Scal's Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

I am pleased to host the Mugen Museum boards. Welcome electrocaid!

Pages: 1 ... 3 4 [5]

Author Topic: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0  (Read 14750 times)

Scal

  • Administrator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
    • Dark Saviour's Arena
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #60 on: July 19, 2013, 06:43:45 AM »

This is the point, please do not overwrite. Delete the directory then replace it by the fixed, the fix won't work in some cases otherwise.

Very small indeed:
http://dsarena.free.fr/temp/electrocaid/to%20DS%2017-07-2013%20fixed.zip

Go go go electro, I'm waiting ;)
Logged

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #61 on: July 19, 2013, 09:59:52 AM »

"outstanding"

Scal m'a tuer  ;D

Euh, en fait, j'ai plus rien là: je suis en train d'ajouter beaucoup de données mais je ne les ai pas encore testées (je préfère faire comme ça un max pour éviter de tomber sur des updates de persos que tu as corrigés...)

mais rien ne t'empêche de mettre à profit le temps pour rectifier le bug du picker... (ce qui m'aiderait vraiment beaucoup en fait...) :)

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #62 on: July 19, 2013, 10:08:00 AM »

Delete the directory then replace it by the fixed, the fix won't work in some cases otherwise.

i've just realized that
can you simply explain me why???  ??? ??? ??? ??? ???

Scal

  • Administrator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
    • Dark Saviour's Arena
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #63 on: July 19, 2013, 11:44:31 AM »

Common required states are written in the file common1.cns that is stored in the Mugen system files. In the DEF file of the characters, you have to specify the filename containing your common states. Usually, you will find stcommon = common1.cns which means that be default, Mugen tries load the file from the character directory first then in the Mugen data file if not found.

With c-wind, the character has its own common1.cns file that is correctly referenced in the DEF file. The problem was that its common1.cns  contains overriden (redefined) states not all the required states! To counter that I renamed its common1.cns to common10.cns than I added the common10.cns as a state file in the def. It does the trick since Mugen is going to load common1.cns in its data files then override the common states by reading c-wind common10.cns.

If you overwrite the files, c-wind will have her own common1.cns and a common10.cns files with the same contents, which means that the required common states will be missing again because common1.cns will be back.

Was it clear enough? :D
« Last Edit: July 19, 2013, 11:46:10 AM by Scal »
Logged

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #64 on: July 19, 2013, 12:06:06 PM »

Common required states are written in the file common1.cns that is stored in the Mugen system files. In the DEF file of the characters, you have to specify the filename containing your common states. Usually, you will find stcommon = common1.cns which means that be default, Mugen tries load the file from the character directory first then in the Mugen data file if not found.

With c-wind, the character has its own common1.cns file that is correctly referenced in the DEF file. The problem was that its common1.cns  contains overriden (redefined) states not all the required states! To counter that I renamed its common1.cns to common10.cns than I added the common10.cns as a state file in the def. It does the trick since Mugen is going to load common1.cns in its data files then override the common states by reading c-wind common10.cns.

If you overwrite the files, c-wind will have her own common1.cns and a common10.cns files with the same contents, which means that the required common states will be missing again because common1.cns will be back.

Was it clear enough? :D

arf clear but too late for some chars

anyway, i still can overwrite & suppress files that weren't included in the corrected archive...

if i see that a char has troubles in launching and has a common10.cns, i'll understand directly (the perfect select contains the marks of all your acts :D )

nb: i remember having overwritten c-wind and launched it successfully... (confirmed by the perfect select  :o)
« Last Edit: July 19, 2013, 12:09:02 PM by electrocaid »
Logged

Scal

  • Administrator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
    • Dark Saviour's Arena
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #65 on: July 22, 2013, 06:57:43 AM »

Finally.

The next one is coming :D
Logged

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #66 on: July 22, 2013, 11:40:03 AM »

Finally.

The next one is coming :D

ok my friend: all of these "added" in the museum :)

Scal

  • Administrator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
    • Dark Saviour's Arena
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #67 on: July 23, 2013, 11:36:45 AM »

I updated MugenPicker according to your needs:
- Possibility to launch characters with spaces in the filename
- Same for stages
- Make statistics area wider to allow numbers with bigger number of digits

As I put an eye in my old C# code (from 2008), now I would like to update it according to my current standards so let's say that it is going to be ready for this evening :D

