Author Topic: a mugen museum sp? - potential reward here!  (Read 21551 times)

electrocaid

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a mugen museum sp? - potential reward here!
« on: March 11, 2014, 08:48:28 PM »
dear friends,

since 200X (? = the beginning), i'm trying to find someone that could create an SP for the mugen museum...

a lot of contacts, etc. but the project is still only in my head.

with the arrival of 1.X series, new ideas in my brains... but i don't have the skills.

the parameters that i'd like:
- theme: mugen museum matrix (yes, we're talkin' about a crossover)
- compatibility: 1.1
- resolution: 1280*960 (current values of the museum)

for the SP background, it must be possible to rip & loop matrix screensavers (like this one: http://ecran-de-veille-matrix.softonic.fr/)
for fonts, it's easier (http://www.dafont.com/audun-larsson-kleveland.d4735)


I'm - of course - willing to reward the generous contributor(s)

zesensei

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Re: a mugen museum sp? - potential reward here!
« Reply #1 on: April 14, 2014, 12:18:43 PM »
Hello,
Do you have a good computer ?
I just tested on my Win 7 with 8 Go of ram and it crash for 4 513 KFM (my unity of measure is Kung Fu Man).
I could do this screenpack (I've already set the select screen to receive 127 500 characters) but I'm not sure a computer (or mugen itself) could deal with so much data.
For now, it's a screenpack without any animation but I could add some if someone send them to me.
Regards, see you later.

[edit]
I could add 4512 KFM to my screenpack with 8 Go of memory.
If I take a linear use of memory, and based on kfm value, then you need 128 Go of memory for 70 000 characters. Looks a lot but I've see that kind of memory on some servers (running Mugen on a server...)

[edit 2]
Here's a quick result.

You can download it at
http://zesensei.free.fr/tmp/matrix.zip
Maybe I'll look for good sound effects and animation later. For now this screenpack could deal with more than 100 000 characters. If you choose the system66.def you coudl deal with 'only' 33 000 characters but it looks a little bit clearer to choose characters (for those with good eyes).
« Last Edit: April 14, 2014, 05:37:48 PM by zesensei »

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #2 on: April 14, 2014, 08:54:30 PM »
ohohoooo

what an excellent suprise!!!

how are you my friend?

i'm very pleased to read from you & to read all that from you  ;D

i never forgot your previous help (;- matrix   ;by ZeSensei (unrequestable status) ------------------) but i was too confused for returning to you...

thank you so much: what i've seen is very very promising

especially knowing that:
- the mugen museum currently contains 8.xxx activated chars :


- i've bought a brand new pc when i came back one year ago:


- i'm currently using the
Quote
;===============================================================
; ULTIMATE MOTHERFUCKER MUGEN COMPILATION Screenpack by Hloader
;===============================================================

[Info]
name = "UM²C 2011"
author = "Hloader"
versiondate = 06-10-2011
mugenversion = 1.0
localcoord = 640,480

& all is fine... it runs perfectly with all these parameters...

according to my previsions, a 4*4 513 chars select screen would be perfect for future (i should double the current size of the museum when all the datas that i've collected will be added...)

the true questions:
- how can i help you?
- how can i thank you?


nb:
- for the sp sounds, here's a pack containing my favourite matrix tracks perfectly ripped & normalized...
https://mega.co.nz/#!B1tGwRiB!MO3e0010Kc9I-6F66moJNnmesLl8YngFZPY8WJczws8

- for the lifebars + fx, i've always been a fan of sfz3... & HLOADER has made a perfect HD conversion but for... 16/9 format  :P [but for the fonts, i really love the matrix model that you used]

- une anim très sympa, genre pour l'écran d'options... http://fr.123rf.com/footage_13510980_hd-en-boucle--donn-es-abstraites-de-code-matrice-interface-et-info-en-tapant-sur-les-crans-boucle-se.html

- no comment  ;D :


- au pire, ça c'est top et je peux mettre le(s) prix si ça peut te servir:
- http://www.canstockphoto.fr/matrice-tunnel-coude-boucle-cg-hd-2290414.html
- http://www.canstockphoto.fr/matrice-tunnel-boucle-cg-hd-2290742.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910545.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910531.html

- un tuto pour faire sa matrice, lol:


... yes, i'm not kidding  ;)

Blockhead

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Re: a mugen museum sp? - potential reward here!
« Reply #3 on: April 15, 2014, 12:34:04 AM »
Wow lol.

