but it's very hard to know where all bgs & bgms must go...
HELP IS WELCOME ;---------------------------------------------------------------------
;MELTY BLOOD series (melty blood, melty blood act-cadenza, melty blood actress again, melty blood actress again
;---------------------------------------------------------------------
;AKIHA VERMILLION (lobby - night [uncracked])
Akaakiha, stages/lobby_night.def, music=sound/MB_OST_-_Troublesome_Visiter_(Lobby_-_Night).mp3 ;Akiha_Vermilion by ‡H, (TUW)
akiha2, stages/mb_lobby-night(Win).def, music=sound/MBAC_ADX_-_Troublesome_Visiter_(Lobby_-_Night).mp3 ;Akiha by nana, (10C)
;stages/MBLobbyN.def
;stages/MB-lobby-night.def
;music=sound/MBAA_OST_-_Troublesome_Visitor.mp3
;music=sound/MBR_pc_OST_-_Troublesome_Visiter_(Lobby_-_Night).mp3
;music=sound/MBACver.B_OST_-_Troublesome_Visitor.mp3
;AOZAKI AOKO (mbr & mbac: prairie [day, night [normal & windy] & snow] / mbaa: prairie [night - without moon])
aoko, stages/mbac-aoko.def, music=sound/MBACver.B_OST_-_Beat_from_Melty_Blood.mp3 ;Aoko by Shadow Skye, (TUW)
; aoko0, ;Aoko Aozaki by kakuto (unrequestable status)
Aoko_Aozaki, stages/fairy_tale_transparently.def, music=sound/MBR_pc_OST_-_Aoko2_-_Beat_From_Melty_Blood.mp3 ;Aoko Aozaki by Raien Makoto, (TUW)
Aoko(CPU), stages/MB-prairie_evening.def, music=sound/MBAC_ADX_-_Aoko2_-_Beat_From_Melty_Blood.mp3 ;Aozaki_Aoko(CPU) by ‡H, (10C)
aoko-ex, stages/beat_from_melty_blood.def, music=sound/MBACver.B_OST_-_Beat_from_Melty_Blood.mp3 ;Lady Aozaki by Ex-Inferis, (TUW)
Aoko_nm, stages/MBAA-fateful_show_down.def, music=sound/MBAA_OST_-_Beat_from_Melty_Blood.mp3 ;Aoko_new_moon_style by huton, (10C)
;stages/MB_Prairie_Noon.def ;day
;stages/MB_Prairie_Snow.def ;snow
;stages/MB-prairie_snow.def ;snow
;ARCHETYPE:EARTH (obelisk)
;(ES) a:e, stages/MBAA-Coating_earth,Black_Land_Texture.def, music=sound/MBAA_OST_-_Primitive.mp3
;ARCUEID=BRUNESTUD (mb & mbr: the park (alley) at night / mbac & mbaa: the park (alley) [day & destroyed])
akaitsuki, stages/Red Moon Zercho Hologram Darkness.def, music=sound/MBACver.B_OST_-_Midnight_Raider.mp3 ;Akaitsuki by Shiroto, (10C)
Arcueid, stages/KOUEN_S.def, music=sound/MB_OST_-_Midnight_Raider_(The_Park_at_Night).mp3 ;Arcueid by Chotto-Komaru, (TUW)
arcueid0, stages/Park5.def, music=sound/MBR_pc_OST_-_Midnight_Raider_(The_Park_at_Night).mp3 ;Arcueid_Brunestud by kuro&‡H, (10C)
