.php?id=229651sceme.png)

if possible, i like symetrical things... -> vs centered according to portraits??

Quote
Ok, it's official, no clean way to do it. Maybe I'll try this hack but if the sound loop or mess with select screen one, it will be no use.

no problem, just forget about it then ;)

(too bad if you've heard the snd...)

Quote
it seems sprmaker (Elecbyte tool to create sff files) has a memory limit issue.

if you want, i can try operations with my pc if you tell me what to do...
if the limits are really there, wouldn't it be nicer to reduce the definition of the sprites instead of reducing the number of frames? i don't know... i'm wondering...

edit

i've understood the problem ... & i can't find an answer... for now

edit 2

i know this isn't the best solution but this may be a solution...:
http://mugenguild.com/forum/topics/fighter-factory-ultimate-2-6-122553.0.html

also, i've sent a PM to Duracelleur... who knows? - but i think that we'll have to do without Scal for now...
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 29, 2014, 07:47:19 AM
Hello,
The problem is not related to memory, as I thought.
I'm investigating on it.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 29, 2014, 07:53:51 AM
That IS indeed, a great news!!!
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 29, 2014, 01:58:21 PM
Miss too. Further searches seems to show a king of memory issue.
Not related to computer but tool limit.
I will continue to investigate, and can give you material to reproduce the error.
I think I will also post it in Elecbyte forum, so they can confirm or not it's related to the tool itself or not.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 29, 2014, 05:21:08 PM
Quote
Not related to computer but tool limit.

the reason why i think that the other sprmaker pist deserves to be investigated...

Quote
I [...] can give you material to reproduce the error.

i'll be pleased to test what you want

Quote
I think I will also post it in Elecbyte forum

that was in my mind too but i think that you can do it better than me because you know what you're talking about, opposite to me  :-[

with due respect  ;)

Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 29, 2014, 09:12:45 PM
Hello,
Bug reported :
http://elecbyte.com/forum/index.php?topic=4721.0
&
http://mugenguild.com/forum/topics/sprmake2-exe-limits-random-crash-big-data-ingestion-159209.0.html
With more test I found that even if I use several sff files instead of only one Mugen seems to have memory issues (not related to computer's one) when dealing with so much data.
I'll try to do with it by reducing the number of frame as possible, but don't know how it will react when you'll put characters init.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 29, 2014, 09:21:08 PM
WARNING: archive corrupted!! (surely not totaly uploaded because i only got 122 Mo - my bad (again)!

Edit

one comment: i know that mugen reacts with pc abilities ---> everytime i've moved the museum to a new pc, loading time, etc. has decreased by half... & you know what i'm currently able to launch without any trouble...

i've only had ONE crash with mugen1.0 & it was an obvious case: a 2vs2 fight including the HD final fantasy omega char that has a 319 Mo sff file
omega2, stages/Throne Room.def, music=sound/FFXI_OST_-_The_Colosseum.mp3   ;Omega by Gold Experience Wakamoto, (10C)
when i initialy tested it (1vs1 fight), it ran perfectly...

simply imagine that winmugen hack crashed with my former pc if i tried to run a 2vs2 fight with HR chars... (of course, it's no longer the case)...

...........................

(http://img11.hostingpics.net/pics/651788bench.png) (http://www.hostingpics.net/viewer.php?id=651788bench.png)

 :'( :'( :'(
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 30, 2014, 08:19:51 AM
To test.
Once you have open the DOS prompt (with cmd) you have to go into the directory where you unzip the bench-files.
For exemple, let say you unzip the bench files into D:\My Docs\my files\bench-mugen
Then you have to type in the box :
Quote
D:
cd "D:\My Docs\my files\bench-mugen"
Quotes are necessary ! (especially if you have spaces in the path)
Then you should have the beginning of your prompt that the directory where all is unziped.
And then you could type
Quote
sprmake2.exe data/mmatrix/selectsff.def
It's usual for Mugen creators that do not use GUI (older ones, guess).
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 30, 2014, 04:59:12 PM
Thanks but...

sentence is...

