Mugen Museum > Wanted dead or alive

a mugen museum sp? - potential reward here!

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electrocaid:
dear friends,

since 200X (? = the beginning), i'm trying to find someone that could create an SP for the mugen museum...

a lot of contacts, etc. but the project is still only in my head.

with the arrival of 1.X series, new ideas in my brains... but i don't have the skills.

the parameters that i'd like:
- theme: mugen museum matrix (yes, we're talkin' about a crossover)
- compatibility: 1.1
- resolution: 1280*960 (current values of the museum)

for the SP background, it must be possible to rip & loop matrix screensavers (like this one: http://ecran-de-veille-matrix.softonic.fr/)
for fonts, it's easier (http://www.dafont.com/audun-larsson-kleveland.d4735)


I'm - of course - willing to reward the generous contributor(s)

zesensei:
Hello,
Do you have a good computer ?
I just tested on my Win 7 with 8 Go of ram and it crash for 4 513 KFM (my unity of measure is Kung Fu Man).
I could do this screenpack (I've already set the select screen to receive 127 500 characters) but I'm not sure a computer (or mugen itself) could deal with so much data.
For now, it's a screenpack without any animation but I could add some if someone send them to me.
Regards, see you later.

[edit]
I could add 4512 KFM to my screenpack with 8 Go of memory.
If I take a linear use of memory, and based on kfm value, then you need 128 Go of memory for 70 000 characters. Looks a lot but I've see that kind of memory on some servers (running Mugen on a server...)

[edit 2]
Here's a quick result.

You can download it at
http://zesensei.free.fr/tmp/matrix.zip
Maybe I'll look for good sound effects and animation later. For now this screenpack could deal with more than 100 000 characters. If you choose the system66.def you coudl deal with 'only' 33 000 characters but it looks a little bit clearer to choose characters (for those with good eyes).

electrocaid:
ohohoooo

what an excellent suprise!!!

how are you my friend?

i'm very pleased to read from you & to read all that from you  ;D

i never forgot your previous help (;- matrix   ;by ZeSensei (unrequestable status) ------------------) but i was too confused for returning to you...

thank you so much: what i've seen is very very promising

especially knowing that:
- the mugen museum currently contains 8.xxx activated chars :


- i've bought a brand new pc when i came back one year ago:


- i'm currently using the

--- Quote ---;===============================================================
; ULTIMATE MOTHERFUCKER MUGEN COMPILATION Screenpack by Hloader
;===============================================================

[Info]
name = "UM²C 2011"
author = "Hloader"
versiondate = 06-10-2011
mugenversion = 1.0
localcoord = 640,480
--- End quote ---

& all is fine... it runs perfectly with all these parameters...

according to my previsions, a 4*4 513 chars select screen would be perfect for future (i should double the current size of the museum when all the datas that i've collected will be added...)

the true questions:
- how can i help you?
- how can i thank you?

nb:
- for the sp sounds, here's a pack containing my favourite matrix tracks perfectly ripped & normalized...
https://mega.co.nz/#!B1tGwRiB!MO3e0010Kc9I-6F66moJNnmesLl8YngFZPY8WJczws8

- for the lifebars + fx, i've always been a fan of sfz3... & HLOADER has made a perfect HD conversion but for... 16/9 format  :P [but for the fonts, i really love the matrix model that you used]

- une anim très sympa, genre pour l'écran d'options... http://fr.123rf.com/footage_13510980_hd-en-boucle--donn-es-abstraites-de-code-matrice-interface-et-info-en-tapant-sur-les-crans-boucle-se.html

- no comment  ;D :

- au pire, ça c'est top et je peux mettre le(s) prix si ça peut te servir:
- http://www.canstockphoto.fr/matrice-tunnel-coude-boucle-cg-hd-2290414.html
- http://www.canstockphoto.fr/matrice-tunnel-boucle-cg-hd-2290742.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910545.html
- http://www.canstockphoto.fr/matrice-tunnel-donn%C3%A9es-couler-seamless-1910531.html

- un tuto pour faire sa matrice, lol:

... yes, i'm not kidding  ;)

Blockhead:
Wow lol.

There should be a story for the mugen museum. Where every character is in the matrix.

and they must get out somehow lol.

zesensei:
Hello,
Most resources above are expensives. Well you could choose one or two and then download them, share the result with you skydrive so I could download them and include them in the screenpack... BUT :
For now I use only fixed screenhots because as Mugen can't play video it load each image and 1 s = 30 shots (with HD) it could use a lot of memory only for a background, even for 15 s.
I think non-moving screens could be a good base. I'll see later if animations could be added and how it could be added without using too much memory.

For musics : I prefer you add them by yourself, they should be heavy if packed within the screenpack.
But I would be perfect if you gave me sound: effects or voices you want to hear when an option is selected, unselected, when power bars are full, etc... (I can list sound effects if you want).

I'm glad that font please you, I use the link you give me in your first post.

I will make a new version today, wich will fit your max characters (18200 characters max).
Regards,

[edit]
Here's the new preview

The screenpack could be downloaded on the same link
http://zesensei.free.fr/tmp/matrix.zip

The main change is the cursor I've changed with a cross, it's easier to see where you pick a character with a cross because you couldn't see small portraits with so much characters.
This screenpack is 18200 (182*100) characters, hope this will be enough.
Big portraits are bigger than in the old one, too.
Tomorrow I'll add some effect on the cursor/cross.

[edit 2]
Hloader site seem offline, could you give me a link to his screenpack/bars, so I can modify them to suite your resolution ?
Regards

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