arcueid#, stages/Morning_Park.def, music=sound/MBAA_OST_-_Midnight_Raider.mp3 ;Arcueid by kuro, (TUW)
d_arc, stages/Red Moon Zercho Hologram Darkness.def, music=sound/MBAC_ADX_-_Midnight_Raider_(The_Park_at_Night).mp3 ;Dark Arcueid by 586, (10C)
;ARIMA MIYAKO (mb: destroyed lobby [dark & clear floor] / mbr(ft) & mbac: tohno's mansion central garden / mbaa: arima's chinese kempo home)
J_miyako, stages/MB_Miyako_ver2.def, music=sound/MBR_pc_OST_-_Miyako_Arima_-_Severe_Person.mp3 ;Miyako by JUKE Kisaragi, (TUW)
; miyako, ;miyako arima by ddsnet31@hotmail.com, (RSFF), (D2W)
miyako0, stages/mb-mruins-k-hi.def, music=sound/MB_OST_-_Miyako_-_Chinese_Girl_(Old_Capital).mp3 ;Miyako Arima by Tokinokuni-Kei, (TUW)
Miyako1, stages/mb-miyako-hi.def, music=sound/MBAC_ADX_-_Miyako_Arima_-_Severe_Person.mp3 ;Arima_Miyako by ‡H, (10C)
Miyako_AA, stages/TohnoMansionG.def, music=sound/MBACver.B_OST_-_Severe_person.mp3 ;Arima_Miyako by ‡H, (10C)
Miyako_Arima, stages/MBAA-Arima's_Chinese_kempo_home.def, music=sound/MBAA_OST_-_Severe_person.mp3 ;Miyako Arima by R-R, (CSFF), (D2W), (10C)
;CIEL (7th heaven church)
ciel, stages/mbaa_7th_holy.def, music=sound/MBAC_ADX_-_V_Sion_-_Basillica.mp3 ;CIEL by SUMI, (RSFF), (D2W), (TUW)
ciel0, stages/MBAA-Temple_the_Seventh_Heaven.def, music=sound/MBAA_OST_-_Basilica.mp3 ;Ciel by Shiroto, (10C)
d_ciel, stages/MBAA 7th Heaven Church.def, music=sound/MBR_pc_OST_-_V_Sion_-_Basillica.mp3 ;CHIEL by QWERTY, (TUW)
;music=sound/MBACver.B_OST_-_Basilica.mp3
;G-AKIHA / AKIHA TOHNO (GIANT) (mb, mbr & mbac: destroyed lobby 2 [dark & clear ground] / mbaa: obelisk [cracked])
G_akaakiha, stages/mb-mruins-hi.def, music=sound/MBR_ADX_-_A_G_Man_(G_Akiha).mp3 ;G_akiha by syacho-, (10C)
G-akiha, stages/MB-GAKIHA.def, music=sound/MB_OST_-_A_G_Man_(G_Akiha).mp3 ;G-akiha by Drowin, (TUW)
G_akiha, stages/MBAA-G_TABLE.def, music=sound/MBAA_OST_-_G-Guy_-ver._2009-.mp3 ;G_akiha by syacho-, (TUW)
GAKIHA_N, stages/MBAA-G_TABLE.def, music=sound/MBAA_OST_-_G-Guy_-ver._2009-.mp3 ;G Akiha by DOBUROKU, (10C)
;stages/Cracked.def ;mb (dark)
;stages/MB-G-akiha.def ;mb (dark)
;HISUI (classic home huge library)
; hisui, ;Hisui by R-R, (SFFC), (TUW)
Hisui0, stages/MBAC-Hisui.def, music=sound/MBAC_ADX_-_Hisui_-_Tenseness.mp3 ;Hisui by Toma, (TUW)