BTW, I tested the software with more than 2 million characters, it takes a hell of time to show up (7 minutes here) but it works. It lets you a large margin ;)
Quote from: MugenPicker.log
[23/07/2013 at 12:28:05] Initializing window.
[23/07/2013 at 12:28:05] Ini file loaded.
[23/07/2013 at 12:28:05] Mugen found in Ini file.
[23/07/2013 at 12:28:09] Mugen data loaded from: C:\Users\A904200\Desktop\to DS\mugen100\mugen.exe.
[23/07/2013 at 12:34:57] Number of character(s): 2553880 character(s) parsed.
[23/07/2013 at 12:34:57] Number of attributed stage(s): 394540 assigned stage(s) parsed.
[23/07/2013 at 12:34:57] Number of extra stage(s): 156 extra stage(s) parsed.
[23/07/2013 at 12:35:21] Mugen launched with these arguments: "benimaru0" "benimaru0" -s "kfm"
[23/07/2013 at 12:35:42] Ini file written.
[23/07/2013 at 12:35:42] Closing by user request.
« Last Edit: July 23, 2013, 11:39:11 AM by Scal »
Logged

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #68 on: July 23, 2013, 01:28:31 PM »

I updated MugenPicker according to your needs:
- Possibility to launch characters with spaces in the filename
- Same for stages
- Make statistics area wider to allow numbers with bigger number of digits

As I put an eye in my old C# code (from 2008), now I would like to update it according to my current standards so let's say that it is going to be ready for this evening :D

BTW, I tested the software with more than 2 million characters, it takes a hell of time to show up (7 minutes here) but it works. It lets you a large margin ;)
Quote from: MugenPicker.log
[23/07/2013 at 12:28:05] Initializing window.
[23/07/2013 at 12:28:05] Ini file loaded.
[23/07/2013 at 12:28:05] Mugen found in Ini file.
[23/07/2013 at 12:28:09] Mugen data loaded from: C:\Users\A904200\Desktop\to DS\mugen100\mugen.exe.
[23/07/2013 at 12:34:57] Number of character(s): 2553880 character(s) parsed.
[23/07/2013 at 12:34:57] Number of attributed stage(s): 394540 assigned stage(s) parsed.
[23/07/2013 at 12:34:57] Number of extra stage(s): 156 extra stage(s) parsed.
[23/07/2013 at 12:35:21] Mugen launched with these arguments: "benimaru0" "benimaru0" -s "kfm"
[23/07/2013 at 12:35:42] Ini file written.
[23/07/2013 at 12:35:42] Closing by user request.

OMFG!

Great!

I can't wait for the result!!!!

you'll have new packs soon :D (even my professional activities are already back  :-\ )

nb: i guess, for the test, that you've  launched a multi-copy of your own select in one document :D
 ;D ;D ;D ;D ;D ;D ;D

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #70 on: August 05, 2013, 08:27:16 AM »

Oh yeah ;)

http://dsarena.free.fr/temp/electrocaid/to%20DS%2015-07-2013%20fixed/unclassed%20kof%20fixed.txt
http://dsarena.free.fr/temp/electrocaid/to%20DS%2029-07-2013%20fixed/unclassed%20kof%20fixed.txt

All datas imported, Sir!

Un grand merci!

... depuis que tu m'as rappelé ton départ en vacances, je n'arrête pas d'updater le museum avec mes dossiers en retard: j'ai ajouté 10 Go de données hier... :P

Va quand même falloir que je bosse un peu now :(

Bonnes vacances à toi mon ami ;)

Reviens-nous en super forme  8)

Scal

  • Administrator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
    • Dark Saviour's Arena
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #71 on: August 05, 2013, 09:18:58 AM »

Hahah quelle équipe!

Au fait, ton dossier grandit de plus en plus sur mon FTP, je songe à faire un gros nettoyage par le vide. Tu as bien pu tout récupérer et vérifié qu'aucune archive n'était corrompue?

Sinon, merci, je compte bien revenir en forme... si je reviens vivant vu le climat qui règne en Tunisie :D
Toi fais gaffe de pas faire un burn out LOL

A bientôt  8)
Logged

electrocaid

  • Moderator
  • Hero Member
  • *****
  • Posts: 834
  • mugen mugen mugen mugen mugeeeeeen
    • View Profile
Re: THE MUGEN STUFF TO UPDATE TO MUGEN 1.0
« Reply #72 on: August 05, 2013, 05:31:47 PM »

hehehe

je confirme: tout à été chopé et incorporé sec! ;)

profite-en bien pour te requinquer: je ne te cache pas que si je le pouvais, j'en ferais de même (je suis un peu sur les rotules...)

Have fun  8)
Pages: 1 ... 3 4 [5]