There should be a story for the mugen museum. Where every character is in the matrix.

and they must get out somehow lol.
"Tongs!"

zesensei

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Re: a mugen museum sp? - potential reward here!
« Reply #4 on: April 15, 2014, 08:14:26 AM »
Hello,
Most resources above are expensives. Well you could choose one or two and then download them, share the result with you skydrive so I could download them and include them in the screenpack... BUT :
For now I use only fixed screenhots because as Mugen can't play video it load each image and 1 s = 30 shots (with HD) it could use a lot of memory only for a background, even for 15 s.
I think non-moving screens could be a good base. I'll see later if animations could be added and how it could be added without using too much memory.

For musics : I prefer you add them by yourself, they should be heavy if packed within the screenpack.
But I would be perfect if you gave me sound: effects or voices you want to hear when an option is selected, unselected, when power bars are full, etc... (I can list sound effects if you want).

I'm glad that font please you, I use the link you give me in your first post.

I will make a new version today, wich will fit your max characters (18200 characters max).
Regards,

[edit]
Here's the new preview

The screenpack could be downloaded on the same link
http://zesensei.free.fr/tmp/matrix.zip

The main change is the cursor I've changed with a cross, it's easier to see where you pick a character with a cross because you couldn't see small portraits with so much characters.
This screenpack is 18200 (182*100) characters, hope this will be enough.
Big portraits are bigger than in the old one, too.
Tomorrow I'll add some effect on the cursor/cross.

[edit 2]
Hloader site seem offline, could you give me a link to his screenpack/bars, so I can modify them to suite your resolution ?
Regards
« Last Edit: April 15, 2014, 05:33:27 PM by zesensei »

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #5 on: April 15, 2014, 09:22:17 PM »
@Blockhead: yes... in a perfect world  ::) ... do you want to create intro & ending? lol
but your joke makes me think that... one thing would be really great: credits with a maximum of authors, with matrix fonts...

@zesensei ...

wowww, the cross idea is really perfect  :)
i'm very impressed by your motivation...
maybe that you're terminating the oldest mugen wip of all times  8)

but let's return to reality for now

for answering according to your order:

- about the "resources"... yes, they are but it's not a problem as long as i know they would be used, lol. precisely:

1/ i thought - i dont know why - that human eyes can only perceive 10 fps... but i was wrong (http://fr.wikipedia.org/wiki/Vision): i'm afraid that the more fps we could use, the best it'd be...
2/ i didn't know that mugen could "simply" play videos  :o (if yes, it must be a 1.x improvement [=! my generation], lol): i initialy thought that your solution of ripping the videos & using fixed screenshots would be the unique way to proceed.
3/ no one suggested resource is existing in the correct resolution (1280*960): except the question of their cost, is there a reason to prefer a specific format / is it good for you to start with this "problem"?
4/ HLOADER creations (http://www.4shared.com/folder/qyusWigm/mugen_screenpacks.html) are good inspiration sources because a large part of them are in HD but in 16/9 format: except what i'll add hereunder, you can already test this HR sp (http://mugenguild.com/forum/index.php?topic=130197.0 : link is valid) which's the one i'm using with 8.xxx chars... ideally, i'd like to reach this level of quality... in HD (hum hum  :-X)

- about the musics: the full pack isn't for sure necessary, lol - may i suggest:

1/ that you list the necessary themes for the sp (as you know, for me, the more is the best, lol)
2/ that, according to your list, i pick (& for some, that i cut) the "ones" (lol) that could be added to the sp?

- about the fx & voices:

1/ yes, lol, for that point, i'm convinced of the utility of a list  ;D
2/ the best starting point, for me, is the SFZ3 HLOADER SP (http://www.4shared.com/rar/MpDxtq19/street_fighter_zero_3_screenpa.html): this is already in HD (1280) but in 16/9 format (& sfa3 is a "naturaly green" reference).  a nice edit could be - if possible, i don't know:
a) to add a constant (green?) trans effect to all lb
b/ of course, to replace the sfa fonts by the matrix ones... (if i'm starting to become mad, please tell it to me, lol)
[3/ another "naturaly green" great classic is mgs...]