Hisui1, stages/mbac_hisui.def, music=sound/MBR_pc_OST_-_Hisui_-_Tenseness.mp3 ;Hisui by ‡H, (TUW)
Hisui_AA, stages/mbac_hisui.def, music=sound/MBAA_OST_-_Tenseness.mp3 ;Hisui by ‡H, (10C)
;music=sound/MBACver.B_OST_-_Tenseness.mp3
;HISUI&KOHAKU (mb, mbr & mbac: tohno mansion exterior [night - facing] / mbaa: tohno mansion exterior [night - side])
hisui&kohaku, stages/MBManorO.def, music=sound/MBAC_ADX_-_Noble_Mind_(Tohno_House_Exterior).mp3 ;Hisui&Kohaku by R-R, (TUW)
Kohaku, stages/MBAA-Touno's_mansion.Main_gate.def, music=sound/MBAA_OST_-_Noble_Mind.mp3 ;Kohaku By Toshi, (RSFF), (D2W), (TUW)
;stages/MB-TOHNOKEGAIKAN.def ;facing
;music=sound/MB_OST_-_Noble_Mind_(Tohno_House_Exterior).mp3
;music=sound/MBR_pc_OST_-_Noble_Mind_(Tohno_House_Exterior).mp3
;music=sound/MBACver.B_OST_-_Noble_Mind.mp3
;KISHIMA KOUMA (forest of king cruel [ashes, blue & red])
kishima, stages/mb-burn-hi.def, music=sound/MBAC_ADX_-_Kouma_Kishima_-_Blood_Heat!.mp3 ;Kishima Kouma by Drowin, (TUW)
Kishima0, stages/MBAC-Kishima_blue.def, music=sound/MBR_pc_OST_-_Kouma_Kishima_-_Blood_Heat!.mp3 ;Kishima_kouma by ‡H, (TUW)
Kishima_AA, stages/d4_MBAC_LostWorld'sBiography.def, music=sound/MBAA_OST_-_Blood_heat!.mp3 ;Kishima_kouma by ‡H, (10C)
mow_kishiMAX, stages/mb-neco4-hi.def, music=sound/MBACver.B_OST_-_Blood_heat!.mp3 ;KishiMAX by MAX, (10C)
;stages/Silent_Forest0.def ;ash
;KOHAKU (mb, mbr & mbac: kingdom in the depths of earth / mbaa: magical kohaku prison [clear & dark])
Kohaku0, stages/MB-TOHNOKECHIKA.def, music=sound/MB_OST_-_PE-RI-CA_(The_Underground_Kingdom).mp3 ;Kohaku by ‡H, (TUW)
Kohaku_AA, stages/MBAA-Magical_Kohaku_Prison1.def, music=sound/MBACver.B_OST_-_PE-RI-CA.mp3 ;Kohaku by ‡H, (10C)
Kohaku_K, stages/MBKDErth.def, music=sound/MBR_pc_OST_-_PE-RI-CA_(The_Underground_Kingdom).mp3 ;Kohaku by Kohaku, (10C)
Kohaku_VP, stages/MBAA-Magical_Kohaku_Prison2.def, music=sound/MBAA_OST_-_PE-RI-CA.mp3 ;Kohaku_VP by M3, (10C)
;music=sound/MBAC_ADX_-_PE-RI-CA_(The_Underground_Kingdom).mp3
;KOHAKU & MECH-HISUI
;(ES) k&mh
;LEN (mbr & mbac: crossroad [day & night] / mbaa: nervous stray vanguard [another crossroad])
Hime_Len, stages/MBAA-narvous_stray_vanguard.def, music=sound/MBAC_ADX_-_Len_-_Stray_Cat.mp3 ;Hime_Len by M3, (10C)
Len0, stages/MBAA-Starlight_crossing.def, music=sound/MBR_pc_OST_-_Len_-_Stray_Cat.mp3 ;Len by ‡H, (TUW)