(http://img11.hostingpics.net/pics/879226testspr2.png) (http://www.hostingpics.net/viewer.php?id=879226testspr2.png)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on April 30, 2014, 08:08:38 PM
That's it.
On my computer it crash on another %.
Well, I've updated the package.
Can you give it a try and tell me if it's ok.
- Added music to intro
- Change duration of logo
- Fixed an error in intro text
- Added animated HD Bg for Title, Select, VS & Win screen
- Changed fonts to display name on lifebars
- Changed the Title
- Changed VS screen, added VS logo
- Changed duration of Credits, much longer (not patient enough to wait and test till the end)
- Changed Win screen layout (added foreground)
http://zesensei.free.fr/tmp/mmatrix.zip
Maybe some storyboard will load or not. Because of Mugen memory lack, it's random (sometimes you got the intro, sometime the logo, rarely both).
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on April 30, 2014, 09:56:50 PM
test report:
- i got logo AND intro: both are per-fect! (& i've tried several times...)
- normal launching of the game
- title screen: perctly running (would it be possible to have same vertical distance between words of the title?)
- option screen: hahahahaha nice trick my friend...  ;D (btw: can't matrix fnt be used there too? / can't option menu have its own snd?)
- select screen: OMG! won-der-ful (one last point: would it be possible to center the mode title?)
[... no bug till now...?!? i can't see what you're talkin' about]
- VS screen: OMGWTF ----> a pure dream!!!! thank you so much my friend : a-ma-zinnn'
- fight: all is perfect to me, strictly nothing to say except thanks & thanks [no problem while fighting... it runs perfectly... with kfms...]
- victory screen is soooo exciting! one remark: have you thought to ... "large" quotes? (it works with kfm but what will happen in other case: is the quotebox enlarging or the lines inside going closer, etc?)
answer:
(http://img15.hostingpics.net/pics/397063mugen000.png) (http://www.hostingpics.net/viewer.php?id=397063mugen000.png)
- ending: still perfectly displayed...
- credits: normal display but still no sound... list is short, lol ;) [i propose to tell a word about the mini portraits idea with the release & to let creators a period, like till end of august, for sending a pic or an avatar with sunglasses...]... runs perfectly till the end...
- help menu: to precise that mugen museum isn't included ??  ;D
- global remark: very very very short loading times for me... i'm quite surprised...

GLOBAL RANKING: SS

nb:
1/ a short readme/instal note with credits for HLoader?
2/ all mp3s included in latest versions normalized: http://1drv.ms/1pPLWsj (NOTE: + credit mp3 + (if possible) option mp3)
3/ for the public release, wouldn't it be great to put some shots from the museum with your SP [if possible, lol]?

Total respect!
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on May 01, 2014, 05:51:47 PM
- title screen: perctly running (would it be possible to have same vertical distance between words of the title?)
Possible.
- option screen: hahahahaha nice trick my friend...  ;D (btw: can't matrix fnt be used there too? / can't option menu have its own snd?)
It's possible to change font, but not recommanded. No sound for option screen if I remember well.
- select screen: OMG! won-der-ful (one last point: would it be possible to center the mode title?)
The mode title is on the left because stage names are on the right. To avoid most letter collisions (with stage's long file names) it's better to keep this mode title on left.
- victory screen
I will see. Should be fixed.
- credits: normal display but still no sound... list is short, lol ;) [i propose to tell a word about the mini portraits idea with the release & to let creators a period, like till end of august, for sending a pic or an avatar with sunglasses...]... runs perfectly till the end...
No sound... I forgot to include it.
- help menu: to precise that mugen museum isn't included ??  ;D
Yep.
1/ a short readme/instal note with credits for HLoader?
Readme with install notes and credits wil be included in the final release.
3/ for the public release, wouldn't it be great to put some shots from the museum with your SP [if possible, lol]?
No prob, better to have a screenshot of the select screen.
I can do other screenshot myself (and will for release).

I think I will continue to work on it next week.
Regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 01, 2014, 06:58:28 PM
hello my friend,
for answering by order & avoiding quotes-combo, lol:
- title screen: thanks ;)
- option screen: of course, i'll follow your precious advices & yes, after checking, no snd for option menu (according to your list)
- select screen: i didn't have noticed.... my bad again  ::)
- victory screen: thanks! too bad that i can't find this pic with better quality as background: i'm sure that it'd be fun --->
(http://asset-a.soup.io/asset/0602/4917_abba_960.jpeg)
note that the following image, ascending/scrolling to its top (upper part) (if you see what i mean), could be good too...
(http://www.dailymars.net/wp-content/uploads/2013/04/Hugo-Weaving-Matrix-1.jpg)
don't you think so? [try with your mouse, lol :D ]
- credits: lol ---> included in the normalized pack :)
- help menu: great!
- readme: exxxcellent!
- shots of final result: yes, i thought to select screen too :D (for fights, i hope that my "private" idea pleased you)...