- about the update:

1/ i'm repeating but... how fascinated i am by the evolution
2/ the cross fx is a great idea & you're reading in my mind (Tomorrow I'll add some effect on the cursor/cross)
3/ as mentionned hereabove, HLOADER creations are still online  ;D

& if i'm correct, you didn't answer to the second main question of my previous post  ;)
« Last Edit: April 15, 2014, 09:25:55 PM by electrocaid »

Blockhead

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Re: a mugen museum sp? - potential reward here!
« Reply #6 on: April 15, 2014, 11:24:53 PM »
Nah, I Don't know how to make an intro & ending

But you can ask zesensei.
"Tongs!"

zesensei

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Re: a mugen museum sp? - potential reward here!
« Reply #7 on: April 16, 2014, 08:12:25 AM »
Hello,
-Mugen couldn't and can't play video. It can just show screen, which mean a video clip will be heavy, heavy, and heavy, especially in HD. Why in HD ? If the screenpack is HD, a LD video would seem a blurry pack of pixels (at least, not very nice). I could do some test about it, but let's talk about video later.
By the way, I don't make any difference between HR and HD in my sentences.
- I haven't download the screenpack for now (damned advertisement everywhere on 4shared). Look for it in the next days.
Quote
a) to add a constant (green?) trans effect to all lb
Didn't understand what 'lb' mean. LifeBars ?
As soon as I download the screenpack, I test this.

Do you want to use only the Matrix font ?
If so, I could easily replace any/all fonts of the screenpack with this one (easier with Mugen 1.0 that could directly use TTF files).
If not, could you tell what fonts to change or not (I can give you a list too).
I could also make an intro, ending, credit, if wanted.
I just have a few plot about the credits.
How many author will be credited ?
Do you have their name in their own character set (arabian, indian sanskrit, japonese, korean or chinese are character sets I usually have problems to print author's name) ?
I think it should be better the creator could read in their own langage their name.
But for this, maybe we should have some little adjustement in the credit screen.0 We'll discuss it later.

About you second question, the reward I think, we'll see when the screenpack will be finished.
As I work in Brussels I was thinking about a lunch or a meeting to copy some of your Museum data to increase sweetmugen database.

Next post : list of what could be changed so you can tell me what you want with more info.

zesensei

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Re: a mugen museum sp? - potential reward here!
« Reply #8 on: April 16, 2014, 09:02:38 AM »
For better understanding, I'll use french for this post (lazy me). Sorry.
[french on]
[sound fx]
Menu
cursor.move.snd = Son du déplacement du curseur dans le menu
cursor.done.snd = Son de séléction d'une option dans le menu
cancel.snd = Son d'annulation d'une action dans un menu (touche 'esc')

Select Screen
p1.cursor.move.snd = son du déplacement du curseur de selection du p1
p1.cursor.done.snd = son de validation d'un personnage pour p1
p1.random.move.snd = son de la séléction aléatoire d'un personnage p1
p2.cursor.move.snd = son du déplacement du curseur de selection du p2
p2.cursor.done.snd = son de validation d'un personnage pour p2
p2.random.move.snd = son de la séléction aléatoire d'un personnage p2
stage.move.snd = son de séléction de stage
stage.done.snd = son de choix de stage
cancel.snd = son d'annulation d'une action dans le select screen (esc)

Option screen
cursor.move.snd = son du déplacement du curseur / choix d'une option dans l'écran d'option
cursor.done.snd = son de la validation dans l'écran d'option
cancel.snd = son d'annulation dans l'écran des options (esc)

[Music]
Logo, Intro, Default Ending, Game Over, Credits : On peut choisir une musique par scène du storyboard, on peut même y ajouter des sons désormais
title.bgm : Musique jouée pendant l'écran de titre
select.bgm : Musique jouée pendant l'écran de choix des perso
vs.bgm : musique jouée pendant l'écran de VS
victory.bgm : musique jouée pendant l'écran de victoire (depuis la version 1.0 il y a un écran de victoire après chaque match, avec une petite phrase, win quote)

[Polices/fonts]
Veux tu la même police Matrix pour les élements ci dessous :
- Choix des modes de jeu (déjà fait)
- Titre du mode de jeu (actuellement retiré pour gagner de l'espace d'affichage des portraits)
- Choix des options (option screen)
- Noms des personnages (select screen, VS screen et in game)
- Nom des decors
- Combos Level
- Numero du match (encore une nouveauté depuis la version 1.0)
- Timer
- Win screen (par défaut quand on gagne le mode arcade)
- Victory Screen (voir la signification ci-dessus)
- Game Over Screen
- Info Box (oui, la boite d'aide F1 peux maintenant être personallisée)
- Ecran de continue
- Résultat du survival

PS : J'ai actuellement retiré les modes coop pour me simplifier la vie mais je prévois de les remettre pour que le screenpack soit complet.
A bientôt
[french off]

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #9 on: April 16, 2014, 05:56:02 PM »
@Blockhead: ... how surprising ...  ::) :P ;) you'll ask to him, lol

@[french on]leprofesseur[french off]

Quote
Mugen couldn't and can't play video
: i'm not crazy or outdated, lol. Thanks!