Len_AA, stages/MBAA-the_crossing_crossing.def, music=sound/MBAA_OST_-_Stray_cat.mp3 ;Len_AA by ‡H, (10C)
;stages/Intersection_Night.def ;night
;stages/Intersection_Noon.def ;day
;stages/MBACver.B_OST_-_Stray_cat.mp3
;MECH-HISUI (dr. kohaku garage)
mehisui, stages/mb-mhisui-hi.def, music=sound/MBAC_ADX_-_Mech_Hisui.mp3 ;Mech Hisui by 100%Ex-Inferis, (RSFF), (D2W), (TUW)
m-hisui, stages/mb-mhisui-hi.def, music=sound/MBAC_ADX_-_Mech_Hisui.mp3 ;Mech-HISUI by kuro, (TUW)
M-hisui2, stages/mbaa_kohaku.def, music=sound/MBAA_OST_-_Fight!_Our_Mech_Hisui!.mp3 ;Meka Hisui Mk-II by kannnaduki & Tokinokuni-Kei & Ibukah, (RSFF), (D2W), (TUW)
m-hisui20, stages/Dr_koha.def, music=sound/MBACver.B_OST_-_Tatakae!_Bokura_no_Mech-Hisui!.mp3 ;Mech-HISUI2 by kuro, (TUW)
;MICAEL ROA VALDAMJONG (phantom of the opera)
Roa_AA, stages/MBAA-phantom_of_the_opera.def, music=sound/MBAA_OST_-_World_End_Roar.mp3 ;Michael_Roa_Valdamjong by ‡H, (10C)
;stages/End_Hall.def
;NANAYA SHIKI (bamboos [night & day])
Nanaya, stages/MBAA-...and_nothing_heart.def, music=sound/MBAC_ADX_-_Neko_Arc_-_Lurk....mp3 ;Shiki_Nanaya by kamikaze, (RSFF), (D2W), (TUW)
Nanaya0, stages/MBAA-...and_nothing_heart.def, music=sound/MBR_pc_OST_-_Neko_Arc_-_Lurk....mp3 ;Nanaya Shiki by Ibukah, (TUW)
; Nanaya1, ;Nanaya_Shiki by ‡H
; Nanaya_Shiki, ;Nanaya_Shiki by K-K
Nanaya_AA, stages/MB_Satsujin-Kousatsu.def, music=sound/MBAC_ADX_-_Neko_Arc_-_Lurk....mp3 ;Nanaya_Shiki by ‡H, (10C)
Nanaya_T, stages/MB_Satsujin-Kousatsu.def, music=sound/MBAA_OST_-_Lurk.mp3 ;Nanaya_T by Toma, (TUW)
Shiki_Nanaya, stages/MBAA .....And Nothing Heart -morning-.def, music=sound/MBACver.B_OST_-_Lurk.mp3 ;Shiki Nanaya by Toma & Raien Makoto, (TUW)
;NECO & MECH-HISUI
;(ES) n&mh
;NECO-ARC (mbr& mbac: great cats village [normal] / mbaa: forest of king cruel camp)
N_Arc, stages/mbac_neco.def, music=sound/MBAA_OST_-_GCV2005.mp3 ;Neco Arc by Shimori, (10C)
NecoArc, stages/MBAA-NECO_Burst_Camp.def, music=sound/MBAA_OST_-_GCV2009_-For_thw_Future-.mp3 ;Neco-Arc by Toma, (TUW)
neco-arc, stages/mbac_neco.def, music=sound/MBAC_ADX_-_Neco_Arc_Chaos_-_Gcv2005.mp3 ;Neco by TENE, (TUW)
Neco-Arc0, stages/mbac_neco.def, music=sound/MBACver.B_OST_-_GCV2005.mp3 ;Neco-Arc by DOBUROKU, (TUW)
;, music=sound/MBR_pc_OST_-_Neco_Arc_Chaos_-_Gcv2005.mp3
;NECO-ARC CHAOS (mbr & mbac: great cats village [dark] / mbaa: battlefield [spec. ver.])
