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Author Topic: Principal Kuno (Ranma 1/2)  (Read 714 times)

Colosse

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Principal Kuno (Ranma 1/2)
« on: September 12, 2018, 08:46:53 PM »





Quick moveset:

Pineapple bomb
command = ~D, DF, F, x or y

Flame breath
command = ~D, DB, B, x

Running Sasara Kuzushi Lv1
command = ~D, DF, F, D, DF, F, a or b

RunningSasara Kuzushi  Lv2
command = ~D, DF, F, D, DF, F, x or y

Link = https://www.4shared.com/rar/KEA0GEoW/kahunaAI.html?

Enjoy
« Last Edit: September 12, 2019, 06:28:25 PM by Colosse »
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electrocaid

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Re: Principal Kuno (Ranma 1/2)
« Reply #1 on: September 13, 2018, 09:34:55 PM »

Exxxxxcellent!!!!!!!  8)

nb: tu me fais marrer amigo: le stage employé est précisément issu du jeu pce...  ::)

Colosse

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Re: Principal Kuno (Ranma 1/2)
« Reply #2 on: September 14, 2018, 10:24:01 AM »

...Stage trouvé par hasard ds une compil mugen de ranma hein xD
Ravi que ça te plaise 👌
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Colosse

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Re: Principal Kuno (Ranma 1/2)
« Reply #3 on: September 25, 2018, 03:38:01 PM »

Updated :

-some colision boxes fixed
-AI is now optional. If you want it, change "Kohuna.cmd" into "KohunaAI.cmd" in the def file.

https://www.youtube.com/watch?v=pvvX4T8IdZM

Also the char will work for mugen 1.0, because the sprites were resized like the original game size by using the "LocalCoord" method.
If you want to play with it in winmugen you have to delete the line "LocalCoord" in the def file, but the char 's sprites will appears bigger at the screen (you'll have to resize it in the cns file then).
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electrocaid

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Re: Principal Kuno (Ranma 1/2)
« Reply #4 on: September 25, 2018, 07:10:09 PM »

but the char 's sprites will appears bigger at the screen

... the evidence that you're not ripping in the original res my friend  ;)

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Re: Principal Kuno (Ranma 1/2)
« Reply #5 on: October 10, 2018, 07:26:27 PM »

UPDATED 10-10-2018


Better quality sprites + some hitsparks aligned.
« Last Edit: September 12, 2019, 11:39:09 AM by Colosse »
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Re: Principal Kuno (Ranma 1/2)
« Reply #6 on: July 10, 2019, 04:28:39 AM »

My favorite game when kids
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