Kind regards,
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on May 02, 2014, 03:35:48 PM
First public realease.
- updated all musics
- Added music to credits
- Slightly change title place
- Added a readme for install and credits
- Fixed word warp during Win Quote
http://zesensei.free.fr (somewhere in the screenpack page)

The download should be ok in 1hour.
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 02, 2014, 07:45:34 PM
a big day in mugen History!!!

i can confirm that all is in order

congrats for the readme too, lol: very funny to read  ;D

i think that it's time for you to get some rest & for me to have some test...

let's cross fingers...

i'll be back soon... i hope
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 02, 2014, 10:04:31 PM
MUGEN MUSEUM RUNS UNDER 1.1 FROM TODAY!!!!

(http://img15.hostingpics.net/pics/315944mugen001.png) (http://www.hostingpics.net/viewer.php?id=315944mugen001.png)

(http://img15.hostingpics.net/pics/133856mugen052.png) (http://www.hostingpics.net/viewer.php?id=133856mugen052.png)

(http://img15.hostingpics.net/pics/876624mugen016.png) (http://www.hostingpics.net/viewer.php?id=876624mugen016.png)

(http://img15.hostingpics.net/pics/135042mugen023.png) (http://www.hostingpics.net/viewer.php?id=135042mugen023.png)

remarks:
- one very noticeable slowing down: the select screen  :P .... not really surprising...  ;D
- runs perfectly ... as you may seen here: http://1drv.ms/1igsiSK

Terrrrifyin'!!!

ETERNAL RESPECTS TO ZESENSEI!!!
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 03, 2014, 07:23:24 AM
another remark: run fine with your first instal method

but impossible to try with the second one: the renaming of the shortcut's link is refused...

(http://img4.hostingpics.net/pics/78687269sc.png) (http://www.hostingpics.net/viewer.php?id=78687269sc.png)

 ??? ??? ???
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 03, 2014, 07:13:25 PM
...

nb: about 1.1

holy shit, i dunno why people hesitate to use it because... it sincerely rocks...

no bug till now...
very pure sound
best image i've ever seen (much sharper than 1.0...)
better memory management...

& i'm not talking about the zoom...
Title: Re: a mugen museum sp? - potential reward here!
Post by: EntertheMeteor on May 03, 2014, 10:20:38 PM
...

nb: about 1.1

holy shit, i dunno why people hesitate to use it because... it sincerely rocks...

no bug till now...
very pure sound
best image i've ever seen (much sharper than 1.0...)
better memory management...

& i'm not talking about the zoom...

I firmly agree!!!  It is a phenomenal screen pack that I had the pleasure of downloading!!!  :)

zesensei:  Thank you SOOOOOOOOOOO very much!!!!  :)!!!!!!
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 04, 2014, 08:56:59 AM
& this is "only" the first release...  :P ;)
Title: Re: a mugen museum sp? - potential reward here!
Post by: zesensei on May 05, 2014, 02:01:46 PM
another remark: run fine with your first instal method
but impossible to try with the second one: the renaming of the shortcut's link is refused...
 ??? ??? ???
Don't know why, it works on my Win 7 Pro (tested several times) and on Win XP, and on Linux with Wine.
Regards;
Title: Re: a mugen museum sp? - potential reward here!
Post by: electrocaid on May 05, 2014, 07:08:35 PM
... i'm using win7"non"pro...

that's annoying..

whatever, i'll edit the .cfg when i wanna play  :(

... otherwise, i'll use the official sp: the testing exe that i'm using loads really faster if i run elecbyte's standard sp... how surprising  ::) (it's not a detail for me: +- 1000 chars tested this week-end = +- 5 sec. * 1000...)

note that even with that, the testing exe loads slower than with 1.0 [with HLoader SP...] -> it's sure that 1.1 takes more time than 1.0 to be loaded