NECHAOS, stages/MBAA-Loser_Cats_Company.def, music=sound/MBAA_OST_-_GCV2008_-The_Movie-.mp3 ;Neco-Arc Chaos by DOBUROKU, (10C)
Neco-Arc1, stages/mbac_neco_c.def, music=sound/MBACver.B_OST_-_GCV2007_-Another_Episode-.mp3 ;Neco-Arc by ‡H, (10C)
neco-arc_chaos, stages/mbac_neco_c.def, music=sound/MBAA_OST_-_GCV2007_-Another_Episode-.mp3 ;Neco-Arc Chaos by TENE, (TUW)
; necoarc_chaos, ;necoarc_chaos by otto
;music=sound/MBR_pc_OST_-_Gcv2007.mp3
;NERO / NRVNQSR CHAOS (back alley [normal, straight & bloody])
$nchaos, stages/Death Corner.def, music=sound/MB_OST_-_Emergency_Occurrence_(Blood_Spattered_Alley).mp3 ;N.Chaos by Ex-Inferis, updated to 1.0 by DS, (SFFC), (10C)
Nero, stages/mb-balley-hi.def, music=sound/MBR_ADX_-_Emergency_Occurrence_(Blood_Spattered_Alley).mp3 ;Nero by Tuki no Turugi, (CSFF), (D2W), (TUW)
Nero0, stages/Back_alley.def, music=sound/MBAA_OST_-_The_theme_of_Arcueid.mp3 ;Nrvnqsr_Chaos by ‡H, (TUW)
Nero_Chaos, stages/Alley_FP.def, music=sound/MB_OST_-_Theme_Of_Arcueid_(In_the_Back_Alley).mp3 ;Nero_Chaos by kamikaze, (RSFF), (D2W), (TUW)
Nrvnqsr_Chaos, stages/[MBAC]Back_Alley.def, music=sound/MBACver.B_OST_-_The_theme_of_Arcueid.mp3 ;Nrvnqsr_Chaos by BD, (10C)
;, music=sound/MBAC_ADX_-_Theme_Of_Arcueid_(In_the_Back_Alley).mp3
;, music=sound/MBR_pc_OST_-_The_Theme_Of_Arcueid_(In_the_Back_Alley).mp3
;POWERD CIEL (deserted town [night & dusk])
f_ciel, stages/MBAA-desert_town.def, music=sound/MBAA_OST_-_Rhythmical_Bustle.mp3 ;7TH HEAVEN CIEL by TENE, (TUW)
F_CIEL0, stages/MBAA-Farewell_town.def, music=sound/MBAA_OST_-_Rhythmical_Bustle.mp3 ;Full Armor Ciel by DOBUROKU, (10C)
;RIESBYFE STRIDBERG (spiral ouroboros)
mow_ries, stages/spiralouroboros.def, music=sound/MBAA_OST_-_Dimension_Theory.mp3 ;yuriesbyfe by Kn, (10C)
RajaaRiesbyfe, stages/MBAA-spiral_uroboros.def, music=sound/MBAA_OST_-_Dimension_Theory.mp3 ;Riesbyfe by RajaaBoy, (10C)
Ries_AA, stages/Catacomb.def, music=sound/MBAA_OST_-_Dimension_Theory.mp3 ;Riesbyfe_Stridberg by ‡H, (10C)
;RYOUGI SHIKI (dojo hall)
Ryougi0, stages/MBAA-ONE_LIFE,ONE_DEATH.def, music=sound/MBAA_OST_-_O-sutra_Hit.mp3 ;Ryougi_Shiki by YoungKirei & Take.K, (10C)
ryougishiki, stages/MBAA-ONE_LIFE,ONE_DEATH.def, music=sound/MBAA_OST_-_O-sutra_Hit.mp3 ;ryougishiki by ouchi, updated to 1.0 by DS, (10C)
Ryougi Shiki, stages/MBAA-ONE_LIFE,ONE_DEATH.def, music=sound/MBAA_OST_-_O-sutra_Hit.mp3 ;Shiki Ryougi by 41, (10C)
Ryougi_VP, stages/MBAA-ONE_LIFE,ONE_DEATH.def, music=sound/MBAA_OST_-_O-sutra_Hit.mp3 ;Shiki VP by M3, (10C)