Quote
It can just show screen
= it can pause, launch, apart, a video & then start again?

an example would be great
Quote
but let's talk about video later

- about HLOADER stuff:
  • i've asked him the autorisation of using & editing his sfa3 sp & he kindly answered me that all his material is open source!
  • i've uploaded my current sp here (http://1drv.ms/1l2sab2) & the sfa3 SP here (http://1drv.ms/1l7ZCsi)

Quote
Quote

    a) to add a constant (green?) trans effect to all lb

Didn't understand what 'lb' mean. LifeBars ?
As soon as I download the screenpack, I test this.

Yesss
Great!  ;)

Quote
Do you want to use only the Matrix font ?
If so, I could easily replace any/all fonts of the screenpack with this one (easier with Mugen 1.0 that could directly use TTF files).

That, indeed, was what i had in my mind, lol  ::)

Can i understand that mugen can deal with several different fonts ???

Quote
I could also make an intro, ending, credit, if wanted.

Hum hum: i feel more & more confused...
but good too, lol
for sure that would be great (especially the true mugen community credits, with all the crazy people that are members of)
I already have ideas of the results that would be perfect for the credits but for the intro & the ending, i should know current mugen capacities... if i'm correct, mugen can still only read one sff by .def = no possible interaction with some other datas present in the game... right?

Quote
I just have a few plot about the credits.

tell me tell me: i'm curious

Quote
How many author will be credited ?
Do you have their name in their own character set (arabian, indian sanskrit, japonese, korean or chinese are character sets I usually have problems to print author's name) ?
I think it should be better the creator could read in their own langage their name.
But for this, maybe we should have some little adjustement in the credit screen.0 We'll discuss it later.

how many? => my usual philosophy = as many as possible?  ;D
about their names, i "only" have the perfect select... if you see what i mean  ::)
for this point, as for the other ones, lol, i'm sure that things will be reached step by step

Quote
About you second question, the reward I think, we'll see when the screenpack will be finished.
As I work in Brussels I was thinking about a lunch or a meeting to copy some of your Museum data to increase sweetmugen database.

my pleasure would be to do better - if technically possible for you: a meeting @ my home for testing the mugen museum with your SP and, of course, what you suggest ;)

BTW, i didn't know that you were so close of Scal & me: i thought that you were from France

---> great deal: we could even organise the meeting of the century, with Scal & Ironmugen  ;D

Quote
Next post : list of what could be changed so you can tell me what you want with more info.

let's read all that -> as Arnold said "i'll be back" asap

;)

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #10 on: April 16, 2014, 07:57:47 PM »
LOGO post

i got it!

the beginning of

(without the 8 first seconds)
(till the end of first loop)

a flash!

& then:


the bgm...
http://1drv.ms/1l8sX5Q
edit:
the bgm for second scene:
http://1drv.ms/1l3CqQm

what do you think of that?
« Last Edit: April 16, 2014, 09:45:48 PM by electrocaid »

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #11 on: April 16, 2014, 08:05:38 PM »
about the sounds:
- do you need them in a special format (like wav?)... i have the tool, lol
- when all snd would have been found, it could be nice to normalize them all ... i've the perfect tool for that ;)

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #12 on: April 16, 2014, 08:26:07 PM »
[french]convenons que je me servirai de ce post pour ajouter ce que je trouverai au fur et à mesure ok?[/french]

[sound fx]
Menu
cursor.move.snd = Let's try with sfz3 one by default ok?
cursor.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

Select Screen
p1.cursor.move.snd = Let's try with sfz3 one by default ok?
p1.cursor.done.snd = Let's try with sfz3 one by default ok?
p1.random.move.snd = Let's try with sfz3 one by default ok?
p2.cursor.move.snd = Let's try with sfz3 one by default ok?
p2.cursor.done.snd = Let's try with sfz3 one by default ok?
p2.random.move.snd = Let's try with sfz3 one by default ok?
stage.move.snd = Let's try with sfz3 one by default ok?
stage.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

Option screen
cursor.move.snd = Let's try with sfz3 one by default ok?
cursor.done.snd = Let's try with sfz3 one by default ok?
cancel.snd = Let's try with sfz3 one by default ok?