;SION ELTNAM ATLASIA (before the shrine [normal & destroyed])
sion0, stages/MBShrine.def, music=sound/MB_OST_-_Encount_(Before_the_Shrine).mp3 ;Sion Eltnam Atlasia by makoto, (RSFF), (D2W), (TUW)
Sion2, stages/MBAA-carry_back,old_village.def, music=sound/MBAA_OST_-_Encount.mp3 ;Sion_Eltnam_Atlasia by ‡H, (TUW)
sion_a, stages/d4_MBAC_ArtificialEden.def, music=sound/MBACver.B_OST_-_Encount.mp3 ;Sion Eltnam Atlasia by Shiroto, (10C)
;stages/mb_shrine.def ;mb
;music=sound/MBR_pc_OST_-_Encount_(Before_the_Shrine).mp3
;music=sound/MBAC_ADX_-_Encount_(Before_the_Shrine).mp3
;TOHNO AKIHA (tohno house lobby lighted [dusk, night & midnight])
akiha, stages/Classic_Home2.def, music=sound/MB_OST_-_Elegant_Summer_(Tohno_House_Lobby).mp3 ;Akiha by nana, (LDV), (CSFF), (D2W), (TUW)
Akiha0, stages/Classic_Home2.def, music=sound/MBR_pc_OST_-_Elegant_Summer_(Tohno_House_Lobby).mp3 ;Akiha by tukemon, (TUW)
Akiha1, stages/Classic Home Extended Evening.def, music=sound/MBAC_ADX_-_Elegant_Summer_(Tohno_House_Lobby).mp3 ;Akiha by DABA, (TUW)
Akiha3, stages/Classic Home Extended Evening.def, music=sound/MBACver.B_OST_-_Elegant_Summer.mp3 ;Akiha Tohno by tukemon&HAL, (10C)
Akiha4, stages/Classic Home Extended Evening.def, music=sound/MBAA_OST_-_Elegant_Summer.mp3 ;Akiha by chikuchikugonzalez, (10C)
akiha@, stages/Classic Home.def, music=sound/MBAA_OST_-_Elegant_Summer.mp3 ;Akiha by nana + nekozuki@, (TUW)
Akiha-HAL, stages/Classic Home.def, music=sound/MBAA_OST_-_Elegant_Summer.mp3 ;Akiha Tohno by tukemon&HAL, (10C)
;TOHNO SHIKI (mb & mbr: city of shadow picture / esekage)
Shiki0, stages/esekage_up.def, music=sound/MBR_ADX_-_Fearless_(City_of_Shadow_Pictures).mp3 ;Shiki by kamikaze, (CSFF), (D2W), (TUW)
Shiki4, stages/MBAA-Shade_Town_Mad_Parade.def, music=sound/MBAC_ADX_-_Aoko_-_Wonderful_Boy.mp3 ;Shiki by DABA, (SFFC), (TUW)
Shiki5, stages/MBAA-Shade_Town_Mad_Parade.def, music=sound/MB_OST_-_Fearless_(City_of_Shadow_Pictures).mp3 ;Tohno_Shiki by ‡H, (10C)
Shiki_T, stages/MBAA-Shade_Town_Mad_Parade.def, music=sound/MBAA_OST_-_Wonderful_boy.mp3 ;Tohno Shiki by Ibukah, (SFFC), (TUW)
Shiki_Tohno, stages/mb-fair-hi.def, music=sound/MBACver.B_OST_-_Wonderful_boy.mp3 ;Shiki_Tohno by Tuki no Turugi, (RSFF), (D2W), (TUW)
shiki_tohno0, stages/esekage_up.def, music=sound/MBR_pc_OST_-_Aoko_-_Wonderful_Boy.mp3 ;shiki tohno by rouge noir, (TUW)
Shiki_Tohno1, stages/mb-fair-hi.def, music=sound/MBAA_OST_-_Fearless.mp3 ;shiki tohno by Ina, (10C)
Shiki_Tohno(BD), stages/mb-fair-hi.def, music=sound/MBAA_OST_-_Fearless.mp3 ;Shiki_Tohno by BD, (10C)
tohno, stages/mb-fair-hi.def, music=sound/MBAA_OST_-_Fearless.mp3 ;shiki tohno by rouge noir, (TUW)
; tohno0, ;shiki tohno by zecruss
; Tohno_Shiki, ;shiki tohno by Ina
;VAMPIRE SION / SION TATARI (shrine rooftop - blue)
sion_t, stages/mb-nightof-hi.def, music=sound/MB_OST_-_Stillness_Dark_(Shrine_Rooftop_-_Blue).mp3 ;Sion TATARI by Shiroto, (TUW)
V_Sion, stages/mb-nightof-hi.def, music=sound/MBAC_ADX_-_Stillness_Dark_(Shrine_Rooftop_-_Blue).mp3 ;Sion by Chotto-Komaru, (CSFF), (D2W), (TUW)
vsion, stages/mb-nightof-hi.def, music=sound/MBR_pc_OST_-_Stillness_Dark_(Shrine_Rooftop_-_Blue).mp3 ;V-Sion by Drowin, (SFFC), (TUW)
;music=sound/MBAA_OST_-_Stillness_Dark.mp3
;music=sound/MBACver.B_OST_-_Stillness_Dark.mp3
;WARACHIA (shrine rooftop - red)
wara, stages/d4_MBAC_sabbath.def, music=sound/MBAC_ADX_-_Warakia_-_For_Crimson_Air_(Shrine_Rooftop_-_Crimson).mp3 ;Warachia by wraith, (TUW)
warachia, stages/d4_MBAC_sabbath.def, music=sound/MBAC_ADX_-_Warakia_-_For_Crimson_Air_(Shrine_Rooftop_-_Crimson).mp3 ;Warachia by 1024byte, (TUW)
Warachia0, stages/mb-sabbath-hi.def, music=sound/MBAA_OST_-_for_Crimson_Air.mp3 ;Warachia by ‡H, (TUW)
Warachia_AA, stages/mb-sabbath-hi.def, music=sound/MBAA_OST_-_for_Crimson_Air.mp3 ;Warachia by ‡H, (10C)
warakia, stages/mb-sabbath-hi.def, music=sound/MB_OST_-_Warakia_-_For_Crimson_Air_(Shrine_Rooftop_-_Crimson).mp3 ;warakia by MEKA, (TUW)
Warakia_T, stages/d4_MBAC_sabbath.def, music=sound/MBACver.B_OST_-_for_Crimson_Air.mp3 ;Warakia by Toma, (TUW)
warakia_X, stages/mb-sabbath-hi.def, music=sound/MBR_pc_OST_-_Warakia_-_For_Crimson_Air_(Shrine_Rooftop_-_Crimson).mp3 ;Warakia by 586, (TUW)
;WARCUEID / RED ARCUEID (millenium castle)
Red_Arc, stages/mb-warc-hi.def, music=sound/MB_OST_-_The_end_of_1000_years_(Millenium_Castle).mp3 ;Red_Arcueid by ‡H, (TUW)
; Red_Arcueid, ;Red Arcueid by Toma
Red_Arcueid0, stages/mb-warc-hi.def, music=sound/MBAA_OST_-_The_end_of_1000_years.mp3 ;Red Arcueid by Toma & Raien Makoto, (TUW)
Warcueid, stages/Iron_Maiden2.def, music=sound/MBR_pc_OST_-_The_end_of_1000_years_(Millenium_Castle).mp3 ;WARCUEID by SUMI, updated to 1.0 by DS, (D2W), (10C)
Warcueid_T, stages/Iron_Maiden2.def, music=sound/MBAC_ADX_-_The_end_of_1000_years_(Millenium_Castle).mp3 ;Warcueid by Toma, (TUW)
;music=sound/MBACver.B_OST_-_The_end_of_1000_years.mp3
;WHITE LEN (church)