[Music]
Logo, Intro, Default Ending, Game Over, Credits : On peut choisir une musique par scène du storyboard, on peut même y ajouter des sons désormais
mes suggestions:
- ending theme: http://1drv.ms/1paY07h

title.bgm : http://1drv.ms/1l3zpiY
select.bgm : http://1drv.ms/1l3zSS9
vs.bgm : http://1drv.ms/1l3Kn89
victory.bgm : http://1drv.ms/1l3LGnk

[Polices/fonts]
Veux tu la même police Matrix pour les élements ci dessous :
- Choix des modes de jeu (déjà fait) APPROVED
- Titre du mode de jeu (actuellement retiré pour gagner de l'espace d'affichage des portraits): ça c'est quand même important, lol, sinon on ne sait pas ce qu'on fait  ;D - YES
- Choix des options (option screen) YES
- Noms des personnages (select screen, VS screen et in game) YES
- Nom des decors YES
- Combos Level YES
- Numero du match I'M GONNA WRITE A POST ABOUT THE VS SCREEN OK?
- Timer YES
- Win screen YES
- Victory Screen HERE TOO I HAVE A SPECIAL IDEAL -> SPECIAL POST
- Game Over Screen CURRENTLY PERFECT IF I'M CORRECT
- Info Box (oui, la boite d'aide F1 peux maintenant être personallisée): que peut-on faire au juste???
- Ecran de continue ce qu'on a fait jusque maintenant me semble très cool
- Résultat du survival euh, j'ignore à quoi il ressemble...

Quote
PS : J'ai actuellement retiré les modes coop pour me simplifier la vie mais je prévois de les remettre pour que le screenpack soit complet.

i totaly agree  ;D

EDIT:
rien à voir mais en cherchant des sons mgs, je suis tombé sur ça: http://www.newgrounds.com/portal/view/426712
si tu veux faire une pause mortelle, je te le conseille
c'est un truc marrant pour les vieux comme nous  :P
« Last Edit: April 20, 2014, 08:56:48 AM by electrocaid »

zesensei

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Re: a mugen museum sp? - potential reward here!
« Reply #13 on: April 16, 2014, 09:09:23 PM »
Hello,
Latest build

Can be downloaded from the same link as before.
http://zesensei.free.fr/tmp/matrix.zip
What's new :
- Change the font on title screen
- Change the font for option screen title
- Change the font and text in Victory screen
- Change the font and text in Win screen
- Change the font and text in continue screen
- Change the font in select screen
- Change the font in VS Screen
- Change the background in Victory screen
- Return of team modes
- Add animation for select cross in select screenb
- Added a simple Game Over screen
Next... tomorrow (oh, I haven't read your posts for now, I'll answer in my next one, after downloading links above).
Regards,

PS : You were right. I'm french but live in Lille, and work in Brusells actually (I go in Brussels each day and return to my family each afternoon).
« Last Edit: April 16, 2014, 09:17:08 PM by zesensei »

electrocaid

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Re: a mugen museum sp? - potential reward here!
« Reply #14 on: April 16, 2014, 09:48:34 PM »
oooooh putain on est trop sur la même longueur d'ondes...
plus ça avance et plus je deviens fou...  ;D

Fortunately, the matrix has you too!!!

the changes are obvious  ;D

& what i've seen confirm my feeling of using the matrix fonts everywhere
i guess that the green color will be visible if the background is animated (green on green = hidden, lol)

even the changes of the txt, etc are perfect!
maybe that the gameover message could be replaced by The Matrix had you!

the gameover background is excellent!

the cross system evolution is amazing: i've also think to add a moving circle just around the crossing point (even with little details, like in ace combat if you seen what i mean)...

about my posts: i'm updating them as soon as i've time & inspiration, lol... it'll take a little more time to complete the task

PS: i didn't know about your exact location... you're not so far from Liège, where i'm.  Scal works in Bxl everyday too & it happens to me too: it depends where i have to plead.  this friday, i'll be @ Bxl 2 :)
Ironmugen should be called Ironmarseilles... this is another dimension, lol
« Last Edit: April 16, 2014, 10:02:14 PM by electrocaid »

 

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