White_Len, stages/mbaa_church.def, music=sound/MBAC_ADX_-_White_Len_-_Fairy_Tale_Transparently.mp3 ;White_Len by ‡H, (TUW)
White_Len0, stages/mbaa_church.def, music=sound/MBAA_OST_-_Fairy_Tale_transparently.mp3 ;White Len by ‡H&YoungKirei&Take.K, (TUW)
White_Len1, stages/mbaa_church.def, music=sound/MBAA_OST_-_Fairy_Tale_transparently.mp3 ;White Len by ‡H&YoungKirei&Take.K, updated by C&P (H. ver.), (10C)
; White_Len(CPU), ;White_Len by ‡H
White_Len(CPU)0, stages/mbaa_church.def, music=sound/MBR_pc_OST_-_White_Len_-_Fairy_Tale_Transparently.mp3 ;White_Len(CPU) by ‡H (H. ver.), (10C)
w_len, stages/mbaa_church.def, music=sound/MBR_pc_OST_-_White_Len_-_Fairy_Tale_Transparently.mp3 ;Len by Juke Kisaragi, (TUW)
W_Len_arrange, stages/mbaa_church.def, music=sound/MBACver.B_OST_-_Fairy_Tale_transparently.mp3 ;White Len by M3, (10C)
;YUMIDUKA SATSUKI (battlefield)
Satsuki, stages/mb-battle-hi.def, music=sound/MBAC_ADX_-_Satsuki_-_Obscure_Zone.mp3 ;Yumiduka_Satsuki by ‡H, (TUW)
;stages/MBAA-sayonara_Dear_Friend.def ;night
;stages/Warehouse0.def ;day
;stages/Happy_End.def ;night
;music=sound/MBR_pc_OST_-_Satsuki_-_Obscure_Zone.mp3
;music=sound/MBAA_OST_-_Obscure_Zone.mp3
;music=sound/MBACver.B_OST_-_Obscure_Zone.mp3
;airport hangar
;stages/MBAA-stranger1.def, music=sound/MBAA_OST_-_Raven's_Nest.mp3
;cherry blossom alley
;stages/MBAA-cherry_blossom.def, music=sound/MBAA_OST_-_SAKURA-KOI-UTA.mp3 ;night
;stages/MBAA_Cherry_blossom.def, music=sound/MBAA_OST_-_SAKURA-KOI-UTA.mp3 ;day
;help me
;stages/help_me.def, music=sound/MBR_ADX_-_Help_Me_(Satsuki_Yumitsuka).mp3
;stages/MBAA-School_rush!.def, music=sound/MBAA_OST_-_Help_Me!.mp3
;music=sound/MB_OST_-_Help_Me_(Satsuki_Yumitsuka_(Unused_Track_in_MB)).mp3
;lake park
;stages/MBAA-on_the_park.def, music=sound/MBAA_OST_-_Strange_Dreamer.mp3 ;night
;stages/MBAA-Sleeping_Forest.def, music=sound/MBAA_OST_-_Strange_Dreamer.mp3 ;day
;stages/mb-aapark-hi.def, music=sound/MBAA_OST_-_Strange_Dreamer.mp3 ;night
;park entry
;stages/MBAA-in_the_park.def, music=sound/MBAA_OST_-_Night_Labyrinth.mp3
;, music=sound/MBR_pc_OST_-_Maze_Walker.mp3
;, music=sound/MBACver.B_OST_-_Maze_Walker.mp3
;, music=sound/MBAA_OST_-_Maze_Walker.mp3
;, music=sound/MBR_pc_OST_-_Modemism_Street.mp3
;, music=sound/MBACver.B_OST_-_Modernism_Street.mp3
;, music=sound/MBAA_OST_-_Modernism_Street.mp3
;, music=sound/MBR_pc_OST_-_Silent_Rumble.mp3
;, music=sound/MBACver.B_OST_-_Silent_Rumble.mp3
;, music=sound/MBAA_OST_-_Silent_Rumble.mp3